Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
And the result is players wanting Open PvE, going to Solo or private mode and getting very angry about pirates. Natural mode selection. Welcome to reality, babe! ;)

Some go to Solo, some grow some spikes and strike back, some will cry on forums and uninstall. The humanity is the rainbow of beauty and spirituality.

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Star Citizen PTU.

Some guy there claimed he was out in his big ship - got attacked by a bunch of small ships - missiled the crap out of them till they blew up/left - landed at a base - went inside - someone nicked his ship - he waited on the pad and shot the next person that left the ship they landed - he chased after his own ship in the stolen ship and blew his own ship up!

Does that count?

I lost the train of thought here. What happened exactly?
 
Some go to Solo, some grow some spikes and strike back, some will cry on forums and uninstall. The humanity is the rainbow of beauty and spirituality.

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I lost the train of thought here. What happened exactly?

I think you asked if there was a better player hunting game out there - so I described what someone said they did in - the "other game".

Also - I'd just like to say hello to all the familiar names in the thread - haven't posted in here for a while - nice to see nothing has changed. Kind of reassuring in a strange sort of way...

:D
 
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The challenge is not to be in the wrong place in the wrong time in the wrong ship.....

If there was a plausible way to know where the right / wrong places were - then that would actually be a point to make.

However, system status means nothing. No way of filtering the map for high / low crime areas, or high / low player density.
NPC police are worthless and do not respond in a timely manner in the so called "safe space".
You cannot filter your route planner to avoid anything or route by set criteria.

At the moment, it is flying blindly in to the unknown. So there cannot be a right / wrong place / time.
 
Nobody I know of buys a multiplayer game with the intent on fighting nothing but bots. Nobody watches the gaming championships (I dont anyhow) to see players fight bots. World of warcraft perhaps focuses on group PVE above most other games.
You would be surprised.

And, BTW, anecdotal evidence can't be trusted. Specially when it comes from what your friends prefer; people have a tendency to befriend those with similar points of view. I know far more players interested in co-op play (AKA playing against the AI/bots/etc) than interested in PvP, for example.

But, sincerely, most games nowadays prevent unwanted PvP. You typically have to choose a specific PvP option to engage in PvP. Even MMOs, most of the still open ones only allow PvP in either clearly labeled PvP servers or in well-defined arenas and battlegrounds. Even Dark Souls' developer From Software, famous for making players able to "invade" each other's games, in their latest game (Bloodborne), decided to allow players to opt out of PvP and still play in multiplayer. And Ubisoft was forced to remove all negative consequences of ignoring invasions in Watch Dogs because most players were simply pulling the plug as soon as they were invaded, rather than defending themselves.

The kind of PvP that is popular nowadays is the consensual kind, where everyone is fighting other players on their own accord. The non-consensual kind, like what exists in EVE, Mortal Online, Darkfall, etc — and in Open mode —, is a niche one; in the west DOTA2 alone seems to have more players than all those games added together, and it's not even the largest Arena (and, thus, consensual) PvP game out there.

I hate the lack of a proper manual anymore. But its not because of "decades of research" (seriously, you can come up with a positive demographic to justify pretty much ANY research), its because game companies dont want to spend money with printing materials when they can get away with a PDF file.
If that was the case, you would still have good manuals in PDF format. For the most part you don't. The "manuals" most games ship with nowadays are barely more than a promotional leaflet and a list of keybinds.

Most players don't read those. They never did. So, not just the cost of printing, but even the cost of making a good manual is now considered wasted money. Unfortunately.

The gamers havent gotten softer... the publishers have gotten cheaper.
Kinda, I would say.

The publishers didn't exactly get cheaper. As the industry matured they got better into figuring out how much return they get and from where, and directed the development money to what brings the best return for the investment. Providing an in-game tutorial is more expensive than writing a good manual, after all, just like a single voiced over motion captured scene can be more expensive than hiring a writer and an illustrator to provide good text-based interludes for a whole game.

