The Star Citizen Thread V2.0

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psyron

Banned
I think the moment FD would create a little demonstration video showing how a pilot walks from the station terminal towards the ship and then climbing the stairs and enter the ship and finally walk through it and sit down on the captain's chair ... is the moment most of SC backers would jump onto ED!
;)

Though walking around is still some months away - producing such a little demonstration would be quite easy to do. The impact would be tremendous. And something tells me we are not far away of seeing such a demo really soon.
;)

58808.jpg
 

Bains

Banned
I think the moment FD would create a little demonstration video showing how a pilot walks from the station terminal towards the ship and then climbing the stairs and enter the ship and finally walk through it and sit down on the captain's chair ... is the moment most of SC backers would jump onto ED!
;)

Though walking around is still some months away - producing such a little demonstration would be quite easy to do. The impact would be tremendous. And something tells me we are not far away of seeing such a demo really soon.
;)

58808.jpg

Looks great. Can't wait.
 
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That is the slightly worrying thing for me - I mean how do you decide to stop it?

Monthly meeting;

"So - another good month last month, so to the only item on the agenda today. Do we want to make another million this month or shall we just not bother?"

They can't stop. CR said he could make a full game with 20M and 2 years. It's now almost 2 years with little to show. In the meanwhile he's become a huge company with hundreds of employees, rent, insurance, taxes, utility costs all of which are burning his cash reserves away. He's currently running a company with one product - ship sales. If those stop there's a good chance it all goes away.
 
I think the moment FD would create a little demonstration video showing how a pilot walks from the station terminal towards the ship and then climbing the stairs and enter the ship and finally walk through it and sit down on the captain's chair ... is the moment most of SC backers would jump onto ED!
;)

I do not think so to that degree, SC has an American feel and Americans are patriotic and most have too much money sunk into SC.

But it could have a minor impact maybe.
 

Bains

Banned
Going by the accepted norms of their forum, in general it's a very 'different' community anyway, and there are equally 'different' tastes in terms of skill, difficulty, level of required patience, controls, pay to win, etc. I think average age rather than nationality is the key factor here. As such I doubt a mass exodus from SC to ED would be a good thing for ED in the medium to long term, anymore than a mass migration of fanatical HAWX 2 players would be a good thing for the fanbase of an upcoming IL Sturmovik game.

Rather than a benefit, I suspect such a influx would lead to conflict, and any influence they brought to bare on the direction of the game would almost certainly be perceived as an act of vandalism from the point of view of the existing fanbase. At the end of the day, for a PC-only game, SC ironically in general has a fanbase with much more in the way of console gamer sensibilities. By this point, in large part almost certainly it is a cross-over audience, with ingrained console gamer tastes that are being pandered to rather than in any way challenged by way of introduction to PC gaming sensibilities. For example I have little doubt that if CIG were developing the new Civilization game the x-box controller would very quickly become the preferred controller and the pricing model would be EA inspired leading to 'pay per race' from the get go.

Exceptions and long since marginalised minorities aside, if you accept this view about the SC fanbase, rather than encourage a break out, for the good of PC gaming in general, let alone ED, a level 10 containment field is more in order.
 
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psyron

Banned
Going by the accepted norms of their forum, in general it's a very 'different' community anyway, and there are equally 'different' tastes in terms of skill, difficulty, level of required patience, controls, pay to win, etc. I think age rather than nationality is the factor here. As such I doubt a mass exodus from SC to ED would be a good thing for ED in the medium to long term, anymore than a mass migration of fanatical HAWX 2 players would be a good thing for the fanbase of an upcoming IL Sturmovik game.

Rather than a benefit, I suspect such a influx would lead to conflict, and any influence they brought to bare on the direction of the game would almost certainly be perceived as an act of vandalism from the point of view of the existing fanbase. At the end of the day, for a PC-only game, SC is ironically a game with a fanbase with much in the way of console gamer sensibilities. In large part by this point it is almost certainly at a cross-over audience, with ingrained tastes that are being pandered to rather than in any way challenged by way of introduction to PC gaming sensibilities. For example I have little doubt that if CIG were developing the new Civilization game the x-box controller would very quickly become the preferred controller and the pricing model would be EA inspired leading to 'pay per race'.

Exceptions and long since marginalised minorities aside, if you accept this view about the SC fanbase, rather than encourage a break out, for the good of PC gaming in general, let alone ED, a level 10 containment field is more in order.

