Anyone with at least 2 brain cells should know that if you increase the scope of a game, the development time will increase proportionally.
In other words, Chris Roberts had less than 2 brain cells, following your logic.
Anyone with at least 2 brain cells should know that if you increase the scope of a game, the development time will increase proportionally.
You seem very angry and confuse. Basically demonstrated in this comment that does not understand or pretend to or refuse to understand what people say or complain about here.On that article i read about how difficult and complicated it is to create different studios from scratch around the globe and running all of them in a perfect coordination to create a game with a greater scope than has ever been done. There is a quite high leap between that and the recurrent and baseless "mismanagement/incompetency/fraud/scam" from this thread.
Hell, people here are complaining that a game with a so great scope as Star Citizen is taking more than 2 years of development! You know, a game some people claimed "it can't be made" or "the technology required for this game is decades away", they are complaining that it's taking longer than 2 years to be done!!
Some people here are demanding CR to do the impossible in 1/3 of the time it takes to do the average AAA game. And then they call him incompetent because he missed the 2-years-to-do-the-impossible deadline.
In other words, Chris Roberts had less than 2 brain cells, following your logic.
It's a well known practice to move money out of the country, which makes it smell like a scam again.Roberts wasn't required to create several studios, geographically far of each other. It's not like it is required.l to make a game. More like a well-know bad practice instead, specially for a startup.
It's a well known practice to move money out of the country, which makes it smell like a scam again.
The original game was supposed to be made in Austin. Now that studio is as good as closed.
Well I'd disagree there. He obviously knows how to appeal to his market, and he can be very charismatic, and he genuinely did come up with some fun games back in the 90's. He was, at least, very earnest in reinvigorating a genre that had essentially died out - and his efforts do rightfully deserve recognition. Whilst I find many of his actions laughable, I don't believe he is out to deliberately deceive people - he is a self-admitted dreamer and perfectionist who simply wants what other people may not be able to deliver. His "vision" will remain self-contained because it's simply not possible for him to articulate it to a degree that other people can visualise the same and help in it's development. That is not the fault of the developers, and it's not even Genuine Robert's fault - it's simply one of his defining characteristics.
What really feeds my goat Brussels sprouts though - are the claims that Genuine Roberts invented X - even when X had been in existence for years or decades prior. That's mainly the fault of the Google / Wikipedia generation though.
agreeance
The corvette looks huge, and it has a very large set of doors top side. Almost looks like quite a few snub fighters could fit, or maybe two normal sized fighters?
How long before we can hold CR to account?
I mean it's been 5 years so far but he talked about a 10 year plan so is it another 5 years?
(apologies to David Robert Jones)
Pushing thru the market square
so many whales sighing
News had just come over,
we had five years left to cry in
Derek wept and told us
SC was really dying
Cried so much his face was wet
then I knew he was not lying
Blinders, folks, get your blinders right here!
So now your back-peddling and by trying to make a slight more nuanced distinction between what is invariably called a scam and dodgy practices.
The only pattern that I have observed is CIG telling us what decisions that have been made and why. Most of them I agree with and make a lot of sense when you factor in everything else.
CIG is more translucent than opaque and why even bring up the financials when you aren't an investor nor are you a shareholder so your rights to know that information is forfeit; it is 100% CIG's right to decide what they want to show and they have decided to not show any financials simply because armchair accountants will cherry pick anything within to justify their position when they have no context for why a thing may have costed so much.....end of discussion. The sooner you can get that through your head the faster this conversation can proceed to it's inevitable conclusion of you writing all this off because you cannot fathom that what you arguing isn't at all what is happening and go back to calling fans of this game cultists or proclaiming the other myriad of accusations levied against it.
No that is called underestimating things. What you are up in arms about is CIG not tempering your expectations by coming out and saying something like "due to the burgeoning scope, what was pitched will take longer and cost more to make". Why do you need a company to acknowledge that; why can't you put it all together and come to that same conclusion; why does there have to be a conspiracy?
Which goes back to what I posted earlier, all of this stems from your subjective sense of what is right and wrong. Calling something a scam because it goes against what you value as honest is disingenuous and furthers a narrative that is completely false and supremely muddies the water for an honest OBJECTIVE discussion about this game. If there is evidence that undeniably shows CIG malfeasance then post it and allow the evidence prove the claim and dictate the conversation.
