Hyperlethal
Banned
Are all MMOs PvP only?
no, some have raids, does this game?
also do any successfull MMOs have a solo mode?
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Are all MMOs PvP only?
no, some have raids, does this game?
Originally Posted by Michael Brookes![]()
No.
Michael
Originally Posted by Michael Brookes![]()
None are planned at the moment.
Michael
David Braben AMA Thread said:
It can be more profitable, and it will apply to both players and NPCs.
David Braben AMA Thread said:
FuzzySpider said:The mechanics of powerplay, particularly the interface between player and power being an almost direct copy of the community goal model, gives the entire experience an MMO-guild type feel to the gameplay.
Is this MMO-style a new direction for Elite: Dangerous? Or will you be still focussing on the single player immersive experience, even if that single player is playing in a universe filled with other players?
Thank's very much to you and the FDev team for all of your efforts. One or two subjective niggles of mine aside the game is the one I've been waiting for for years and I'm totally enamoured with it.
We are supporting multiplayer and the solo experience. Community Goals are carrying on too.
On that last point, Producer Ben Dowie reiterated that Xbox One and PC players won’t be playing head-to-head—although they’ll be playing in the same simulated universe, they’ll never encounter each other in space, likely because Microsoft’s Xbox patch cycle adds complexity to Frontier’s game update procedure. This means that PC players and Xbox players will often wind up on different clients, which means no head-to-head play. To that end, anticipated PC-centric features will likely land on PC first.
I pointed out that there’s frequent contention online about the “right” way to play, be it casual or hard-core, and Braben agreed. “But there shouldn’t be a ‘right’ way,” he said. “You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play. And people have come up with lots of suggestions, some of them very constructive and sensible, and we do listen, and people hopefully have seen that we’ve changed things and adjusted things, but not in a way—we hope!—to upset people. We’re doing it to make the game better!”
player interaction requires it
Risk is everywhere
exactly, and iv always maintained that the galaxy, even occupied space is big enough for a player to find his own spot to play in and not be bothered by others when debating solo vs oen, there really doesnt need to be a solo mode just take a few jumps off the beaten path and you wont see anyone.
Are all MMOs PvP only?
so where does this game stop being an SP/co-op and become player driven IE an MMO? because thats what its listed as
so where does this game stop being an SP/co-op and become player driven IE an MMO? because thats what its listed as
It is a MMO, technically speaking. Does ED respects the traditionnal MMO codes ? Nope, kicked them right in the baby makers, just like Elite did in 1984.
Yes it is, and its a really good one, but solo/private isnt doing it any favors, and for what?
Yes it is, and its a really good one, but solo/private isnt doing it any favors, and for what? to replicate the previous elite games? FD have done that already and those games are from older times.
I pointed out that there’s frequent contention online about the “right” way to play, be it casual or hard-core, and Braben agreed. “But there shouldn’t be a ‘right’ way,” he said. “You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play. And people have come up with lots of suggestions, some of them very constructive and sensible, and we do listen, and people hopefully have seen that we’ve changed things and adjusted things, but not in a way—we hope!—to upset people. We’re doing it to make the game better!”
There are no changes planned to separate solo and online saves, and players will continue to inhabit the same shared galaxy whether they’re in solo or multiplayer—again, continuing with Braben’s contention that there’s no ‘right’ way to play.
I feel like some sort of hypocryte in action, im trading solo so I can get a clipper for piracy :/
I been doing the navy missions in open just because, Igot a cmdr to pick up bauxite then drop it again so it was solo, the navy missions were refreshing from grinding too.
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You could rent ships to other players and take a percentage, would be good for piracy too.
This is a perfect example! the right way to give players a choice would be to seperate private group/solo from open or more traditionally a pve server and pvp server! that way trading to get a piracy clipper means your gunna get pirated along the way![]()
hopefully braben will soon come to his senses and realise that while there may be no "right" way there is deffinately a wrong way and thats to try and cater to "Every" way. ever heard that you cant have your cake and eat it?
... i would wager my anaconda that DB dreamed of filling the original elite world with players, ....
This is a perfect example! the right way to give players a choice would be to seperate private group/solo from open or more traditionally a pve server and pvp server!
hopefully braben will soon come to his senses and realise that while there may be no "right" way there is deffinately a wrong way and thats to try and cater to "Every" way. ever heard that you cant have your cake and eat it?
It feels good that people are generally enjoying the AI update.There's much more on the way... Mama's teaching her little ones new tricks...
I'll also be trying to appease everyone by making the lower ranks fun for beginners while ramping up the higher ranks for the more experienced player. Tricky perhaps, but at the end of the day the aim is to make the game fun for everyone.Oh, BTW I'm loving my work!
Perhaps it shows...
I'm no MMO expert, but I do know one: Elite Dangerousalso do any successfull MMOs have a solo mode?
I'm no MMO expert, but I do know one: Elite Dangerous![]()
Shroud of the Avatar: Forsaken Virtues is a fantasy RPG that combines a single player narrative with a sandbox MMO created by a team that includes: Richard “Lord British” Garriott the creator of the Ultima series, Starr Long the Director of Ultima Online, and Tracy Hickman the author of Dragonlance
- Episodic Content: Five episodes of virtue based stories created by Richard Garriott and Tracy Hickman; supported by prequel novels starting with Blade of the Avatar.
- Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices during ethical paradoxes have consequences.
- Selective Multiplayer Modes: You can also play with everyone in a single world with three different online modes (Single Player, Friends Only, and Open).
- Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
- Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
- Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
- PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
- Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
- Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
- Social: Full Guild System, Highly Active Community and Player Owned Towns.
- Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
- Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.
Shroud of the Avatar is flexi-player too.
Indeed they do....![]()
Hello Robert, please don't take offence.....but I am sure I am not the only one here who is uncomfortable with a supposed un-biased Mod getting involved in the most heated debate surrounding this game and so obviously coming out for one side of the argument......
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Should you really be posting your very "pro solo" views here under the Moderator badge?
Hello Robert, please don't take offence.....but I am sure I am not the only one here who is uncomfortable with a supposed un-biased Mod getting involved in the most heated debate surrounding this game and so obviously coming out for one side of the argument......
.
Should you really be posting your very "pro solo" views here under the Moderator badge?