Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
And my comment was speculating db's intent something none of this know, I said clearly it was speculative, and therefore can't really be wrong, for showing why I thought that. So no you haven't read what I posted, I don't believe you.

Given what has actually been written by DB and many of his development team, I would have to say that holds more water than your speculation on what DB is/has been/was thinking while sat on his lavatory, speculation is not a crime but when it flies in the face of so much evidence it starts to look a bit silly.
 
Given what has actually been written by DB and many of his development team, I would have to say that holds more water than your speculation on what DB is/has been/was thinking while sat on his lavatory, speculation is not a crime but when it flies in the face of so much evidence it starts to look a bit silly.

I was talking about his comments prior to the kickstarter, nothing more.
 
I haven't read all your posts - trying to work this morning. That's why I was asking for clarification.

Well I appreciate it, it a was comment based on an interview before the kickstarter, and the intial kickstarter pitch, which is quoted elsewhere on why it sounded to me like he initially wanted the game lean more towards multiplayer. It was basically my impression from that interview and how the kickstarter quote kinda supported it. But it was highly speculative and not meant to be an argument for anything really, it just kinda jibes with the comment I was replying to.
 
From a technical aspect, given that the networking components were already built, it shouldn't have been too complicated to provide a Solo mode. Groups would have required a bit more effort, but not much.

Not as easy as you'd think (apparently)

"Any offline experience would be fundamentally empty. We could write a separate mission system to allow a limited series of fixed missions, but that would still not be a compelling game, and is only the first step in the mountain of work required. DB - source

My guess would be (as someone has already pointed out) that DB's vision of people playing together was not so much a PvP murder-fest. But you never know.
Indeed. It was always said meeting someone in the galaxy would be rare and meaningful.
 
Well I appreciate it, it a was comment based on an interview before the kickstarter, and the intial kickstarter pitch, which is quoted elsewhere on why it sounded to me like he initially wanted the game lean more towards multiplayer. It was basically my impression from that interview and how the kickstarter quote kinda supported it. But it was highly speculative and not meant to be an argument for anything really, it just kinda jibes with the comment I was replying to.

This is interesting...... I am not saying you are wrong - and it was a long time ago, however the only thing I remember about Elite IV, pre kickstarter was that it would probably be 2 games, 1 an offline single player game, possibly with co-op via invite and a SEPARATE multiplayer game which sounded to me more like an arena shooter.

indeed, in my mind at least I pictured something like solo/group that we have now and CQC for the PvP section of the game.

however I guess it was after that this evolved into the shared universe.

This is my recollection, hazy at best combined with me possibly putting a bias into it as that was kind of what I wanted from the game..... So I am in no way claiming I am right and you are wrong/.
 
Not as easy as you'd think (apparently)

"Any offline experience would be fundamentally empty. We could write a separate mission system to allow a limited series of fixed missions, but that would still not be a compelling game, and is only the first step in the mountain of work required. DB - source

Solo, not Offline.

It has already been commented in this thread that you can create an artificial Solo mode in Open by mucking around with networking. In other words, if the clients can't talk to each other (this being P2P architecture), it becomes Solo. So creating an official Solo mode should have taken nothing more than disabling certain networking aspects and adding a menu item.

Offline would be different. The problem here is that the client would require all of the system data and BGS logic to be available locally. There are a number of reasons why that would have made things difficult (or undesirable).
 
The lack of offline mode is more to do with pitiful home PC systems being unable to handle the simulation load.

The lack of offline had to do with the fact that everything from missions to factions to epxloration turn ins etc. is tied to the background sim. Without the background sim there is nothing in the game except space and pretty round balls.
 
The lack of offline had to do with the fact that everything from missions to factions to epxloration turn ins etc. is tied to the background sim. Without the background sim there is nothing in the game except space and pretty round balls.

Err... that was my point...

Edit: Both the space and the pretty round balls are part of it as well.
 
Last edited:
whilst this is factually 100% true, the only thing I can say is this. There are many people here who claim Open in a wasteland and they have never seen a player in months, even in the bubble.

I play mostly in Mobius. I dabble in CGs but generally do my own thing, and do not head to human player populated space for the most part, I also play at various times during the day or night, and it is very rare for a session to go by in Mobius that I do not see at least 1 other player, usually many more.

do 12000 people actively play Mobius? No, that seems unlikely, but I DO think it is a significant number.....

I do agree it is a terrible design having all of this on Mobius however, its a lot of work for him, and a huge potential point of failure (a bit like a story my grandad told me about the Jesus nut in a helicopter used in Vietnam (actually there is one on many helicopters but I digress))

personally i think the instancing should just be a selection of tick boxes which we do as players on the main screen and we make our own group on starting the game...... (one of the check boxes being "no filters" and another one being "solo" with a range in between)

IF as Roybe says the devs do not like private groups and feel that PvE is watering down their vision of the game then this is news to me and flies in the face of the dev diaries on KSer. I would want to know at what point this "vision" changed.

- - - Updated - - -



1 thing I do need to pull you up on, not sure if accidental or you are having a sly dig, however for the record.. I do not want a "safe" environment. a PvE environment does not have to be a "safe" one. Personally (and I can only speak for myself) I just do not want to meet AT ANY POINT a certain type of player. unfortunately the only way to assure this actually removes me from meeting other types of player I would, in principle tolerate, but this is my hobby, my entertainment and No one gets to dictate who I choose to play with. Eve did this. I do not play Eve. ED does not do this, so I DO play ED.

Wasn't meant as a dig..or anything negative...we might be at odds on definitions..but your statement above means you are looking for a place that provides you with safety from 'a certain type of player'. Thus you makes your choices. You might see this differently...<shrug> No problem for me. Tomatoes, tomahtoes.

