Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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If that's your stance then I could also rant about why you even bothered to reply, after all surely your argument has already been said in this thread many times over.

Uou're basically saying we shouldn't give feedback. The more poeple that give feedback the better. Otherwise how are Frontier supposed to know what their player base wants if we don't give our opinion.

The forums are not "the player base", it is only a small sample of the people who play the game.
Forum users make around 10% or less if I remember correctly of the total player base, so not really enough "feedback" that is worth anything.
 
If that's your stance then I could also rant about why you even bothered to reply, after all surely your argument has already been said in this thread many times over.

Uou're basically saying we shouldn't give feedback. The more poeple that give feedback the better. Otherwise how are Frontier supposed to know what their player base wants if we don't give our opinion.

Feedback is good. But somehow I think that two years long thread with something like 50.000 posts is enough feedback. And if FD stands firmly on their position after such amount of feedback, it does not look that they will suddenly change their mind. :)
 
Feedback is good. But somehow I think that two years long thread with something like 50.000 posts is enough feedback. And if FD stands firmly on their position after such amount of feedback, it does not look that they will suddenly change their mind. :)

To be fair lots of players aren't aware that this has been going on so long. They may be new to the game/forum. We are their guides in the never-ending circles of Hell...
 
The forums are not "the player base", it is only a small sample of the people who play the game.
Forum users make around 10% or less if I remember correctly of the total player base, so not really enough "feedback" that is worth anything.

Last I saw, for most games it tends to follow the 90-9-1 rule. 90% of the players don't read the forums, 9% read them but don't (or only very, very rarely) post, and 1% actually participate. Specific exceptions can exist, though I can't tell if ED would be one of those.
 
The forums are not "the player base", it is only a small sample of the people who play the game.
Forum users make around 10% or less if I remember correctly of the total player base, so not really enough "feedback" that is worth anything.

It will be even less if people are scared into giving their opinion because the moment they do, they get pounced on and being told to "read the whole thread". I did read most the of thread, gave my opinion anyway.
 
Preemptive solutions (at least my preferred ones):

1- Cooldown mode switch of 1 day. Once you start the game in a given mode (i.e. either Open or Solo/Private), you cant switch to the other until 24 hours have passed.
2- Additional effectiveness of Powerplay contributions made in Open with regards to triggers and goal progress (not with regards to rewards and ratings). This means that both Solo/Private and Open players will still benefit in the same way of Power rewards and merits related rating benefits with exactly the same level of activity requirements as of today. The difference will be that merits performed in Open will be multiplied by an arbitrary factor (i.e. 1.1, or 1.15 etc) only with regards to "progress bars" (not for rewards/ratings).

Bypassed by tweaking the modem/router/firewall/whatever to prevent others from connecting to us, which can be done in multiple ways, some of which Frontier can never punish because they merely mimic problems players face with restrictive ISPs (which means, a part of the player base is stuck with those issues due to no fault of their own).

ED's networking was made from the ground up for a game where players are always able to simply choose to not see other specific players, so its design never considered things to prevent players from blocking each other; without reworking it, I doubt they can close those loopholes and force players to see each other.

That is a good point indeed. I also suspect that it could be probably resolved by allowing multiple (but strictly independent) avatars in the game as initially intended.

Can you provide a quote? The earlier mentions of Multiplayer, both in the Kickstart description and in the interactions that the devs had with fans and the press, reinforce that players would be able to choose who they play with freely. I don't remember ever seeing a dev suggesting different saves meant for different modes (apart from Ironman, I mean, but that was more to prevent players that aren't in Ironman from griefing those that would be playing it).

In any case, it would be breaking the promise to allow players to freely choose who they play with without being punished due to that choice. Many people saw that freedom as an important feature when deciding whether to purchase the game or not. Not exactly my case, I purchased it for the offline mode that was subsequently removed — but, as long as I can't run my own fully modded personal galaxy that no one else can influence, I want to have the choice of moving through all modes freely and without negative consequences, just like promised multiple times by the devs.
 