I guess you are right. It wouldn't be very good for ED and its community if too many SC backers would cross borders. ;)

ffywsegt.jpg


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I guess one of the most frequent questions would be:
"Can we transfer our SC space ships into the ED universe?" :D
 
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Bains

Banned
I guess you are right. It wouldn't be very good for ED and its community if too many SC backers would cross borders. ;)

ffywsegt.jpg

Brings to mind the phrase 'A picture is worth a thousands words'.

However, looking at it this way, you might even be appreciative of the existence of SC for how it is protecting ED, in the same way as Jupiter diverts all those asteroids that would otherwise ravage the earth. Given Jupiter is a giant gas bag one might draw still further parallels.
 
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They can't stop. CR said he could make a full game with 20M and 2 years. It's now almost 2 years with little to show. In the meanwhile he's become a huge company with hundreds of employees, rent, insurance, taxes, utility costs all of which are burning his cash reserves away. He's currently running a company with one product - ship sales. If those stop there's a good chance it all goes away.

You need to keep in mind that if it is a game diliverd for 20m then is will not be a triple A funded result. Devs trying to produce up to funds. That set the limits what can be done.
Also its a conventional game production without PCG. So it is more resources spent on a much larger art team.

Also with larger funds you can hire higher expertise employment.
For singleplayer campain it could be a far better but expensive game writer.

So you can get a game for 20 m sooner but also within that fund limit. So a much lesser game.

90 m game > 50 m > 20m > 7 m > 2 m > 0.5 m

.5m would look much more like regular middleclass indiescene.
And PCG is getting more must have solution.

Also with larger teams you get specialisation. People with more focused nolage about a task. Even out sourced specialised studio's wich know there field at best.

The smaller team each member has to do many different task and must be proficiant at each. Also can't work concurrent on them. So the task need to splitted in more dependancy form to.

What CR say is game industry common knowlage. The funds desides the time which also related to funds as is the team size.

With 150m they could get busy for 5 years refining it with a much higher polish and optimisation and QaA traject or fase.
 

psyron

Banned
You need to keep in mind that if it is a game diliverd for 20m then is will not be a triple A funded result. Devs trying to produce up to funds. That set the limits what can be done.
Also its a conventional game production without PCG. So it is more resources spent on a much larger art team.

Also with larger funds you can hire higher expertise employment.
For singleplayer campain it could be a far better but expensive game writer.

So you can get a game for 20 m sooner but also within that fund limit. So a much lesser game.

90 m game > 50 m > 20m > 7 m > 2 m > 0.5 m

.5m would look much more like regular middleclass indiescene.
And PCG is getting more must have solution.

Also with larger teams you get specialisation. People with more focused nolage about a task. Even out sourced specialised studio's wich know there field at best.

The smaller team each member has to do many different task and must be proficiant at each. Also can't work concurrent on them. So the task need to splitted in more dependancy form to.

What CR say is game industry common knowlage. The funds desides the time which also related to funds as is the team size.

With 150m they could get busy for 5 years refining it with a much higher polish and optimisation and QaA traject or fase.

Always fascinating how people can write hundred of lines to articulate one simple thought they have in mind. Though it doesn't make the thought more substantial or accurate. ;)
 
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psyron

Banned
However, looking at it this way you, might even be appreciative of the existence of SC for how it is protecting ED, in the same way as Jupiter diverts all those asteroids that would otherwise ravage the earth. Given Jupiter is a giant gas bag one might draw still further parallels.

I like this analogy ... for sure one of the greatest in our solar system. ;)
 
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I really don't understand SC. Whether or not something is delivered at the end of the fund raising drive I just don't understand how it's going to work. You buy ships, and upgrades to the ships - with real money? That's a great way to build a mountain of cash, but how will the game work if and when it's actually released? I can't help but see it as a giant cash cow for CR right now. Their site just has "money, money, money" running through it. I don't feel the urge to throw great handfuls of cash at the man and hope for the best.
 
I really don't understand SC. Whether or not something is delivered at the end of the fund raising drive I just don't understand how it's going to work. You buy ships, and upgrades to the ships - with real money? That's a great way to build a mountain of cash, but how will the game work if and when it's actually released? I can't help but see it as a giant cash cow for CR right now. Their site just has "money, money, money" running through it. I don't feel the urge to throw great handfuls of cash at the man and hope for the best.

Once SC releases the crowdfunding stops. SC's crowdfunding right now is something to support the huge company from burning money too quickly because 260+ people work at CIG now.

