The game is what it is. 71 pages of comments, is it really worth it? A less kind person than me would think some of you don't have time to actually play ED because you're commenting on here all day
Everyone shake hands and go home.
Which is necessary to maintain the integrity of the online component. Surely you won't want to influence something without actually taking part in it. Oh wait, you do.
To be honest, the game is suffering quite badly due to very selfish demands from solo players. You want to have your cake and eat it too. Normal solo mode isn't enough, private groups aren't enough, 5 billion systems isn't even enough! You guys actually insist on having your own private universe and that universe has to be connected to the multiplayer one. It's absolutely insane if you think about it. It's just fear overriding reason, nothing more. You guys create these bizarre victim scenarios in your head and never really get out there. This is why not separating the modes is bad, it destroys the risk vs reward balance completely.
Which is necessary to maintain the integrity of the online component. Surely you won't want to influence something without actually taking part in it. Oh wait, you do.
To be honest, the game is suffering quite badly due to very selfish demands from solo players. You want to have your cake and eat it too. Normal solo mode isn't enough, private groups aren't enough, 5 billion systems isn't even enough! You guys actually insist on having your own private universe and that universe has to be connected to the multiplayer one. It's absolutely insane if you think about it. It's just fear overriding reason, nothing more. You guys create these bizarre victim scenarios in your head and never really get out there. This is why not separating the modes is bad, it destroys the risk vs reward balance completely.
Which is necessary to maintain the integrity of the online component. Surely you won't want to influence something without actually taking part in it. Oh wait, you do.
To be honest, the game is suffering quite badly due to very selfish demands from solo players. You want to have your cake and eat it too. Normal solo mode isn't enough, private groups aren't enough, 5 billion systems isn't even enough! You guys actually insist on having your own private universe and that universe has to be connected to the multiplayer one. It's absolutely insane if you think about it. It's just fear overriding reason, nothing more. You guys create these bizarre victim scenarios in your head and never really get out there. This is why separating the modes is bad, it destroys the risk vs reward balance completely.
Which is necessary to maintain the integrity of the online component. Surely you won't want to influence something without actually taking part in it. Oh wait, you do.
To be honest, the game is suffering quite badly due to very selfish demands from solo players. You want to have your cake and eat it too. Normal solo mode isn't enough, private groups aren't enough, 5 billion systems isn't even enough! You guys actually insist on having your own private universe and that universe has to be connected to the multiplayer one. It's absolutely insane if you think about it. It's just fear overriding reason, nothing more. You guys create these bizarre victim scenarios in your head and never really get out there. This is why not separating the modes is bad, it destroys the risk vs reward balance completely.
What it boils down to, no matter the rationale the open players use, is this..." dangit, I don't have people I can ruin the game for". I think the majority of those complaining are not solo or group players but those dedicated pirate types that want to force everyone into their arena. When I purchase a load of gold or superconductors at station A I want to be able to sell it at station B without someone interdicting me and broadcasting "drop your cargo or die" ..if that's how they get their jollies...too bad.
Here's a thought....FD should spring for another server and transfer all the pirate types so they can have their open pvp environment and kill each other to their hearts content.
I think we're on the third... no fourth time around the great circle.
Really we should have a system like they do in parliament where they say "I refer the gentleman to the answer a gave a few moments (posts) ago." Save a lot of time.
There already is a large PvP group. It's called Open mode.Mobius organised a very big PvE group which I'm in, surely someone could organise a large PvP group?
There already is a large PvP group. It's called Open mode.
That doesn't mean everyone in Open mode is actively seeking PvP all the time, but they have chosen to play the game in an open PvP environment.
That doesn't mean everyone in Open mode is actively seeking PvP all the time, but they have chosen to play the game in an open environment which has a small PvP element.
Mobius organised a very big PvE group which I'm in, surely someone could organise a large PvP group? I'm not suggesting that PvP players be gated into a group. just that the mechanics of the game already allow a wholly PvP experience if people want that and peeps could swap in and out as they like.
What it boils down to, no matter the rationale the open players use, is this..." dangit, I don't have people I can ruin the game for". I think the majority of those complaining are not solo or group players but those dedicated pirate types that want to force everyone into their arena. When I purchase a load of gold or superconductors at station A I want to be able to sell it at station B without someone interdicting me and broadcasting "drop your cargo or die" ..if that's how they get their jollies...too bad.
Here's a thought....FD should spring for another server and transfer all the pirate types so they can have their open pvp environment and kill each other to their hearts content.
without someone interdicting me and broadcasting "drop your cargo or die" ..if that's how they get their jollies...too bad.
