Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
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Thread Closed: Not open for further replies.
Making a pew-pew PVP-Pro-Bro cry is simply music to my ears.

Now now, not all PvP'ers are mean and want to force themselves on others.

Plus don't forget, NPCs cannot complain when developers add or tweak something to be stupidly over powerful.
So just for the reason of game balance the PvP community does deserve some respect.

Lets not judge a whole community by the actions of a few.
If you go back through the megas, there has been the same 50 people complaining about mode switching or asking for changes to the mode system that would restrict the original design (taking the disposable accounts out of the mix).

Plus don't forget the pro-PvP advocates we've had that have been really decent and have tried to figure out some middle ground.
Jordan tried really hard to balance his PvP wishes with the desire of PvE players (for example).
 
Now now, not all PvP'ers are mean and want to force themselves on others.

Yes, you are absolutely correct.

Jordan tried really hard to balance his PvP wishes with the desire of PvE players (for example).

Again, absolutely correct. Players like him are a joy to encounter.

Players like your typical PVP Pro-Bro however, typically tend not to be fun.

"L2P u sukagge feed l4m3r - ! can winz U ne2ym cuz U SUKZZ0R! We WINZ coz U L00ZES l4m3r"

I generally love those encounters - they make me feel all warm inside :D
 
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Haven't seen Jordan for awhile :(
Now that you mention it... He didn't seem like the type to justs up and leave, and he didn't go through the cycles of mourning that some seem to before they leave. You know the ones: They post this great idea to kill/nerf/alter solo, become surprised and angry when they meet opposition, make several pitiful posts hinting that they're leaving, and finally accept that they won't be getting their way and are never heard from again. Took a few posters before the pattern became evident and somewhat familiar.
 
Totally understand that... but if you take peoples feelies out of it.

Its the same gaming mechanical experience.

Except one is significantly more difficult to get out of with your ship intact.



Because NPC's are so incredibly easy to beat.

Even the worst player in a T6 is going to be more unpredictable than an NPC T6.

Also NPC's dont talk back. You have zero chance of any meaningful interaction.

https://www.youtube.com/watch?v=RHIBp2BvYjQ

Majinvash
The Voice of Open
Here's what it boils down to Vash: No one wants to play above their their league. No one (to speak of) is joining a tennis club if they might find themselves matched with the William's sisters. No one is joining a boxing gym if it involves tussling with Conor McGregor. Likewise, no one is inviting Tiger to Sat morning golf where the loser buys drinks, lining up to play one on one with Kobe Bryant or trying to snort more coke than Charlie Sheen.

Most people don't want to play below their league. I would take no more pleasure in smashing someone utterly beneath my skills than I would getting smashed myself. I will grant you, human failings being what they are, this is where the imbalance is since there will always be more willing to dominate than be dominated.

Finally, you have the 6 guys looking for a fair fight, but they aren't heard over the din of the other two groups fighting.
 
Its just a shame the PvE game hasn't really delivered upon its promise in season 1. I dunno about you but I found spending a year shooting at ships in RES and CZ's, exploring (*scan scan..*),and repeating the same missions over and over a tad on the boring and frustrating side.

I can't think of a recent game that doesn't have a grind-to-level mechanic. Heck, even Age of Empires and Sim City have paths to upgrade units. As did Halo and Mechwarrior and Diablo and... why is E: D so different that it's "boring" to build a "character" (ie ship/ships)?
 
Totally understand that... but if you take peoples feelies out of it.

Its the same gaming mechanical experience.

Except one is significantly more difficult to get out of with your ship intact.



Because NPC's are so incredibly easy to beat.

Even the worst player in a T6 is going to be more unpredictable than an NPC T6.

Also NPC's dont talk back. You have zero chance of any meaningful interaction.

https://www.youtube.com/watch?v=RHIBp2BvYjQ

Majinvash
The Voice of Open

This is why I prefer playing in Solo. Human personalities differ. Some are introverts, some extroverts. Frontier have done a good job in embracing this diversity.

Cheers, Phos.
 
Totally understand that... but if you take peoples feelies out of it.