He knows nothing on how to appeal to his market. He has been just burning his market since day one. He probably lost more fans of his old games than earned new. The reason that he still gets money hardly have to do with his charisma. More to do with people under depression putting their last hope in Star Citizen or living in denial, desperate to make something they believed would be a revolution to the game industry and space genre to work. Just like people deeply involved on ponzi schemes (or multi-level marketing) trying to save it throwing away even more money when the bubble effect happens and the piramid starts to fall.Well I'd disagree there. He obviously knows how to appeal to his market, and he can be very charismatic, and he genuinely did come up with some fun games back in the 90's. He was, at least, very earnest in reinvigorating a genre that had essentially died out - and his efforts do rightfully deserve recognition. Whilst I find many of his actions laughable, I don't believe he is out to deliberately deceive people - he is a self-admitted dreamer and perfectionist who simply wants what other people may not be able to deliver. His "vision" will remain self-contained because it's simply not possible for him to articulate it to a degree that other people can visualise the same and help in it's development. That is not the fault of the developers, and it's not even Genuine Robert's fault - it's simply one of his defining characteristics.
What really feeds my goat Brussels sprouts though - are the claims that Genuine Roberts invented X - even when X had been in existence for years or decades prior. That's mainly the fault of the Google / Wikipedia generation though.
And that's how it should be. CIG has the right to not disclose anything they don't want to just like you have the right to not back/donate/purchase to/from them.
Ok, I should not be saying this, but so we can prevent people building too much hype in their heads:
The flight model patch is going to stay several weeks in Evocati, before going to normal PTU. And then it will be at the normal PTU a few more weeks before making it to Live. And that is the only time when 2.6 could be released to Evocati. Both Evocati and normal PTU are PTU patches, and there can not be two different patches in Evocati and normal PTU.
Bottom line, I do not think that 2.6 will be in Evocati until at least mid Novembre, and then it will need some time before going to normal PTU, and then some more time to go to Live.
So, 3.0 will for sure move to Q1 2017.
I think it is important to clarify this now because I foresee some people hyping it too much on Sunday.
I've just been reading through the Polaris threads in https://www.reddit.com/r/starcitizen , and I find the whole reasoning of some people, the justification for putting down more than 700 Dollars for some JPEGs and GIFs of something that might never actually be real, deeply disturbing.
When asked about that, a lot of these "ship" collectors say "Yeah well, we're not actually buying these ships, we're investing in the continued development of the project. The ships themselves don't really matter to us". That would all be perfectly fine if you have the money, except it doesn't reflect the thought process behind buying these concept ships. Among themselves, in their own forums, these guys spend hours debating what "role" these "ships" will have in their "organisation", if the shields will be strong enough, every last detail in the concept pictures is discussed. They dream about gameplay with these ships that isn't even in the concept stage. They dream about "deep space, long range combat corvettes", when the first star system of the game isn't even half complete. In their minds, in the belief system that is Star Citizen, they really are buying ships, with capabilities and gameplay that doesn't exist anywhere except in their imagination.
In the past, I had some experiences with members of Scientology, and the thought processes behind investing in these dreams seem very similar to me. So I think the term "cult" is really appropriate, at least for some members of their community.
I've just been reading through the Polaris threads in https://www.reddit.com/r/starcitizen , and I find the whole reasoning of some people, the justification for putting down more than 700 Dollars for some JPEGs and GIFs of something that might never actually be real, deeply disturbing.
When asked about that, a lot of these "ship" collectors say "Yeah well, we're not actually buying these ships, we're investing in the continued development of the project. The ships themselves don't really matter to us". That would all be perfectly fine if you have the money, except it doesn't reflect the thought process behind buying these concept ships. Among themselves, in their own forums, these guys spend hours debating what "role" these "ships" will have in their "organisation", if the shields will be strong enough, every last detail in the concept pictures is discussed. They dream about gameplay with these ships that isn't even in the concept stage. They dream about "deep space, long range combat corvettes", when the first star system of the game isn't even half complete. In their minds, in the belief system that is Star Citizen, they really are buying ships, with capabilities and gameplay that doesn't exist anywhere except in their imagination.
In the past, I had some experiences with members of Scientology, and the thought processes behind investing in these dreams seem very similar to me. So I think the term "cult" is really appropriate, at least for some members of their community.