The game will have the ability to buy UEC with money (It will be capped per time and amount). Eve Online has a bit of a different method that works fairly well so I expect nothing less from SC.

Also balance wise bigger or less worth ship doesn't mean better too. I blasted Hornets and 300i's alike in my Aurora in the Multiplayer and the same kind of skill and balance will go in to the PU and full game.

Prolly when the game releases CIG will lay off a big portion of it's outsources and cut down on staff.
 
Once SC releases the crowdfunding stops. SC's crowdfunding right now is something to support the huge company from burning money too quickly because 260+ people work at CIG now.

The game will have the ability to buy UEC with money (It will be capped per time and amount). Eve Online has a bit of a different method that works fairly well so I expect nothing less from SC.

Also balance wise bigger or less worth ship doesn't mean better too. I blasted Hornets and 300i's alike in my Aurora in the Multiplayer and the same kind of skill and balance will go in to the PU and full game.

Prolly when the game releases CIG will lay off a big portion of it's outsources and cut down on staff.

Once SC releases the crowdfunding stops...Seeing how much they earning just on ship sales&fairy tales Did you ever consider this as a good reason why the game instead as CR kickstarter promise of 2 years till initial releases going to be probablly 4+ years?
 
Once SC releases the crowdfunding stops...Seeing how much they earning just on ship sales&fairy tales Did you ever consider this as a good reason why the game instead as CR kickstarter promise of 2 years till initial releases going to be probablly 4+ years?

Well... do you remember when Strike Commander was supposed to come out and when it finally came out?
 
Once SC releases the crowdfunding stops...Seeing how much they earning just on ship sales&fairy tales Did you ever consider this as a good reason why the game instead as CR kickstarter promise of 2 years till initial releases going to be probablly 4+ years?

To be honest a lot of people here think that is the case but I disagree. I honestly think that CR didn't expect the Crowdfunding success to be more than 20 million or so. His initial plans were ranging from the kickstarter standard of creating an indie game within 2 years but the standards of the game were upped due to the massive amount of money they got from backers.

You can see the huge amount of difference here : http://imgur.com/a/WOY2h

The level of detail and scale of the project increased because what was CR supposed to do with all that extra money that was beyond the initial project scale? Put it in his pockets? He always wanted to make a big AAA game and when he got the money to do it independently he scaled the project up.

Which sounds only reasonable to me. I can't imagine the uproar if we had a game made for 20 million dollars in our hands now and if CIG would put the 30 million in their pockets. Which is not doable anyway because CR and CIG which has a lot of the big gaming industry people with great backgrounds and good reputation would never do that.
 
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Always fascinating how people can write hundred of lines to articulate one simple thought they have in mind. It doesn't make the thought more substantial and accurate. ;)

Well you use often lot of argumentation. But apparently you got nothing so I must be right. :) So instead taking on my limitation with foreign language. Btw my native language is also bad. And I do ramble a lot. To get my point out.

I really don't understand SC. Whether or not something is delivered at the end of the fund raising drive I just don't understand how it's going to work. You buy ships, and upgrades to the ships - with real money? That's a great way to build a mountain of cash, but how will the game work if and when it's actually released? I can't help but see it as a giant cash cow for CR right now. Their site just has "money, money, money" running through it. I don't feel the urge to throw great handfuls of cash at the man and hope for the best.

Well it normal to have that feeling. Trowing so much money on it. But then again is there hard proof they are a fraud. There is proof that a large team and external are working on it.
49m changes the GDD and also the technical DD and with that planning.
It takes a lot of more time with lot more funding.

Also CR explanes what ALFA and BETA means. In essence you cant speak of beta untill everything that is planned for release comes toghether. So it possible the beta is set back by one of the modules. Beta means feature complete. But not content. but it needs all the planned modles in place. Alfa and pre-alfa is interresting but not something for regular public. It is something that more for inhouse game testers or external test team.

If you want refined game sooner you more into public beta. Wich is better stage where critical bugs are already smashed by close betas. And full featured and functional. With so much mire funds it set back much more.

So as I am not into game testing. Getting exposed to very unfinished limited incarnation of part off core features. I rather ignor these fases. And wait for public beta or just the released game. Which could be far into 2015. That hiw it is. Not much can be done about it.

Ed takes a other production take. To not do to much into the first felease. Wich means it getting much faster together. And it reminds me of the Americas Army game wich iterate from 1.2.1 to 3.x added lots features even new engine version. This model is also common for MMO.