Just to give you my personal reasons for not wanting PVP. I work with direct physical confrontation on a fairly regular basis, dealing with some of the worst that society can throw at each other. Conflict resolution for me is a very real thing, so when I get home from a long shift, the last thing I want to deal with is the internet warriors. I want to kick back and relax, I do that with muddling along in Solo and occasionally groups. My pace, maybe 10-12 hours per week, still getting my behind handed to me in a HazRes in my trusty little Vulture (on occasions to be fair, when I take on a wing with far too much fire power).

I can easily say that if groups/solo were ever removed then I would leave ED. I am not technical enough to change my router settings as per Asp's suggestion, I can just about manage to sort a macro out on Powergrid for Docking, so that leaves either dealing with Open or leave. I would leave, as I don't think I would survive long in Open, nor with my limited play time find it satisfying losing cargo/ships due to other players.
 
It does get a bit wearing when you have to say the same thing multiple times...

At least we are not having to do it in multiple threads any more.
I remember before mega 1 being in 3 threads and having to copy / paste between the 3.

I was so glad to have mega 1, keeping it all together.
 
At least we are not having to do it in multiple threads any more.
I remember before mega 1 being in 3 threads and having to copy / paste between the 3.

I was so glad to have mega 1, keeping it all together.

One Wall of Text® to rule them all, and all that? :p




To some extent you may be correct, but just as in life this will correct itself. If the wolves outnumber the sheep so badly, and the sheepdogs are proliferating around the few available sheep, the wolves will die off until the balance is restored. It's all good. Who the wolves blame for the situation doesn't matter. Reality doesn't care.

That way of the imbalance "correcting itself" used to be known as the game going bust. Not exactly what would happen to ED due to the modes and mode switching, of course — players here can flee a dying mode and seek refuge on Solo or Group —, but still that brand of self-correcting isn't usually something you want the game to go through.




Edited to add: Let me underscore I've no gripes with "bad guys" making the tactical decision to overwhelm my large or well-armed ship with a wing of combat-specialists. That's when I either run away or die. When I'm in open or a group that allows PvP that's what I'd do in their place. A "fair fight" is what you do when you don't have the resources to tilt the odds in your favor and can't avoid it and still achieve your goals.

I define it a bit differently: a fair fight, for me, is what I seek so I can enjoy the PvP. The only way I would try to tilt the odds in my favor is if that encounter was a part of a larger engagement, with the fight being fair at that higher level.

But then, I'm me. I don't truly engage in PvP to win, I engage in PvP to have fun with others that feel similarly about PvP. When I fight I couldn't care less about whether I win or lose, and in fact I will stop playing if I always win my PvP fights.




Example.... Star Wars Galaxies.. changed the core game.. hemorrhaged players so bad they were merging servers within months.... it struggled along but never regained numbers and folded completely.
Off topic, but Star Wars Galaxies was already hemorrhaging players at an alarming rate before the NGE. Part of it was executive meddling, the whole holocron fiasco caused by the publisher wanting more Jedi players for marketing purposes left the game in a bad shape (that, and the devs using a dumb way of unlocking the Jedi, one that forced most people to play in a way they disliked). If nothing was done, it would have likely closed even earlier than it finally did.

Not saying that the NGE was exactly good; it certainly could have been done far better. But it was neither the kind of unmitigated disaster people like to paint it as nor the only thing that tanked SWG.




In fact, since open is just another group, simply one that the matchmaking logic regards as the default, as far as I'm concerned the best solution to satisfy both those in favor of the status quo and those that want a PvE mode that the game itself enforces, rather than a group owner having to boot from the group folks that violate its "rules", is to have a game-enforced PvE group setting that can be set on a group by group basis. With that in place Mobius wouldn't have to manage the group, he could have just set that flag and made it open join. Other groups would find it useful too, there are RP-based groups out there that allow PvP, there are others that don't. It could even be settable to multiple levels "Pure PvE"/"PvP only when opposite sides chosen in an active CZ"/"PvP always enabled" (the default)

BTW, a kind of group flag similar to this was described and promised in interviews, and described in the DDR. It was planned from early on, just never implemented, like much of the DDR. Heck, the DDR almost sound like a different (and far better) game.
 
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