Why should there be ANY gap in reward because of skill level? By dint of balance, your skill is EFFECTIVELY the same as mine. You are better, therefore you play against those of equivalent (or even greater)skill, whereas I fight against opponents of equivalent (or greater) skill. Just because your opponents are players and mine are NPC's is of no relevance. Again, it boils down to you not having as many targets to shoot at....which I have no sympathy for, nor am I willing to give any ground for that invalid argument.
BTW I'm one of the players who is happy with mode switching except in CG. I'm not trying to force anyone in to open. I'm more of demiga's side in the sticky.
I think higher skill and harder challenges should be rewarded it's not too hard to understand. Right now when it comes to cg's the game forces players to solo or group to compete effectively and this is what I think is wrong.
i never said that piracy isn't completely broken.
i just say that PvP piracy will never work... the foodchain can't be established.
PVP piracy does work it's just not too profitable. The profession needs npc piracy to be buffed to make it viable and to take the heat off of some of the open traders. It shouldn't be made easier, it should be made harder with more punishing bounties and consequences but at the same time the rewards for it should increase in some way (npcs with better cargo).
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I think this is really where we differ. I've never once had a video game get my blood pumping. Maybe it is because I've been in real combat, I don't know, but I get no physical excitement gaming. A lot of time pleasurably spent, but nothing I'd call excitement.
Instead, I get a sense of dread. Not fear, but dread. I can even place the feeling. It's 100% identical to the feeling I get when I walk into the yard and see that the garden gate is open. I'm not afraid, I'm not excited, but I know the dogs have created unnecessary work for me. My mood just sours as I walk back in to the house to change into jeans and I'm dreading the next couple of hours I'm going to spend fixing things.
That's exactly how I feel playing open. I'm either the dog about to create unnecessary work for another player, or I see time on my knees scooping dirt. Neither are appealing.
That's perfectly fine m8, it's the same reason why some people play open. It's the same feeling I get when I drop in to a system and see a pvp bounty hunter hanging around the star but that's why I play, I like that feeling. It's the same reason why people watch horror movies, some people like to be scared.
As I said in one of the other quotes I'm happy with mode switching except in cgs.