This is just the place to hear the screaming.
Making a pew-pew PVP-Pro-Bro cry is simply music to my ears.
"U eskaped me D00D 0 cool!"
"In which universe do you think I even remotely care?"
It's beautiful.
This is just the place to hear the screaming.
Making a pew-pew PVP-Pro-Bro cry is simply music to my ears.
Now now, not all PvP'ers are mean and want to force themselves on others.
Jordan tried really hard to balance his PvP wishes with the desire of PvE players (for example).
Now that you mention it... He didn't seem like the type to justs up and leave, and he didn't go through the cycles of mourning that some seem to before they leave. You know the ones: They post this great idea to kill/nerf/alter solo, become surprised and angry when they meet opposition, make several pitiful posts hinting that they're leaving, and finally accept that they won't be getting their way and are never heard from again. Took a few posters before the pattern became evident and somewhat familiar.Haven't seen Jordan for awhile![]()
Haven't seen Jordan for awhile![]()
Here's what it boils down to Vash: No one wants to play above their their league. No one (to speak of) is joining a tennis club if they might find themselves matched with the William's sisters. No one is joining a boxing gym if it involves tussling with Conor McGregor. Likewise, no one is inviting Tiger to Sat morning golf where the loser buys drinks, lining up to play one on one with Kobe Bryant or trying to snort more coke than Charlie Sheen.Totally understand that... but if you take peoples feelies out of it.
Its the same gaming mechanical experience.
Except one is significantly more difficult to get out of with your ship intact.
Because NPC's are so incredibly easy to beat.
Even the worst player in a T6 is going to be more unpredictable than an NPC T6.
Also NPC's dont talk back. You have zero chance of any meaningful interaction.
https://www.youtube.com/watch?v=RHIBp2BvYjQ
Majinvash
The Voice of Open
Its just a shame the PvE game hasn't really delivered upon its promise in season 1. I dunno about you but I found spending a year shooting at ships in RES and CZ's, exploring (*scan scan..*),and repeating the same missions over and over a tad on the boring and frustrating side.
I feel that if they fixed the security issue that more people may play in open and not mind the "occasional" pirate hit. Currently there is no real danger in being a pirate...
So, you're saying that Open is... easier?![]()
So, you're saying that Open is... easier?![]()
Totally understand that... but if you take peoples feelies out of it.
Its the same gaming mechanical experience.
Except one is significantly more difficult to get out of with your ship intact.
Because NPC's are so incredibly easy to beat.
Even the worst player in a T6 is going to be more unpredictable than an NPC T6.
Also NPC's dont talk back. You have zero chance of any meaningful interaction.
https://www.youtube.com/watch?v=RHIBp2BvYjQ
Majinvash
The Voice of Open
wow this is the MKIII of this thread? Presumably the MKIV of this thread will be much slower...![]()
Totally understand that... but if you take peoples feelies out of it.
Or Cody.
<meows>
I see him every once in awhile in Bcats thread but rarely here anymore sadly![]()
It does get a bit wearing when you have to say the same thing multiple times...
At least we are not having to do it in multiple threads any more.
I remember before mega 1 being in 3 threads and having to copy / paste between the 3.
I was so glad to have mega 1, keeping it all together.
To some extent you may be correct, but just as in life this will correct itself. If the wolves outnumber the sheep so badly, and the sheepdogs are proliferating around the few available sheep, the wolves will die off until the balance is restored. It's all good. Who the wolves blame for the situation doesn't matter. Reality doesn't care.
Edited to add: Let me underscore I've no gripes with "bad guys" making the tactical decision to overwhelm my large or well-armed ship with a wing of combat-specialists. That's when I either run away or die. When I'm in open or a group that allows PvP that's what I'd do in their place. A "fair fight" is what you do when you don't have the resources to tilt the odds in your favor and can't avoid it and still achieve your goals.
Off topic, but Star Wars Galaxies was already hemorrhaging players at an alarming rate before the NGE. Part of it was executive meddling, the whole holocron fiasco caused by the publisher wanting more Jedi players for marketing purposes left the game in a bad shape (that, and the devs using a dumb way of unlocking the Jedi, one that forced most people to play in a way they disliked). If nothing was done, it would have likely closed even earlier than it finally did.Example.... Star Wars Galaxies.. changed the core game.. hemorrhaged players so bad they were merging servers within months.... it struggled along but never regained numbers and folded completely.
In fact, since open is just another group, simply one that the matchmaking logic regards as the default, as far as I'm concerned the best solution to satisfy both those in favor of the status quo and those that want a PvE mode that the game itself enforces, rather than a group owner having to boot from the group folks that violate its "rules", is to have a game-enforced PvE group setting that can be set on a group by group basis. With that in place Mobius wouldn't have to manage the group, he could have just set that flag and made it open join. Other groups would find it useful too, there are RP-based groups out there that allow PvP, there are others that don't. It could even be settable to multiple levels "Pure PvE"/"PvP only when opposite sides chosen in an active CZ"/"PvP always enabled" (the default)