But then again a much feature packed first release if done right has a much bigger impact. Elite D misses planet side landings. Which is a key franchise feature. It will greatly missed by fans. Not me. Expansion done right. Seems better way to do it. So it al has it pro and cons. But I prefere ED take on production. It is less risky and more focused. But that production choice is inspired by AA 1.2.1 a FPS game.
That there choice. And to me it is good thing the arent released the same time.
If ED is first , play it for a year or so. If SC feels different in style and gameplay focus. It might not compete directly but more be a complement. So after year I give it a try. And might play both depending on the mood I am in.

Alfa mean not much to me they are not the game we get in the future.

But this trashing of SC and analising the early state and judge a game that does not exist yet. Make no sense to me. To me alfa means this. Its not gaming. It is testing and giving feedback. I rather game.

I recal this slogan. Something like this: " Do you want to be part of development of this game "
Alfa pass
Beta pass.


So to be a game tester. Or not.

Going by the accepted norms of their forum, in general it's a very 'different' community anyway, and there are equally 'different' tastes in terms of skill, difficulty, level of required patience, controls, pay to win, etc. I think average age rather than nationality is the key factor here. As such I doubt a mass exodus from SC to ED would be a good thing for ED in the medium to long term, anymore than a mass migration of fanatical HAWX 2 players would be a good thing for the fanbase of an upcoming IL Sturmovik game.

Rather than a benefit, I suspect such a influx would lead to conflict, and any influence they brought to bare on the direction of the game would almost certainly be perceived as an act of vandalism from the point of view of the existing fanbase. At the end of the day, for a PC-only game, SC ironically in general has a fanbase with much more in the way of console gamer sensibilities. By this point, in large part almost certainly it is a cross-over audience, with ingrained console gamer tastes that are being pandered to rather than in any way challenged by way of introduction to PC gaming sensibilities. For example I have little doubt that if CIG were developing the new Civilization game the x-box controller would very quickly become the preferred controller and the pricing model would be EA inspired leading to 'pay per race' from the get go.

Exceptions and long since marginalised minorities aside, if you accept this view about the SC fanbase, rather than encourage a break out, for the good of PC gaming in general, let alone ED, a level 10 containment field is more in order.

Elite is franchise of 2 to 3 decades back. But SC franchises where it is the spiritual based on. Are also a decade up to two old.

So ED fans might be older. But the SC crowed might be not that much younger.
No kid no teens. If so they new to the franchise. Those people who played privateer. Wingcommander freelancer. Are now far into adulthood. Also both games are PC exclusives for now. Wich is often a what older group of game.

But both have there fans and they don't take critics on there idolised game.
Be older then doesn't make that you are right.

If DB vision is making the game he want to make. And stick with specific audience. Then so be it going for the niche market. Wich also it won't or cant be great sucses compared to more massmarket games. But within it niche it can be.

So who is right a 25 year old vs 40+ both with arguments. I look at the arguments not the age.

The more people the greater the sucses. My take on it the CR franchises are much more well known by younger generations. So thats why SC does so well. Getting much more high profile. Atrack lots of gamers. Doesnt mean SC is there perfect fit. ED might be it. But they need to discover it. And then they choose.
But on the released version.
It is also a thing that gamers discover ED trough SC forums and if ED comes out before SC that they go for it and like it. SC comes later. But those SC eD gamers might stick to that first game. That the down side to release later.

As ED is a MMO ish thing that bind gamers for many years expanding in to greater thing. Those part of EX SC might be lost forever. Also those SC that comes to ED would be the much more openminded of gamers.

So why make that if it is a doom scenario.
 
Once SC releases the crowdfunding stops...Seeing how much they earning just on ship sales&fairy tales Did you ever consider this as a good reason why the game instead as CR kickstarter promise of 2 years till initial releases going to be probablly 4+ years?

I do not think so. Maybe. Why there game is a MMO altho there first release is feature filled. There comes expansions. More features. These cost also funds. Might be that a part of current funds can cover some expansion. But it is game that will be expanden for decade.

ED is similar. A game that get expanded over many years.

These games don't get sequel any more but get expanded for the long run.

And just like the mother of all MMO get a large content heavy beast if sucsesfull.

So where does the funds come from for those expantions.
while there is no montly fee.

Ed got the expansion pass. Which cover some and those without one.pay per expansion.

After release there is still a need for funds.
 
There is only one reason SC has made more money. Looks, and marketing. CR had an amazing demo at the start of the kickstarter, and they never stopped showing eye candy to get every guy with too much money onboard. :D
 
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