This has been suggested many times, and it has never taken off on a large enough scale to reduce the complaints about mode switching.
I suspect there are two reasons for that. First, many PvP-oriented players don't actually want consensual PvP, but instead a mix of consensual and non-consensual PvP. It's only in the All Online mode that they can find human targets that aren't actually all that interested in PvP-for-PvP's sake. They wouldn't find that in a Private PvP Group.
There was also an objection from some that it wouldn't be worthwhile, because nobody would intentionally join a PvP-oriented Private Group unless they were flying tooled-up Pythons and Anacondas. Maybe a reasonable objection, but also an indication that some of these players weren't actually looking for a fair or challenging fight.
The second reason we don't see PvP Private Groups is that some players have suggested it, but with a lock-in requirement. In other words, some method to prevent players from ever switching out of that group. Or alternatively, a flag that would prevent players from re-entering the group if they had ever gone into another mode like Solo or another Private Group. There seemed to be a strong psychological need to know for sure (and not simply trust) that players would never be in any other mode, ever. Without a lock-in, they weren't interested. So the idea fell apart.
From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*
From the forum archives;
https://forums.frontier.co.uk/showthread.php?t=6300
All Players Group– Players in this group will be matched with each other as much as possible to ensure as many human players can meet and play together
Private Group – Players in this group will only be matched with other players in the same private group
Solo Group – Players in this group won’t be matched with anyone else ever (effectively a private group with no one else invited)
(All by a Lead Designer)
Also DB on Multiplayer and Grouping and Single (01:00 - 02:01)
https://www.youtube.com/watch?v=P5JYRyhxYhI&list=PL7glm5rbPHKyBblUEjmm2PFkwJ4ykuz6s&index=18
DB on "Griefing" and "Griefers"
(Listen out for the part where FD can move them in to a private group of just each other)
https://www.youtube.com/watch?v=Kb5hqjxmf4M
Rededit Topic on "unusual event for players to come against players" (With Twitch Video)
http://www.reddit.com/r/EliteDanger...will_be_an_unusual_event_for_players_to_come/
Direct Twitch Link; (Note DB use "Occasonial" and "unusual" regarding players interacting)
http://www.twitch.tv/egx/b/571962295?t=69m00s
Also, MMO does not mean "social" (It means lots of people connected)
A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. MMOs usually have at least one persistent world, however some games differ.
If I missed anything, let me know.![]()
how segregating the modes equals to forcing into pvp arena?
I have seen no indications at all that the game is suffering. The reviews are good, the forums are hopping, and if you actually log into Open mode and play the game you'll see there are a ton of human players operating in the core systems, they're everywhere. The only suffering being done is by the small subset of people that just can't stand the idea that there are people out there having fun in Solo and there is nothing they can do to ruin that fun.
This has been suggested many times, and it has never taken off on a large enough scale to reduce the complaints about mode switching.
I suspect there are two reasons for that. First, many PvP-oriented players don't actually want consensual PvP, but instead a mix of consensual and non-consensual PvP. It's only in the All Online mode that they can find human targets that aren't actually all that interested in PvP-for-PvP's sake. They wouldn't find that in a Private PvP Group.
There was also an objection from some that it wouldn't be worthwhile, because nobody would intentionally join a PvP-oriented Private Group unless they were flying tooled-up Pythons and Anacondas. Maybe a reasonable objection, but also an indication that some of these players weren't actually looking for a fair or challenging fight.
The second reason we don't see PvP Private Groups is that some players have suggested it, but with a lock-in requirement. In other words, some method to prevent players from ever switching out of that group. Or alternatively, a flag that would prevent players from re-entering the group if they had ever gone into another mode like Solo or another Private Group. There seemed to be a strong psychological need to know for sure (and not simply trust) that players would never be in any other mode, ever. Without a lock-in, they weren't interested. So the idea fell apart.
OK, well thanks for the explanation although I don't quite get it. I'd have thought that if ED allows for a group of PvP players to be formed then they'll get what they want and it'll also allow others to play the way they want in peace (win-win for all concerned) but your explanation indicates that it is a utopian and perhaps naïve view on my part. It's a game and people therefore want to enjoy what they paid for; it can't be right that some wreck the game for others. Personally I think ED has it right; allowing a diversity of play styles and groupings.
FWIW, I'm not a pirate, and don't believe that pirating when it's done right should end up with the destruction of a victims ship, especially if they accede to the pirate's demands, and that I suspect from what I read on the forums is what turns people away from open mode. They tried to role play, to have fun with other live players, and ended up just being used for target practice 'fun'.