My point isn't that the devs do not like private groups, overall...however, it is questionable that they might have overlooked how popular a PVE only group would be...and this might be at odds to what they envisioned.

The fact that a large group/Open PVE mode has not been included in the game means something. It can't be an oversight. There are few MMO games made since the days of UO that mixed PVP and PVE. This has to be a conscious design choice. And various comments and attitudes that have been expressed by the devs has led me to believe they want players to choose between sharing the game together in Open or not. With an expectation that the players will fight out their differences within Open with PVP, where the PVE trophy chasing cannot accommodate the outcome of a disagreement. Or avoid the differences by moving to Private.

Obvioulsy, everyone can..and does have a differing opinion. Everyone's mileage will vary.
 
Last edited:
Indeed. It was always said meeting someone in the galaxy would be rare and meaningful.

[video=youtube_share;XtYHkP3wCqM]https://youtu.be/XtYHkP3wCqM[/video]

Full video;

http://www.twitch.tv/egx/b/571962295?t=69m00s

This is why the game should never have been given the MMO tag - it's more trouble than it's worth.
Plus the game was never supposed to have the massive social aspects of WoW, GW2, EVE when seeing other players is "rare"

Also DBOBE talking about choosing who we play with, or on our own;

[video=youtube;P5JYRyhxYhI]https://www.youtube.com/watch?v=P5JYRyhxYhI&list=PL7glm5rbPHKyBblUEjmm2PFkwJ4ykuz6s&index=18[/video]

[Edit: All of the above was in my wall of information]
 
Last edited:
Err... that was my point...

Edit: Both the space and the pretty round balls are part of it as well.

It's not that a single machine can't run the server (which the BGS runs on) and the game simultaneously...it's that FDev will not release the server software to the public. They want a unified universe...so they maintain full control of the server for business reasons.

Now, they have stated that they will release the server code upon game death..which some people are waiting for with baited breath. Hopefully, those folks will get a chance to gain a breath here or there, since the game is not dying anytime soon.

If I am misunderstanding your point...sorry...haven't had my coffee yet!
 
Last edited:
It's not that a single machine can't run the server (which the BGS runs on) and the game simultaneously...it's that FDev will not release the server software to the public. They want a unified universe...so they maintain full control of the server for business reasons.

It's both of those, which was my point. Your home system can't run it (technical) and FD won't release it (business).
 
Last edited:
Your home system can't run it (technical)

If they only maintained the BGS for things that mattered (kind of like Minecraft servers where only player active areas are kept alive), it might well be possible. Even a really grunty machine might have a shot at running everything. But, in general, I agree with you.
 
This is interesting...... I am not saying you are wrong - and it was a long time ago, however the only thing I remember about Elite IV, pre kickstarter was that it would probably be 2 games, 1 an offline single player game, possibly with co-op via invite and a SEPARATE multiplayer game which sounded to me more like an arena shooter.

indeed, in my mind at least I pictured something like solo/group that we have now and CQC for the PvP section of the game.

however I guess it was after that this evolved into the shared universe.

This is my recollection, hazy at best combined with me possibly putting a bias into it as that was kind of what I wanted from the game..... So I am in no way claiming I am right and you are wrong/.

http://www.rockpapershotgun.com/2012/11/06/elite-returns-with-massive-kickstarter-goal/

There's The source for anyone interested, the original is long gone I believe it was on the kickstarter page, the quote I posted was in full.

I remember a period of time where that was said quite often too, and that was a time when I wasn't following too closely so it may have been headed that way then changed. I also remember quite a few people mad there would be no solo at all, although I'm not sure if it was ever actually said or if it was just typical internet confusion.

And I'm not really sure if I'm right or not, I have similar hazy recollections, and I also remember the kickstater being incredibly vague for quite awhile so I didn't back it and hopped in during beta. Which is why I mentioned in my previous comment I really only recall him talking about multiplayer. He could have just been hyping the new aspects for all I know, but that was the impression I got.
 
http://www.rockpapershotgun.com/2012/11/06/elite-returns-with-massive-kickstarter-goal/

There's The source for anyone interested, the original is long gone I believe it was on the kickstarter page, the quote I posted was in full.

I remember a period of time where that was said quite often too, and that was a time when I wasn't following too closely so it may have been headed that way then changed. I also remember quite a few people mad there would be no solo at all, although I'm not sure if it was ever actually said or if it was just typical internet confusion.

And I'm not really sure if I'm right or not, I have similar hazy recollections, and I also remember the kickstater being incredibly vague for quite awhile so I didn't back it and hopped in during beta. Which is why I mentioned in my previous comment I really only recall him talking about multiplayer. He could have just been hyping the new aspects for all I know, but that was the impression I got.

Kickstarter page from the article...good to have link here:

https://www.kickstarter.com/projects/1461411552/elite-dangerous
 
If they only maintained the BGS for things that mattered (kind of like Minecraft servers where only player active areas are kept alive), it might well be possible. Even a really grunty machine might have a shot at running everything. But, in general, I agree with you.

As hackers have shown the only thing your machine isn't really doing is market updates, which aren't dynamic on their own anyways. If you are the only one making changes to the world there is nothing more to process that I'm aware of. You are already doing everything locally that isn't injected like power play and cg's etc.
 
Kickstarter page from the article...good to have link here:

https://www.kickstarter.com/projects/1461411552/elite-dangerous

"Whether you want to trade for profit between systems, take part in multiplayer co-op mission alliances, free-for-all group battles and team raids to bring down planetary economies, even tip the balance of power in the galaxy (for your own advantage, of course..), or simply explore the wonders of the galaxy (and who knows what you’ll find out there..) is up to you."

The old "rare but meaningful" really needs to be retired as THE thing braben said about PvP.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom