I have been a fan with almost all of the Wing Commander series of games and of Freelancer. Heck, I can even remember when they said Freelancer was "vaporware" due to its promised release date of 2001. When it resurfaced in 2003 and released with a different feature set, it was received a lot of praise, it's metacritic was a 85. I played the crap out of it.
That said there is nothing wrong with being critical at all, its how one goes about doing so, that differentiates the good from the bad. I was not a backer till the latter part of 2014, I was aware of the initial kickstarter but decided to not buy in because to me, that game was, same old, same old, with the exception that it was a space game. I have grown tired of the games that come out, the playability only lasts for a short amount of time and I soon move on. When the scope increased, I became more and more interested. I said to myself, if he can pull this off, just think of what it can be. I bought in with a starter package.
People in general, look at things quite differently, I genuinely don't see a problem with the monetisation model and I will tell you why. No one needed to spend any more than $45, prior to the split to play either SQ42 (Single Player) or the multi-player game except that they had to be developed first. That to me, was a damn good price for both in my opinion. CIG has said so over and over...
I have been a gamer all my life, and I can't tell you how many publishers have rushed games out the door before they were ready. After release, when they interview the development teams, it's pretty unanimous that they wished they had more time to finish the game the way they really wanted too. Heck even Derek wanted Take Two to not release Battlecruiser 3000AD when they did, because it was so buggy.
One of the benefits of crowd-funding a project is the removal of the publisher and immediate need for a return on the investment to the big money investors of the project. I really could care less how much time Star Citizen takes, as long as they get the job done and its enjoyable to play. Of course I don't want to see it be a "Duke Nukem" either.
I have had my doubts when the blockers started popping up, but when they started toppeling them one at a time I relaxed.
Until it's released, I occupy my time with other games that are out such as Elite Dangerous, Dreadnought to name a few.
I really don't know how familar you are with Gary Oldman, but when he interviews he is very sincere, professional and calm when he talks. Thats Gary Oldman, thats just how he is. Sorry but I didn't see the interview as apathetic at all, just sincere.
The vast majority that have backed Star Citizen really don't have a problem with CIG in general.
CR does have his flaws, heck everyone does, one of his just happens to be that he is a perfectionist.
Is CIG perfect? Nope.
Are they the rip off artists portrayed by a certain individual and his band of malcontents? Absolutely not.
They are simply busy developing the game.....