Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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While CQC will only have small ships, we are told that there is nothing as unpredictable and challenging as another player in combat. With that in mind, CQC players will gain risk free PvP experience at the same time as, it would seem, credits for use in the main game. Flying a large ship against NPCs in Solo would probably prepare a player less for combat in Open than playing CQC would, in my opinion.
I still don't think they'll be that similar, there won't be much bleed over in open. No shield cells, hopefully, no escaping, it's own weapon and ship balance. Hard to compare the two. Different fighting styles, different metas, different game mechanics, I can't imagine it will translate well.


Possibly.

But whether true or not how does that answer the question: "how do the open advocates feel about ships bought and paid for, from CQC cash being used in open?"
Indifferent, I guess. Then again idk anything about cqc yet. It could be cheap, or not, hard to tell atm.
 
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Hmm,

In a galaxy not to far, far away.

Player: I demands pew pew an stuff so I can shoot things.

FD: No probs peeps, have Open Mode where you can shoot anything you want. Oh and by the way here's Solo Mode, so if you shoot stuff that can't shoot back too many times, they can just scoot off for a bit of peace and quiet.

Player: I needs to be able to shoot stuff wiv mi mates. Not because I iz rubbish u know and like numbers to make sure I win, but cause shootin stuff with friends is leet and teh best way to PvP.

FD: There you go my old china. Wings. But we'll limit them to four people to make sure they're not too overpowering. How's about sharing the loot and rewards aswell? I mean you've lowered your risk, only right the reward is a tad lower too.

Player: I demand Guilds, every other game has them, so me and my forum buddies can rulz teh Universe.

FD: I like the idea of you guys and girls grouping up. I know you can have Groups. I'll tell you what, so you can rule the universe, without any of that tedious mucking around shooting things. When you're in your Guild, sorry Group, you get to hang out in your own little copy of the galaxy where no one else can bother you.

Player: Risk and reward is rubbish, people earn risk free stuff in Solo and then bring it to open where I've not seen another player for months. But if I did see anyone then they could potentially shoot me and make it harder. I demand you lock solo, and possibly groups, (depending how vocal they are), out of Open.

FD: I see, tricky one this. The risk reward is out of whack because people can earn stuff without getting shot at by you. Lets see now how about CQC. You earn stuff to bring into Open by constantly getting shot at but risk nothing, not even your ship.

Powerplay anyone :)



FD - Evil Genius or Troll skillz level 10. You decide.

(P.S. look this is no way serious, it's tongue in cheek, a bit of humour okay - especially you FD, you scare me.)
 
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<snip>

FD - Evil Genius or Troll skillz level 10. You decide.

(P.S. look this is no way serious, it's tongue in cheek, a bit of humour okay - especially you FD, you scare me.)

Careful Spook, you are getting way too accurate, you will blow your cover and get sacked :).

Sorry? you own 51%, ahhh I got ya, carry on :D
 
Confused a bit on this one.

Bring an Annaconda into open which was earned in solo or group = bad...

Now we have people who are going to be bringing assets into open who have done nothing but polish their pew pew. Is that bad too, or okay because their was shooting involved along the way?

Yeah, like Jockey says later on, it is a very interesting question in regards to the "things not earned in open should be kept out of open!" crowd. I'd also like some answer/positions on this.

out of rep :(
 
Dammit Relayer...was going to rep you for this...and got told to spread it around.

ha, I know the feeling! But good to know some people remember the Firesign Theatre... I used to have all their lps. Just the thing for cruisin' in the black...
 
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I still don't think they'll be that similar, there won't be much bleed over in open. No shield cells, hopefully, no escaping, it's own weapon and ship balance. Hard to compare the two. Different fighting styles, different metas, different game mechanics, I can't imagine it will translate well.


Indifferent, I guess. Then again idk anything about cqc yet. It could be cheap, or not, hard to tell atm.

You do know it is the same game, right?

It is still Elite: Dangerous, and it is effectively a new "mode" where you can go, away from Open Mode to earn credits that can be used in Solo / Group / Open.

-------- Above the line @ Jorden ---------- General comment below this line -----------------------

So you face no loss on death and wins will pay you credits.
And people call Solo "easy mode", at least in solo if you die for any reason, you suffer the insurance loss. CQC won't even have that.

Lets see if open advocates want to stick with "it's called *DANGEROUS*" arguments when you have no death penalties, and you're in no danger of any form of loss - but yet the gains / benefits can be used in Open Mode.

/Satire hat on;

I think any cash earned in CQC should stay in CQC - after all, wouldn't want any person using an "easy mode" to buy ships in to Open mode out of "easy mode" cash then use them for griefing purposes, do we?

Especially when I can do nothing to stop them earning credits when I'm playing in Open mode - that is unfair isn't it, not making people earn their money in Open mode that will be used in Open mode.

/Satire hat off

Did I do that right? ;)
 
You do know it is the same game, right?

It is still Elite: Dangerous, and it is effectively a new "mode" where you can go, away from Open Mode to earn credits that can be used in Solo / Group / Open.

-------- Above the line @ Jorden ---------- General comment below this line -----------------------

So you face no loss on death and wins will pay you credits.
And people call Solo "easy mode", at least in solo if you die for any reason, you suffer the insurance loss. CQC won't even have that.

Lets see if open advocates want to stick with "it's called *DANGEROUS*" arguments when you have no death penalties, and you're in no danger of any form of loss - but yet the gains / benefits can be used in Open Mode.

/Satire hat on;

I think any cash earned in CQC should stay in CQC - after all, wouldn't want any person using an "easy mode" to buy ships in to Open mode out of "easy mode" cash then use them for griefing purposes, do we?

Especially when I can do nothing to stop them earning credits when I'm playing in Open mode - that is unfair isn't it, not making people earn their money in Open mode that will be used in Open mode.

/Satire hat off

Did I do that right? ;)


It will be interesting to see the replies to this. Hell if it wasn't for your help today I'd still be in the hole in "safe" solo from destruction of my ships by AI
 
You do know it is the same game, right?

It is still Elite: Dangerous, and it is effectively a new "mode" where you can go, away from Open Mode to earn credits that can be used in Solo / Group / Open.

-------- Above the line @ Jorden ---------- General comment below this line -----------------------

So you face no loss on death and wins will pay you credits.
And people call Solo "easy mode", at least in solo if you die for any reason, you suffer the insurance loss. CQC won't even have that.

Lets see if open advocates want to stick with "it's called *DANGEROUS*" arguments when you have no death penalties, and you're in no danger of any form of loss - but yet the gains / benefits can be used in Open Mode.

/Satire hat on;

I think any cash earned in CQC should stay in CQC - after all, wouldn't want any person using an "easy mode" to buy ships in to Open mode out of "easy mode" cash then use them for griefing purposes, do we?

Especially when I can do nothing to stop them earning credits when I'm playing in Open mode - that is unfair isn't it, not making people earn their money in Open mode that will be used in Open mode.

/Satire hat off

Did I do that right? ;)

I think the word I am looking for is "YES!"

PS

Can I borrow your hat sometime? I promise to return it, (don't lend it to Cody, look at his Cobra pic!, and don't tell him I told you either, I am scared of Ironmouse <shakes uncontrollably>).

PPS

Does anyone know if we are we allowed to call it "easy mode", "cheat mode", "safe mode" or use insults like "hiding in CQC", "scared of a real fight in open" or "cowards" yet? or should we wait for the launch, sorry I don't have a lot of experience in the forum etiquette relating to insulting others :)
 
...don't lend it to Cody, look at his Cobra pic!
<grins wolfishly>

I don't own the clothes I'm wearing
And the road goes on forever
And I've got one more silver dollar
But I'm not gonna let 'em catch me, no
Not gonna let 'em catch the midnight rider!
 
CQC

Close Quarters Carebears?

Credit Quisling Cheaters? "is a person who collaborates with an enemy occupying force." https://en.wikipedia.org/wiki/Quisling

A bit like credit farming with no insurance loss?.

I will hate to see the storm on the forums when the open players realise the players that were left in open are all playing CQC when it arrives, my lord the forum might melt.

I guess solo and groups will carry on as normal, gotta love this game, its almost like they had a plan or something, its too consistent to be random.
 
Does anyone know if we are we allowed to call it "easy mode", "cheat mode", "safe mode" or use insults like "hiding in CQC", "scared of a real fight in open" or "cowards" yet? or should we wait for the launch, sorry I don't have a lot of experience in the forum etiquette relating to insulting others :)

I'm going to steadfastly refer to it as "Carebears Quarreling with Cannon". CQC for short.
 
While I'm really looking forward to giving it a try, and I expect it to be a lot of fun - there is always the possibility that it will not be.

In that eventuality it will be CQC:

Closed Quite Calmly
 
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