People really should stop focusing on all the "sim"/"realism" vs "arcade" . It's not important. What is important is that the game is fun. I can tell you right now that I had way more fun playing Radiant Silvergun than the entire Wing Commander and Elite series combined, despite it being a very arcade-y shmup. Why? Because I mowed down waves of enemies with a badass spaceship that had a sword. A freaking sword!
People as in ED fans should dismiss argument as they see fit. Okay how confinient.
As If airplanes dogfighting is the only gameplay mechanic that could only be fun.
Then a naval game could not exist as it could not be fun.
Then a submarine game can not exist because it could not be fun.
Then there are a series of startrek games wich is very different then airplanes in space. More ships in space.
Now when it comes to combat neither ED or SC has a ship with a sword, but they can make up for this obvious detriment by being fun in other ways. ED does this by making the combat a bit of a mix between WWII style dogfighting and semi-Newtonian physics. Is it fully realistic? No. Is the ship simulated to the level you would find in Falcon 4.0? No. Does it matter? Not really. And even if this means a loss of gameplay "depth," (which it doesn't) there are plenty of other things to do in ED that enhance the combat experience.
Your Elite extremist are hypocrits you could look up the archives how X series is burned dwn to the ground by having this low speed limit.
As a not done dev choice. And now is it oke and defended like pitbulls.
So this means what Xseries does is valid for the sake of gameplay.
So is the combat in AC fun? (And I don't mean is it fun to look at the pretty graphics.) At the moment, it's decidedly lacking, though plenty of people seem to have fun tooling around with what they have. Can it be fun with the current flight model? I don't see why not. With some (many) tweaks, it could reach that point. It doesn't even need to be adapted to accomodate a roll/pitch system to get there. (Freespace was very fun with it's yaw/pitch system.) But it may just need some SC backers to bite the bullet and accept the flight model for what it is, and start considering how this model could be adjusted to be more fun . . .
In any case, as it currently stands, AC can't be labeled as being "arcade-y." It's not really fun enough, and the Hornet doesn't have a sword.
I guess both devs are more focusing on airplanes in space dogfighting. But then again there are much more games then.
Falcon 4.0 or tornado or strike commander.
There are also much more space games.
But also submarine668
And the startrek games.
Startrek Legacy
Startrek fleet Commander III.
So there are much more options for fun gameplay then dogfighting in space.
Keep in mind that slowpace long distant missile like warfare can be fun to.
But if you are only into up close fast frantic space aktion. And thats your way you like it so be it. But airdogfighting isn't the only way that can be fun.
But we are shown a lot of movie and TV show soft sci- FI of like everything happening in plain sight.
The startrek games might be arcady to. Its not ment to be realistic but triue to the trek franchise.
But then again I am thinking of a space sim more based on that kind of gameplay with a twist. A more tactical slow pace game where it is about endurence and manange warships in battle.
Even so if following realism and come to conclusion that expected that manned fighters are bad thing in realistic setting it would even be a game with out manned fighters.
But this could be solved by having fighter drones. And even with remote controled it solves the short live expectation of fighter pilot in manned solution.
With sensor you see everything in sight on your main screen altho it is 2 AU away.
Example battlestar galactica bridge out view is closed by blast wall.