The Star Citizen Thread V2.0

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The $500K was just to prove to investors with more money that there would be a market and an ROI for giving CR money to make the game.
Thanks for the explanation!

So Oculus Rift sold out to Facebook, and Star Citizen used Kickstarter as a market research tool.
Here I was, thinking Kickstarter was about free access to market, developing directly for the customer, without the middle man. This does not bode well for Kickstarter.
 
Only current thing that bothers me is CIG's refusal to learn from their mistakes. It's as though a manager-decided timeline is the only thing that's relevant when talking to the press. Take v0.9, delaying it is not an issue, these things happen, we can probably expect v0.9 around the 1st, maybe 2nd week of September.
Yet, despite the delay, Roberts still goes on camera and says v1.0 is coming by October. It's almost like he's a sucker for punishment.
 
Only current thing that bothers me is CIG's refusal to learn from their mistakes. It's as though a manager-decided timeline is the only thing that's relevant when talking to the press. Take v0.9, delaying it is not an issue, these things happen, we can probably expect v0.9 around the 1st, maybe 2nd week of September.
Yet, despite the delay, Roberts still goes on camera and says v1.0 is coming by October. It's almost like he's a sucker for punishment.

Or is someone who never learns from his mistakes, despite making them over and over and over and over and over again...
 
There's an interview here: http://www.pcgamer.com/2014/08/29/star-citizen-interview-with-chris-roberts-at-pax/

But as I was watching I was just thinking "these are all just words and false promises out of his mouth".

He truely believes AC 1.0 will come out in October? Really?

And saying stuff like PU will start to come out next year, when AC hasn't been delivered in a 'finished' state, there's no FPS, PU hasn't even exited design phase on paper.... seriously :S

Maybe, just maybe, he knows a bit more than we know....
 
Maybe, just maybe, he knows a bit more than we know....

Like how much time it'll take you to grind a Constellation even before they've settled on the basics of the game's economy ?

or maybe he knows when patches will actually be released but he keeps on telling us wrong days just to confuse us.
 
Like how much time it'll take you to grind a Constellation even before they've settled on the basics of the game's economy ?

or maybe he knows when patches will actually be released but he keeps on telling us wrong days just to confuse us.

Thats what you get when you have a open development, missing dates and needing readjustments is normal in every big project. You just dont know about them cause its info keptw behind the door, do you realy believe everything in ED went as planned, do you believe there hasnt been delays in stuff or even needing more budget than planned?? Your naive if you think otherwise.
 
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Like how much time it'll take you to grind a Constellation even before they've settled on the basics of the game's economy ?

or maybe he knows when patches will actually be released but he keeps on telling us wrong days just to confuse us.

Because this is something which the devs can balance later... increasing/decreasing ingame ship prizes, mission reward etc.


Come on... It isn't that funny... Editing together a stream with clips with without that much context (Multicrew demo and the next clip was "2 weeks"... even though the "2 weeks" phrase referred to the release of v0.9)... It's really simple to see similarities between a fandom and a religion... that's not a SC specific issue.
 
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Thats what you get when you have a open development,

Maybe, just maybe, he knows a bit more than we know....

So which is it? Is it an open development or is it a closed development with constant communication?

Also is SC the first project you've seen that has continuous communication about development to it's supporters?
Because if you haven't been living under a rock for the past years, it's become quite the norm now in the indie scene.
Some games have been doing it for years and years.


missing dates and needing readjustments is normal in every big project. You just dont know about them cause its info keptw behind the door, do you realy believe everything in ED went as planned, do you believe there hasnt been delays in stuff or even needing more budget than planned??

I don't think there's been a single project in history which hasn't had delays.
The bigger the project the more delays you can expect.
(I expect Elite release to be delayed)

However when you're getting the release date wrong EVERY SINGLE TIME, stop giving people release dates. Just release it when it's ready or give yourself more leeway as far as time is concerned. That way you don't disappoint your players... EVERY SINGLE TIME.

How many times does CR have to bang his head against the wall to learn this.
 
So which is it? Is it an open development or is it a closed development with constant communication?

Also is SC the first project you've seen that has continuous communication about development to it's supporters?
Because if you haven't been living under a rock for the past years, it's become quite the norm now in the indie scene.
Some games have been doing it for years and years.

I don't think there's been a single project in history which hasn't had delays.
The bigger the project the more delays you can expect.
(I expect Elite release to be delayed)

However when you're getting the release date wrong EVERY SINGLE TIME, stop giving people release dates. Just release it when it's ready or give yourself more leeway as far as time is concerned. That way you don't disappoint your players... EVERY SINGLE TIME.

How many times does CR have to bang his head against the wall to learn this.

Ill give you that is doing more damage than good by announcing dates. But i cant really blame him. Hes pushing the team forward 😄 .

I take all dates with a?grain of salt since dec. 2013. So i dont suffer ;P

Also theres a lot going on behind the curtain that we dont know , the singleplayer part, squadron 42. Episodes are made a secret so it wont spoil tha experience, episode 2 is on the way, 1 mostly finished,
 
So they're going to balance the price of the Constellation based on a CR quote?
Pretty awesome start to build an economy. :cool:



Harsh but lol.

Nope, but it's a fact that you don't need a working economy system to imagine how long you would need to earn a ship...

Thanks for the explanation!

So Oculus Rift sold out to Facebook, and Star Citizen used Kickstarter as a market research tool.
Here I was, thinking Kickstarter was about free access to market, developing directly for the customer, without the middle man. This does not bode well for Kickstarter.

A lot of big crowdfunding projects were created to convince investors... MW:O, ED etc. have investors...
 
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Nice concept art of the "Baker" system from the new Jump Point:

x34HqSI.jpg



Jump Point
 
So which is it? Is it an open development or is it a closed development with constant communication?

It's called newspeak. War is peace. Freedom is slavery. Ignorance is strength. SC's development is so open, we can't tell you solid information about it.


As for the Constellation pricing vs. required ingame effort, while it is true that this can technically be balanced later, the rub here is that the economics aspects of SC are so undeveloped (or uncommunicated!) at this time that it is completely irresponsible to claim that "it's not that much work to earn ingame".

You have no way of knowing whether this is true, or how much "not that much work" is.
 
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