Only if you can prove that you've only ever posted in the Open vs Groups vs Solo Thread.

The other threads are just too weak and not a real challenge. I can answer a post in them in less than 10 seconds flat, with my eyes closed.

Forum PvP FTW.

:D

Spook, if I could rep you, I would.
 
It will be even less if people are scared into giving their opinion because the moment they do, they get pounced on and being told to "read the whole thread". I did read most the of thread, gave my opinion anyway.

It's not that you (or other players) can't give your opinion, but that dozens, perhaps hundreds, of players already gave their opinions on this topic, both for and against — well, nearly every conceivable way in which the modes could be changed. It's a topic old enough that, if newcomers don't read what has already been said, the chance they will bring something new to the discussion is slim to nil. Heck, people started discussing the pros and cons during the first week of the Kickstart already.
 
How about introducing new servers for Open play only. I think it would make the game a lot more interesting.

I agree.

Personally, i would love a 4th option "open only" and a 2nd galaxy. Imagine the fights between powers in power play? You would have REAL reason to actually BOTHER fighting other factions.

You could fight them in their own RES, fight them in their systems - actually fight them in combat zones. Instead of just grinding NPC's and never seeing hardly anyone because they are all too busy grinding the most effective method, in solo. Seriously, it's a ghost town out there because nobody wants to give up their precious rates - uncontested, infinite supply of merit grinding in exploited systems is a lot faster than contested zones currently.

CQC is basically described as this. A separate set of instances, unconnected to the BGS, with PvP as it's goal.

Yes but it is just an arena, and that is scripted and boring. If i want to play a proper matchmaking game i have Dota, WT, MWO.

See my above quote/reply for more detail if you ever read this thread again :)
 
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To me this is still "I choose to play a mode I think is harder, so as a reward I want everything I do to be more valuable"...

If Open was X% "more rewarding", then all the CMDRs who play in Open, away from the hotspots would be reaping excessive reward for no definable increase in risk? There are numerous posts in this thread of "I want everyone forced to play Open because I can never find anyone to interact with.

And as mode switching is inviolate, it would mean everyone could cream off the uber rewards and move modes if they found the gameplay unrewarding.

I really fail to see what this would fix. The strong players in Open would become stronger and drive the weak back to a sidewinder and out of Open. No reward for playing Open is worthwhile if you can't get out of LHS 3447 without being ganked by a wing of lulzbuffoonz.
 
Problems with the PP is private groups and solo play, the game was lacking any dept and starting its selfdetructing slow death way to soon..
Beautifull as it is, it doesnt have any real game feel to it, and objective or goal to achieve other then your own ships and personal gain..
Now they came up with this brillant Power Play that could change all of this and we would be able to compete with other fractions and work as groups to achieve a goal, this was supposed to be the game changer for Elite but is doomed again by the private groups and solo play.
You need to see the enemy and oposing fractions, you need to be able to counter their attempts in sabotaging your expansion progress.. If you would see the enemy forces fighting in your military strikes, you should be able to send in more forces to drive them back! If you would spot ships carying intel you should be able to intercept them!
Thats what would make the game more interesting and tactics come in place, what would make people wanting to work together for the commen goal and their fraction.
Its impossible to achieve that when people are hiding in private groups and the only way you know what the other fractions are up to, is at the final hours just before the next cycle when they hand in there kills or intel or vouchers!
Its like playing the game blindfolded against an invisable enemy and will lose its interest for alot of players really quickly.
If people like playing in private so be it, let them.. but give power play only to open play!
Would like to quote a wingmate of mine who posted this on fb. It basicly for me says it all:

I feel playing in private or solo should not have repercussions to any expansion, undermining, military strike, or fortifications.
 
It will be even less if people are scared into giving their opinion because the moment they do, they get pounced on and being told to "read the whole thread". I did read most the of thread, gave my opinion anyway.

