I have no idea what you just said.
The problem is there are lot of people wich do not know much about gamedevelopment do have opinion non the less. Also Dev do diver.
CIG have yet to release a game. Until they do, 'triple A' is pure fantasy. Making claims regarding the lack of competition meaningless.
Triple A means huge budged wich means large asset team wich you can produse lots of assets and with that the stand apart from smaller scope games.
There is no other Space sim project with a huge budged.
The only "triple A" thing about SC is the budget.
You're probably right though about on the "triple A scale" there is no competition because I'm not aware of any "triple A" budgeted games close to SC's budget that have failed so hard.
that showing your true colors you claim they have faild. Correctly would be opinion of they might are failing. But are they ? I don't know that? But it is is it it with making games it we don't have exact insight in there finansial status and if the got enough reserves to go on for 3 Year. Failure is fact if cancelation. Is fact.
How many star systems can you explore with your "space legs" in SC? Scratch that. How many planets? Scratch that. How many space stations? Okay, go!
They build tech foundation and at some point they are producing the assets with some help PGC for some quantity.
Triple A are normaly Productions aimed at massmarket as they need huge sales so are prefered done on game project with very well known IP and genres that have proof of sucsesfull games.
I don't think EA or Activision see space genre as healthy the need this proof a space sim multi milion seller. SC is not that 1,5 mil backer is proof of interrest from the market. But not 10 mil sucses hit triple A funding needs for proof of huge market for this genre. So Microsoft might find it to risky to do Freelancer II
It's weird to see even SC backers openly wonder about the shill posts on their own forums.
Good to see some level of healthy criticism to start to blossom.
It make sense that it isn't that black or white. Between haters and fans there are manny shades with neutrals in the middel. The fans and hater are the most loudy.
But wenn SC is out and it becomes a sales hit. Publisher might want infest in triple A projects with strong IP in Space sim genre. Most gamers get into it wenn there is review from the release build and review is good.