Two questions: How's the flight model compared to FA Off in ED, and what's the PvP like?
So there is always a base level of jankiness. So it can be hit or miss. When it is working well it is a good bit of fun.
SC has a mode called decoupled which is similar to FA Off in ED. It is different in that you are only "newtonian" on the directional axes so if you are going forward/back/left/right/up/down you have to apply counter thrust to change direction. With no input you continue in whatever direction you are headed in.
Rotational axes are still dampened. Roll/Yaw/Pitch, if you remove the input on any rotation, you stop rotating. It is much easier than FA Off in ED. I almost always fly decoupled in SC. Even with joysticks it is easy. Not like having to go relative mouse in ED to be really effective.
I do like actually being able to yaw in SC. Makes going back to ED feel awkward.
There are so much different kinds of PVP. Griefy boi, 1v1, wing, mission, ground fps....
In this latest patch where the flight model got more like ED, they also made getting to top speed much easier. It used to be two different modes, but now it is all the same and you just accelerate to your top speed. Ships in SC are much faster, 1200 m/s would be a normal top speed for a combat ship.
The downside is you get people doing strafing/jousting runs or whatever and they blow past you at 1000 m/s and then drift out 5000 meters because they can't stop. This is impossibly boring. Can also get into big circle strafe situations, which also less fun.
SC also just added auto aim gimbals like ED gimbals. At this point they have no counter like chaff in ED. So that is really annoying. I have not really been using them because I am hoping they get some sort of counter / balance. Hard to say if they are really that effective, but they make people who were awful at least competitive.
If people stay in close and fight it is much more enjoyable.
This is me getting my butt whipped by Sundae from SDC. And what it looks like when two people stay close in:
Fight in close
So this is a griefy boi, jousting and jankiness example. Through out the video you can see stuff skipping around, the aim pip bouncing all over the place. At 3:25 after the big ship blows up, his buddy starts to engage me, but is zooming insanely far past me.
Big ship boom and the zoomy boy
And then this, if you want to be a good boy, I've picked up a player bounty. If you are a criminal, other players can pick up your bounty and track your location. This guy is just finishing a drug running mission when I show up.
Just say no to drugs
EDIT: Just realized two of those videos are planet side with atmosphere. The ships handle quite a bit different in atmo as well.