Unfortunately, what is more effective in bringing the public at large isn't what is best to bring many of the older gamers. It's why I have literally hundreds of games in my GOG account, plus a lot of newer retro-style games on Steam; new games often are made to attract a demographic I'm not a part of.
 
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Then you have to arrange for that challenge, not accept that people want that challenge the same as you. As I stated, you cannot hunt prey in this game. You can luckily come across it. The only way to be guaranteed a way to have a challenging experience is to set one up. Unless you are not looking for a challenge and a large payout for the effort of killing someone carrying large bounties.

In the end, you will probably leave this game, because it is not what you expected. It is not about challenging random PVP experiences. And in the coming days, these will be even fewer. It is, and always will be, about challenging PVE collection races between groups of people.

You seem to think I am currently not finding targets. I am, and frequently. Its exactly what I expected, and for me, it IS about random PVP experiences... who are you to tell me what the game is about, if I may ask? YOUR game is about PVE collections. I have no grudge with that, do what you enjoy. Dont try to tell me how to play though. Because until you try it, you wont know how fun it is, how often it can happen.

What will make me leave the game is nerfs to the current gameplay. How would YOU feel if the opposite were to happen, and open mode was server-based (hosted) and forced? Would you leave?
 
If there was a plausible way to know where the right / wrong places were - then that would actually be a point to make.

However, system status means nothing. No way of filtering the map for high / low crime areas, or high / low player density.
NPC police are worthless and do not respond in a timely manner in the so called "safe space".
You cannot filter your route planner to avoid anything or route by set criteria.

At the moment, it is flying blindly in to the unknown. So there cannot be a right / wrong place / time.

Oh I can tell you here: It's Lesti, Eravate, Sol, 15 % discount cluster and whatever CG system is. if you manage to stay 5 jumps out from these systems you'll be pretty much safe.
 
I know you didnt say this yourself, but many of the participants in this thread seem to be of the mindset that the devs dont want PVP and were somehow forced into adding it. They arent. Why? Because they made a statement saying combat logging is considered and exploit and plan on implementing penalties in the future. That tells me they support open conflict between pilots, and would prefer that pvp SHOULD mean something when it happens.
The intent was always for PvP to be present for the players that wanted it, though not a focus of the game.

But, at the same time, the intent was also for players that don't want PvP to intrude in their games (or even player contact as a whole) to be able to eliminate that element and still play the game.

So, when you look at the devs tackling combat logging, you should keep that in mind. Frontier's intent — as can be gleamed by interviews, forum posts, and even the way the game is designed — was never to force PvP unto the players, but when the players do choose to engage in it, the PvP is meant to be enjoyable and meaningful.

BTW: for the purposes of what Frontier wants to fix, combat logging doesn't include logging out through the menus while in combat. If the other player waited the countdown, without killing the game or otherwise making his ship vanish earlier, then it's valid gameplay as far as Frontier is concerned.

And good sir, thats why they already have the options to avoid unwanted PVP -- without ruining the game for people like myself. We dont need to give them ANOTHER out.

Edit: I still dont understand how that is just ME being selfish, when I am not the one asking for change. Just because im the "bad guy", I dont get a say without it being selfish?
What makes you sound selfish is the fact you want to target unwilling players. You want your choice of going after, and potentially ruining the game for, others preserved, while at the same time you want to deny those other players the chance to socialize without PvP potentially ruining the experience for them.

The choice to not allow someone else to join into your instance should always trump the choice to force others into, well, anything. Or, like people say, your freedom to swing your fists ends at the tip of my nose.
 
If there was a plausible way to know where the right / wrong places were - then that would actually be a point to make.

Wrong place: anything with a T at the beginning of its name or without shields or without 400 m/s constant boost in Open Mode. 1.5 apparently adds a lot of new wrong places.

Surviving most of the time in Open Mode isn't that hard. The problem is not being able to play the game the way somebody might want to play it. In my opinion because combat and most ships are designed for PvE.
 
I don't know where the misunderstanding was between us, because this has been my position since I joined this thread.

All the rest is just Newton's Third Law.

I wasnt aware we were at odds? Maybe its our different understanding regarding gank play correlating to RL social disorders?
 
