The Star Citizen Thread V2.0

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agimenez

Banned
Again with the cheap shots at CIG and Chris Roberts? :) How desperate. The Mods already warned that behaviour will not be toleratet, post at your own risk.

About Oculus I feel its too soon for them to really focus on that, there's more important things to implement first! In 2 years maybe, when the technology catchs up to StarCitizen needs for 4k and 120fps in the Oculus, that's why their working in 4K and 8K textures i assume, for VR!

In 2015 they will put to good use that motion capture studio that they aquired and improove the animations for the fps , cover system etc

If 2014 was already a huge year I can only imagine what 2015 will bring!
 
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Again with the cheap shots at CIG and Chris Roberts? :) How desperate. The Mods already warned that behaviour will not be toleratet, post at your own risk.

What cheap shots? Everything said on this page was only facts.
Also, if someone is being repeatedly shot at, then there's probably a reason to it.
 
AFAIK, everything is scripted (aka animated) from the point you decide to land on the planet to the point when your ship lands.

But landing on a space station could/will be unscripted?

Maybe nobody actually knows as we're just getting to see two separate parts rather than how they'll work together. The FPS was pretty dull, but it's that transition that will possibly make it very interesting.

Also I saw that the Arena Commander area has been expanded. But will there always be a limit to the space combat takes place in, even in the PU?
 
How long will the loading actually take!?
Or will they prolong the experience for the sake of realism? (which would be very ironic).
Can you skip it once the assets load?

Allowing the player to walk around inside ship whilst the landing animation plays shouldn't really increase the load time, since the game should already have loaded the assets for the ship, seeing as you are flying in it.

That would be my guess anyway.

As far as skipping goes I have no idea.
 
But landing on a space station could/will be unscripted?

Maybe nobody actually knows as we're just getting to see two separate parts rather than how they'll work together. The FPS was pretty dull, but it's that transition that will possibly make it very interesting.

Also I saw that the Arena Commander area has been expanded. But will there always be a limit to the space combat takes place in, even in the PU?

Landing on a space station could be unscripted, but who knows. It all a question of how much assets needs to be loaded once you land, and is it doable without a cutscene.
You can now land on terraformers without cutscene, but that's only because there's nothing to do.
In the future, when you land in a station, the game will have to load stuff (internals of the station) and switch modes from "flight" to "FPS", so there might be some loading going on.

There will always be limits to space, it's just a question how well they mask it.
 
Again with the cheap shots at CIG and Chris Roberts? :) How desperate. The Mods already warned that behaviour will not be toleratet, post at your own risk.

About Oculus I feel its too soon for them to really focus on that, there's more important things to implement first! In 2 years maybe, when the technology catchs up to StarCitizen needs for 4k and 120fps in the Oculus, that's why their working in 4K and 8K textures i assume, for VR!

In 2015 they will put to good use that motion capture studio that they aquired and improove the animations for the fps , cover system etc

If 2014 was already a huge year I can only imagine what 2015 will bring!

Technology catches up to StarCitizen? Good luck with that, a consumer VR headset is expected next year or beginning of 2016 at most, if SC doesn't think about it they will miss the train that will revolutionise gaming. What you don't seem to understand is that it's SC that needs to adapt to VR and it's technology, not the other way round. If they don't start doing it now, you will be playing your flatscreen 120fps while the rest of the world will be doing it in true 3D - basically any game developer who is not considering that will get seggregate to the console realm (console have no chance to catch up to VR in the enar future).
 
In 2 years maybe, when the technology catchs up to StarCitizen needs for 4k and 120fps in the Oculus, that's why their working in 4K and 8K textures i assume, for VR

The 4k and 8k textures doesn't really have anything to do with VR as such, but are simply a result of CIG wanting to maintain a certain detail density even for very large assets. The alternative would be to simply use multiple smaller textures or simply accept having slightly blurry textures for large objects.

Talking of large assets I wonder what the texture resolution is for the planets and stars in elite, assuming that the surface is just 1 large texture (plus various shaders).
 
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Allowing the player to walk around inside ship whilst the landing animation plays shouldn't really increase the load time, since the game should already have loaded the assets for the ship, seeing as you are flying in it.

I didn't mean it would mean more loading time.
I meant that I wouldn't expect/want the loading time to be so long that I get a chance to walk around my ship.
 
I didn't mean it would mean more loading time.
I meant that I wouldn't expect/want the loading time to be so long that I get a chance to walk around my ship.

Aah I see my bad, and yeah the novelty of walking around the ship whilst it's landing will probably wear off pretty fast.
 
Landing on a space station could be unscripted, but who knows. It all a question of how much assets needs to be loaded once you land, and is it doable without a cutscene.
You can now land on terraformers without cutscene, but that's only because there's nothing to do.
In the future, when you land in a station, the game will have to load stuff (internals of the station) and switch modes from "flight" to "FPS", so there might be some loading going on.

There will always be limits to space, it's just a question how well they mask it.

Oh well, I'll go back to ignoring it until something interesting occurs.
 
Wow, this is really, REALLY bad. Especially their claims of spending money on sports cars, no clear plan in view, refusal to listen to good ideas and solutions, etc.

Sounds like it's even worse than I feared. Making it up as they go along without proper project planning, and leadership by a narsissitic problem case :(
 
Sounds like it's even worse than I feared. Making it up as they go along without proper project planning, and leadership by a narsissitic problem case :(

I would not really take anything from that site as facts, since anyone can make an account and post. For all we know it could be some people just bashing for the sake of bashing. One of the posts are quite funny saying female members of someones family is not welcome if Sandi is at the office lol. Same goes about the praise posted there, could just be fans posting to make it look better.
 

Mu77ley

Volunteer Moderator
I would not really take anything from that site as facts, since anyone can make an account and post. For all we know it could be some people just bashing for the sake of bashing. One of the posts are quite funny saying female members of someones family is not welcome if Sandi is at the office lol. Same goes about the praise posted there, could just be fans posting to make it look better.

True, but then if you compare with verifiable comments made by higher profile ex-employees like these it doesn't really paint a pretty picture:

90b67d748a.jpg
 
Yep, hard to prove the veracity of these comments. What shocked me was the parts where they talk about the fanbase. Hard not to see some truth there when you know how a community can be destructive (and in a way self-destructive) and toxic. Take the gamergate mess, take the angry buyers when an alphafunded fails, is postponed, or when a dev doesn't include what they want. We often criticize big publisher, but the past have proven me gamers can be as totalitarian as publishers can seem to be.

And here we're talking about gamers who have invested more than just a couple of 10$ in the project. The huge amount of money they achieved to collect may be their worst enemy after all.
 

Mike Evans

Designer- Elite: Dangerous
Frontier
From there site:

How do you know the posts are really from employees?
Because all of our salaries and reviews are anonymous, we require all our users to verify their account via email before any of their posts are shared with the community. This verification allows us to put measures in place to identify any suspicious users or posts (even if those cases are the exception rather than the rule). These measures, combined with an active employee community and our commitment to review every post before it appears on the site, allow us to have the confidence that our information is really from employees. See for yourself, read a few reviews and you'll see that those insights can only come from those on the inside.

Not exactly super strong verification but still.
 
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agimenez

Banned
What big company keeps all their employers. Happy? Lol what those 'reviews' show is that their making them work their socks off and its showing! Money well spent, game already develloping at full force, lots of ships, content , assets, mechanics etc coming toguether! Rest is just noise of debries from the Vrummmmm of StarCitizen GameStar massive impact on the gaming world!
 
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