Ok, let us see that video. But i hope it's more consistent than your statement about your flying skills.

And don't cut out the parts where you are crashing in other ships or other floating bodies. Best thing would be an entire non-stop 10-20 minute flight.
its only 8 minutes now cause processing is so long and I wanted to show something before I go to sleep and even if its from the game mode start with easier vanduul you will see the basic flight "scheme"..
But I can do a second one. Also it gets harder each wave and though it gets more intense. (every now and then there will spawn a "named" AI - which is tougher - in the end they are pretty tough.. also because they come in numbers and spam rockets)
Its not cutted, and its not a fifth recording until it got sth. perfect or sth. like that etc..
its just that: I hopped into Single player and made a small recording for you - its just a mediocre performance in my eyes (even if I am ususally on top in MP game modes in SC, I blame the many newbies I play with, in E: D I am more in the middle of the field - feeling-wise ^^)..
Video: [please ignore the background talk

]
http://youtu.be/8AAcIYW4fFo
[its still rendering, usually the 1080 mode is available after 10 -30 minutes]
the biggest problem for me now is it has no steady aim...
-- conclusion:
I think I understood the vision of E: D and SC - and I like both. SC is fast-action packed and E: D is more deep and gives you more time for tough decisions while in SC you can only react instinctively. (e.g. in E: D should I try to fell or turn around and give a fight, while in SC I just fight - maybe because theres no option to jump away^^)
If it were the other way round and E: D had 50M and SC 5M then they were still that way, just that the other game would be more polished - which I dont care all too much to be true. In the end I cant play with very high anyway and what counts are the games itself and not the expensive modelled details...
E: D and SC have nothing to fear from each other. In fact they profit I hope. I wish they both stucked their heads together and join forces to develop a better networking frame - which I think is the most critical part in both games and which I think both games still could improve upon...
Such a network model could work in both games maybe - I dont see where they are that different from each other regarding Netcode... but b4 critics: I have no deeper insights - its just a thought..