The scheduling pipelines were in pre-alpha back then, you're looking at Tier Zero slidesI'd just like to take a moment to remind everyone of this...
Source: https://imgur.com/gallery/MV2PM
if only we can understand a thing...
I still keep seeing vids of folks falling through the Cutlass floors, keep reading it in the chat too while I'm playing so it's obviously an issue. I'm just wondering why it hasn't happened with me..or anyone I play with... since the 3.3 patch and flying a Freelancer since they had dodgy physics like forever. Is it Olisar perhaps...busy servers, crap netcode...I've honestly no idea but amongst all of the current ships, I've always found the Cutlass to be one of the more stable ships in the physics.
After reading in the chat last night of somone having the same issues with his loaner Cutlass, I flew the Cat over to Olisar to have a look. I found the guy, watched him fall through the floor exactly as your vid shows...but when I tried it, I walked in with no issues...
I watched the guy try right in front of me several times...he even tried jumping over the section he fell through only to fall straight through the section he landed on...about a foot from where I was jumping up and down on the solid floor.
So we tried going over to my Caterpillar...where he fell through the lift right next to me. Unfortunately, when I dropped the lift to try again, he was still underneath it and got squished
Once he had respawned (I had added him to our party) I recalled my Cutlass...which he fell through the floor until the 4th attempt. There was 4 of us running up and down the ramp, sitting down inside, jumping up and down and it affected none of us.
Absolutely stumped...his net connection seemed ok by the numbers he gave, his PC specs weren't that bad, a bit light on the graphics card side perhaps...but none of us run uber-machines in my little group anyway. We all have a mix of i7's with 16Mb or more of ram and GTX cards ranging from 1060's to 1080 ti's...nowt that special these days and I was convinced it wasn't anything wrong on his end, definitely an SC problem but no idea why it's a common issue for some and not others...especially on the same server. I thought it was maybe as I have a custom user.cfg file with some extra settings...but a few of my group of mates don't run that either, so not that.
At the end, I suggested we try another server...so we all logged out to menu and loaded back in, since I was party host, I dragged the rest into the new server with me which was less populated. Anyway...that fixed the issue, he was happily jumping up and down in the back and running up ramps to his hearts content.
I've no idea why certain servers have these issues...it's a bit like the trade terminals not working on one server, folks falling through lifts at Levski...change server and it's fine.
It would seem that the "bunk room" has persistance, as the cup I placed on the floor is always in the same place when I log in.
It would seem that the "bunk room" has persistance, as the cup I placed on the floor is always in the same place when I log in.
I still get the odd vanishing floor at Levski when I first load in...I always log out to menu and back in again and don't usually have issues the rest of the evening...or until the server fills up and it all goes a bit pants.SC was a clean install, I removed all traces when I got my refund. I only have a 980Ti, with i7-5930k and currently only 16GB RAM.
It only seemed to be that one session that caused the problem, logging out and back in meant I could get in ok. I also noticed that if I dropped items in my "bunk room" they seem to disappear through the floor, whereas if i place them on the floor they stay put.
It would seem that the "bunk room" has persistance, as the cup I placed on the floor is always in the same place when I log in.
Yes indeed, SC and the antics of CI!G and CR are a great escape one way or another!I mentioned to a friend earlier in the day that I was looking forward to another week of brexit lulz but with the announced birth of another royal baby my lolz might be interrupted for a day or two.
Thanks to Forbes and SC for saving the day.
I still reckon it's a server issue since it's similar to the falling through the floor thing. Anyway...a handy trading tool for SC if you're buying and selling stuff (don't be expecting E-D profit margins though)Tonight I tried some trading in the Cutlass Black. I loaded up with agricultural supplies on Levski with the idea that I'd sell them.....somewhere. I dunno.
Love the fact that you can see your cargo in the hold, walk around the crates, etc. Immersive.
Have I mentioned I love the starports? I love the star ports! So much character! I'm sick of identikit starports in certain other games.
However, every time I tried to walk past my crates in the Cutlass and get to the cockpit my legs took so much damage that I died. Seriously. I died like three times trying to just board my ship on Levski. Is my ship's gravity broken? Toxic cargo crates?
I eventually managed to get to the cockpit and take off, but I was critically hurt. Flew to Olisar and tried to leave my ship only to die again. This time I respawned in Olisar at least. Tried to sell my cargo from the trading terminal but was dismayed that I could not select my Cutlass from the ship drop down. So I quit.
That little adventure pretty much sums up all my experiences in SC.
In hindsight, knowing what a truly Herculean task Strike Commander turned into, the heartache and disappointment it created when its release date was constantly pushed back, and the amount of time from our personal lives that it consumed, we probably should have designed it differently. We shouldn't have tried to do quite as much or shot quite as high. In our arrogance we had set out to create something that was not only better than everything else, it was several orders of magnitude better. And it was several orders of magnitude more expensive as well -in fact the most expensive game ORIGIN has ever developed. Like Francis Ford Coppola and his film crew on Apocalypse Now, we knew we were in way over our heads, but we also knew there was no turning back.
Is Star Citizen salvagable? I think it is but it would require some drastic changes. For one the obvious thing is to use a proper engine because it seems that CIG had to fight against cryengine from the very start trying to make it do what they want. The second important if not equally important thing is to change the management because if stories about CR are true then the cycle will just repeat itself no matter how much you change everything else. In its 8th year of development Star Citizen shows a remarkable lack of due course and next to no insight how efforts within the company are directed. The roadmap simply throws a lot of fluff at you creating the illusion of order but because so much changes between quarters and the completion % seem to increase randomly and dont reflect the actual state of said content in the PU could as well be random scrabble for all its reliability. So a lot of people seem to think the existance of the roadmaps translate into transparency of the development process. This couldnt be further from the truth IMO.
I can see the first thing happening (as I posted before...end of 2020 reset of the whole project starting at zero with a new engine) but CR will never let go of this scam, especially if he can make the first thing happen (which would only demonstrate how tight his grip is on enough cash cows carrying him through) so I doubt very much Star Citizen will ever become a reality.
From Strike Commander Manual by Chris Roberts:
Is CRoberts really comparing himself to Francis Ford Coppola ?
You seem surprised.Is CRoberts really comparing himself to Francis Ford Coppola ?