Ah, but they would have had to read the thread in order to make that assessment. ;)
 
Last I saw, for most games it tends to follow the 90-9-1 rule. 90% of the players don't read the forums, 9% read them but don't (or only very, very rarely) post, and 1% actually participate. Specific exceptions can exist, though I can't tell if ED would be one of those.

Please refer to units sold and Forum population, FD actually has a high instance of user forum participation.
 
I agree.

Personally, i would love a 4th option "open only" and a 2nd galaxy. Imagine the fights between powers in power play? You would have REAL reason to actually BOTHER fighting other factions.

You could fight them in their own RES, fight them in their systems - actually fight them in combat zones. Instead of just grinding NPC's and never seeing hardly anyone because they are all too busy grinding the most effective method, in solo. Seriously, it's a ghost town out there because nobody wants to give up their precious rates - uncontested, infinite supply of merit grinding in exploited systems is a lot faster than contested zones currently.



Yes but it is just an arena, and that is scripted and boring. If i want to play a proper matchmaking game i have Dota, WT, MWO.

See my above quote/reply for more detail if you ever read this thread again :)


..and you actually miss the point of the game. PvP pew pew is there for people to enjoy and role play with. There is a reason for this. The PvP in the game is based on groups playing PvE missions and doing 'more than' the other group. The modes add to this gameplay, by design, because it is possible for players to affect the galaxy...more like the Background Sim...rather than seen entities that can be disrupted. Again, this is the design...not a mistake or oversight.

What you are asking for is a second game. With fundamental changes made to change it into DAOC. It is a great dream and when the game dies and everyone has their own copy of the galaxy to run...will be a server I would like to play on. However, it will not occur while the game is running under FDev.
 
Personally, i would love a 4th option "open only" and a 2nd galaxy. Imagine the fights between powers in power play?

I'm imagining them now... They are so tiny...

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Please refer to units sold and Forum population, FD actually has a high instance of user forum participation.
Don't forget that the forum is for all FD games, past and present, not just Elite: Dangerous. And membership numbers don't reflect active membership.
 
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Maybe if there was more danger in Solo, there would be less complaints?

I mean an NPC is pretty much never ever going to kill anyone unless you make a serious misjudgement or balls up.
NPC's take forever (like 10 mins or more) to kill a ship I can kill in seconds with only a Cobra.

so you are telling me that if my fighting skills are such that every encounter involving combat ends in my death, NPC or otherwise, then i don't matter.
ok NOT EVERY combat ends in my death, sometimes i can get away.
but fundamentally since i am not highly skilled at combat i am completely irrelevant.

let me guess you reply will be "you don't have to be highly skilled to kill an NPC".
or some other reply that makes me worthless.
 
What I meant was not necessarily that it was easier to 'kill' NPC's as that's skill related and of course players have a range of skills, but rather that they can't kill you.
This is evident in the fact they take 10 mins to kill something like a Sidewinder.

I think the main point for me is that I never see any players, regardless of the cause or any fixes or any argument in this thread.
I want my galaxy alive with players, that really brings it alive for me.
Ideally I'd want every NPC not to exist, for them all to be players (never going to happen of course).
I'm only 5 jumps max from space controlled by powers, sometimes I go into their territory even, I just never see anyone!

I'm no pirate, I've never even had a PvP fight other than an agreed skirmish to down shields once.

Can someone confirm how high a ping is required to be 'matched' in game?
I'm wondering if it's simply set too low.
Or everyone is in Solo.. :(


Lot of us are in Mobius, and I'm sorry but it doesn't take an NPC 10 minutes to kill me.. or other NPCs it can be as little as in less than a minute.

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I'd prefer to see elite compared to eve rather then wow. In eve you have safe core zones, but venture out and it gets quite risky. I think this adds an element of risk and also excitement. Something like this could be implemented in Elite.

I think the solo modes and open play modes should at some stage be separated.


As the um.. recipient of unwanted PVP in EVE in a "safe" core zone I can attest that that is horse hockey. And they are separate they just effect the same universe.
 
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