Avoid completely is one thing (and unnecessary to boot), ignore is another. And yeah, I ignore things like that. I mean, why should I even care? It's not like who was the first to get somewhere, or who uplifted a minor faction, is of any importance to me or changes anything in my gameplay.
Like I said, I can't understand the people that find it important to plaster their names everywhere.
They were as much "content" as the old offer of a physical Elite badge to those that made to Elite rank in the 1984 game. In the case of the Race to Elite contest, I would say literally so. I also don't think we will see many more of that; both were done for the advertisement value, and given how much time went since the last one (nearly half a year ago, before the game had even launched on Steam), I don't think they had a good return for the money spent on prizes.
Most Solo and Group players, myself included, seem to be perfectly fine with CQC, at least judging by the reactions from those that post here. And, as far as we know, CQC doesn't involve NPCs at all, it's all player versus player.
CQC is a pure Arena, instanced, fully consensual PvP minigame without penalties for losing. Which makes it very different from the PvP to be found in Open, and for a certain kind of player far more enjoyable. The fully consensual part, in particular, means that many people that won't touch Open with an AU-sized pole seem willing to give it a try.
"Like I said, I can't understand the people that find it important to plaster their names everywhere."
It is simple to understand. They want recognition, and want to be remembered. Like all those explorers who discovered worlds, or the Commanders who had Worlds named after them. Sounds cool to me.
"They were as much "content" as the old offer of a physical Elite badge to those that made to Elite rank in the 1984 game. In the case of the Race to Elite contest, I would say literally so. I also don't think we will see many more of that; both were done for the advertisement value, and given how much time went since the last one (nearly half a year ago, before the game had even launched on Steam), I don't think they had a good return for the money spent on prizes."
Either way, I would like to see more online only stuff. I have no idea what they spent though, did they release that info? Given it was a promotion I thought the cards were provided free from Nvidia.
"Most Solo and Group players, myself included, seem to be perfectly fine with CQC, at least judging by the reactions from those that post here. And, as far as we know, CQC doesn't involve NPCs at all, it's all player versus player."
Given the numbers on this forum, and the numbers who own the game, I do not presume to know what they think. The majority 800000 have not made their opinions known, and soon the XBOX players will be having their say on the galaxy, as they will share it somewhat.
"The fully consensual part, in particular, means that many people that won't touch Open with an AU-sized pole seem willing to give it a try."
I actually like the non consensual aspect to Open PvP, adds a thrill to it, when chasing AND being chased. I would find the lack of risk less enjoyable, but that is my opinion. Also, it is good to hear players are being enticed out of solo only to engage in some PvP. We may get a few converts to Open when they get a taste for combat