...Kind of reassuring in a strange sort of way...

We all need constants in life, a foundation that never changes. A place we can call "home".

O.....
M.....
G.....

This thread is my virtual home !!!

shock.jpg.jpeg
 
Welcome to the jungle, babe!

I've had more than 24 years of "the jungle" living & working in some pretty dicey areas of Los Angeles. I also lead a team that took Battle-net's Mech Championships top honors two years in a row.

I get something different from E: D and only wish to play it as the developers have made it - with the choice to play in whatever mode I choose.

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Also - I'd just like to say hello to all the familiar names in the thread - haven't posted in here for a while - nice to see nothing has changed. Kind of reassuring in a strange sort of way... :D

Halooooo! ^_^
 
If open were to be server-hosted and forced, there would be a whole heap of lag for those looking for pew-pew in populated areas, with people playing on freebie ISP routers, and everyone taking advantage of the fact that bandwidth is a weapon.

In short, the mega pew-pew fights you would like to see people forced into, simply would not happen with Elite as a real-time 3D, script-less, open game.
 
How would YOU feel if the opposite were to happen, and open mode was server-based (hosted) and forced? Would you leave?

I wouldn't just leave. I would also sue Frontier for false advertisement and ask for all I paid back, since they made it explicitly clear, time and time again, that players would have the power to prevent any other player from interacting with them.

There were specific promises about how players would be able to choose who they play with. It's not just some vague mention that can be interpreted as PvP with some wishful thinking, but specific descriptions in the Kickstart, in forum posts, in interviews, AMAs, and so on.
 
And good sir, thats why they already have the options to avoid unwanted PVP -- without ruining the game for people like myself. We dont need to give them ANOTHER out.

Edit: I still dont understand how that is just ME being selfish, when I am not the one asking for change. Just because im the "bad guy", I dont get a say without it being selfish?

You're not the one asking for the change because the change doesn't benefit you.

A simple PVE group option would nail this once and for all - anyone choosing the non PVE option would be potentially subjected to PVP.

I don't blame people who buy based on the wording quoted upthread for thinking PVP is allowed - it is.

But that causes problems for a lot of people.

Let them choose PVE only or PVP optional at login.

|I choose PVP optional.
 
The intent was always for PvP to be present for the players that wanted it, though not a focus of the game.

But, at the same time, the intent was also for players that don't want PvP to intrude in their games (or even player contact as a whole) to be able to eliminate that element and still play the game.

So, when you look at the devs tackling combat logging, you should keep that in mind. Frontier's intent — as can be gleamed by interviews, forum posts, and even the way the game is designed — was never to force PvP unto the players, but when the players do choose to engage in it, the PvP is meant to be enjoyable and meaningful.

BTW: for the purposes of what Frontier wants to fix, combat logging doesn't include logging out through the menus while in combat. If the other player waited the countdown, without killing the game or otherwise making his ship vanish earlier, then it's valid gameplay as far as Frontier is concerned.


What makes you sound selfish is the fact you want to target unwilling players. You want your choice of going after, and potentially ruining the game for, others preserved, while at the same time you want to deny those other players the chance to socialize without PvP potentially ruining the experience for them.

The choice to not allow someone else to join into your instance should always trump the choice to force others into, well, anything. Or, like people say, your freedom to swing your fists ends at the tip of my nose.

Are you a developer? Because if you are not, I would hesitate to tell other people what the dev's want. Its a focus of my game, no matter. The tools are there. Interdictors. Wake scanners. Hatch breakers. Cargo-jettison buttons... so no.. my freedom ends at the extent of my weapons range. Come meet me in the game, ill prove it. (Lol, id likely end up as space dust, but its the point that matters)

And those players are selfish for wanting those things without giving me the opportuninty to play the game how I want, especially seeing as how they already have the tools for the means to completely and totally negate me. So with those two choices already in place, how am I denying anyone anything? One more nerf. Just one more. Also for the record I define combat logging the same way as they do... exiting play without logging out. I didnt say anything about menus.

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|I choose PVP optional.

And you already have that option.
 
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