Neither of us know our points to be true, and FDev is not talking.
However, I do have a little bit of insight, due to the folks I have been playing with for the past 7 months. And a 9 month old friends list that has 150 people on it. Out of that list, there are roughly 10 players outside the group I play in and the regular 15-20 of those I play with, that have been in the game in the past 4 weeks.
For those I play with, a group of Open players that enjoyed Open....the PvE collections has pushed all of us out of Open...that's around 15-20 regulars and another 20 folks that show up for 'events'. 100% of them. Now, there are a few that are seriously considering leaving the game due to the imposing level of grinding out merits for PP, or trading things for CG's, or killing NPC's for Combat Zones, or grinding out missions to influence a faction....it's just simple, repetitive motions, to attain some mediocre, uneventful, PvE goal. There is nothing of interest occurring...or being created, or changing. There is no living, or breathing. Just mind numbing, suffocating, repetition for PvE 'treasure'.
The modality is the basis of this game...and the modality is the reason that PvE is the supported method of reward. The purpose of the modes might have been player protection...or it might have been to create a back-stabby gameplay....in the end, it's causing the game to remain a shadow of what it should have been.
Embrace the PvE roots of the game..and stop making believe that PvP is here for any reason.