Your solution was a bit of a non starter from the moment FD cancelled the offline mode.
Solo players don't destroy anything in the game. I'm guessing you are referring to the fact that not enough players choose to trade in Open, so there are few targets for pirates, and unscrupulous players with bounties can 'hide' in Solo so bounty hunters have nothing to do.
Nobody has to play this game as a pirates content unless they wish to do do so. Those that wish to do so are already doing it, those that aren't won't suddenly materialize in Open if you try to separate the modes. Those unscrupulous players sneaking into Solo to hide from the bounty hunters? They are your Open players. You think they will sign up for an Open only world? Very doubtful if they are not willing to take their chances in Open now.
You can blame the modes all you like, but they are actually a simple and elegant solution to the problem of PvP ruining your game if you don't wish it to. And as for C'bears ruining your PvP (be aware, that word is considered in a very dim light by the mods on this thread, it is seen as insulting). Again, those people ruining your PvP (I'm guessing you are referring to combat loggers, but I don't really know), they are Open players.
If Open is a dead ghost town, it's because 'most' people playing the game don't want to play there. Could also be because the sandbox is pretty big, so you just don't see people. Creating a separate Open game, or even offering the choice of an offline game, which plenty of people wanted, won't change that at all. Those people who want to play with you are already doing so.
Edit: Ninja'd by Mouse... With far fewer words.![]()
Solo players can indeed ruin stuff for open players. Just accept that you don't understand why, but that it does happen.