The Star Citizen Thread v5

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Originally Posted by Sixthscents
Unless you are a backer of Star Citizen, and a large one (since many $60 or $100 Kickstarter projects fail I really am not going to include minimum backers here) at that I really don't think you have anything to say. I AM a large backer...
SC Nick - Mani
ED - Sixthscents"

Well, I'm a "large one" $ 3000,00 plus backer of SC and I couldn't be bothered about my money.

What bothers me is the corrupt ways RSI are conducting business and getting away with it.
 
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Squadron 42 is supposed to have both flight and FPS sections just like this new CoD.

Sure, but do we know what the ratio is like? Last I checked we didn't know.
More importantly, we don't know yet if our characters can go arcade halo-style supersoldier. Which would be bad IMO, since SC has been advertised as a more simulator/ARMA/tactical style FPS.

If we CAN go crazy supersoldier, then yeah I could see the direct hard competition with COD:IW.

Regardless it will be interesting to see the outcome of both games.
 
Sure, but do we know what the ratio is like? Last I checked we didn't know.
More importantly, we don't know yet if our characters can go arcade halo-style supersoldier. Which would be bad IMO, since SC has been advertised as a more simulator/ARMA/tactical style FPS.

If we CAN go crazy supersoldier, then yeah I could see the direct hard competition with COD:IW.

Regardless it will be interesting to see the outcome of both games.

They never mentioned Arma, I don't know where that comes from. They said BF and another one I can't remember, but not arma.

EDIT:I found this,

Rainbow Six and Star Wars: Republic Commando, two very worthy influences on this style of combat.

http://gamerant.com/star-citizen-fps-gameplay/
 
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Squadron 42 is supposed to have both flight and FPS sections just like this new CoD.
I think CIG should go with an open world, Arma style approach to SQ42. CoD will nail the quick fix, action, super soldier guided to next level mechanic. I'm worried about getting a decent game, but at the same time excited to play the end product.
 
Guys I think CR does deserve credit for reviving interest in the genre at least along with DB. I am just hugely disappointed with how the enormous goodwill of a neglected space-sim community was taken for granted and abused by this sleazy marketing and endless crowdfunding. I think games like Infinity Battlescape and others really struggled because of the lack of trust caused by SC's approach to crowdfunding. The amount of people I have heard say I will never back Kickstarters again in the SC community is unreal. Crowdfunding should have time based legal restrictions, meaning 6 months max and then you must use what you have to deliver the product, otherwise I really believe the Kickstarter model will die if/when this SC juggernaut goes belly up.

Yes, and I do think it's kind of tragic that the guy who helped bring them back isn't going to get the fruits of it, at least the way it looks.

...but then I see that letter to the Escapist and my sympathy begins to dry up. The most damning thing about that AMD letter isn't necessarily that it's true, but that it's believable.

E- not to mention ALL the other things. But these letters speak of attitude in particular
 
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More importantly, we don't know yet if our characters can go arcade halo-style supersoldier. Which would be bad IMO, since SC has been advertised as a more simulator/ARMA/tactical style FPS.

Guess what SC also been advertised as an true Simulator,it was also advertised as controller agnostic it was also advertised as BDSSE,it was also advertised that will have VR support...open development......2014 finished game...etc...
 
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Sure, but do we know what the ratio is like? Last I checked we didn't know.
More importantly, we don't know yet if our characters can go arcade halo-style supersoldier. Which would be bad IMO, since SC has been advertised as a more simulator/ARMA/tactical style FPS.

If we CAN go crazy supersoldier, then yeah I could see the direct hard competition with COD:IW.

Regardless it will be interesting to see the outcome of both games.

They also said the flight would be a "realistic", physics based simulation and there's plenty of xml data out there proving its nothing of the sort so whatever it is they say about the fps needs to be taken with a bucket full of salt.
 
...

Also... this whole "evocati" nonsense. I was in a test group over a year ago for the organization module. I had to sign an NDA then. Having a test group prior to PTU release has been common practice since the very beginning. This is a fact, "every single PTU build or module add-on has had a test group... it has just now been named "evocati" "... you can quote me on that. So, there is no drama there. In fact the only real drama seems to be with Derek Smart and the rest of you.

...

Also, for some reason people keep saying that SC is a "twitch" game. It is not. In fact Chris Roberts has repeatedly said that he does not want a "twitch" game experience in the first person shooter mode.

And lastly, CIG stated months ago that they were not going to be attending E3. This is nothing new, they did not "pull out", they said they simply did not have the time to spend on it (and it is a huge effort involving major time from several teams) with trying to get Squadron 42 ready. Also last time I checked Sandy is a person and allowed to attend anything she wants. Are you going to start saying she cannot go to movies, conventions, or any other thing simply because she works for CIG? Doesn't that seem more than a bit silly? Also, even if she is going representing CIG and RSI... great! That is her job last time I checked. So she is just doing her job by attending a major gaming advertising event. Where is the problem?

Sigh... look, Star Citizen is a different game than Elite Dangerous. Just as Elite Dangerous is different from Battlefront 2. They share some traits but that is all. There has been a resurgence in space simulation games. That is great. That means people who like to play all these different types of space sim games get a chance because more are being developed. In the end, if we as backers of Star Citizen choose to spend our money on it... why do any of you care? Seriously, it's not like I cannot afford it. Further, no matter how much I spend... if I lost it tomorrow... it's nothing I cannot afford to lose. Even if I did, wouldn't that really be my business? Unless you are a backer of Star Citizen, and a large one (since many $60 or $100 Kickstarter projects fail I really am not going to include minimum backers here) at that I really don't think you have anything to say. I AM a large backer... and I have been around long enough to watch Smart pull these same high jinks time and again when he gets upset at something. I just don't understand why anyone else would even care.

*note to admin. While I have mentioned Mr. Smart in this post, I have not called him any names nor have I actually disparaged him in any horrible fashion. I am hoping that you will not delete this post simply because it disagree's with him and the majority (it seems) of other posters in this thread.

SC Nick - Mani
ED - Sixthscents

lol get a load of this guy

e- at least he stopped short of calling us all Derek Smart alts
 
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Well, I'm a "large one" $ 3000,00 plus backer of SC and I couldn't be bothered about my money.

What bothers me is the corrupt ways RSI are conducting business and getting away with it.

Maybe, but have you ever read the history of Infinity Ward and what Activision allegedly did to them? Seriously frighting what a big publisher will do to you if you start making them some money. On the (Bill Bailey) scale of evil I'd say RSI are still down at the "Chris de Burgh" level with their untamed enthusiasm and overly optimistic ship sales (and occasional light plagiarism) while Activision are right up there at Idi Amin level of evil-ness :)
 
They never mentioned Arma, I don't know where that comes from. They said BF and another one I can't remember, but not arma.

EDIT:I found this,



http://gamerant.com/star-citizen-fps-gameplay/

I guess they might never have directly said ARMA style, it's more the impression I got from my guildmates who do play ARMA and followed the development of FPS really closely.

I'm not really interested in the FPS part, except may the occasional walk around my ship or a station.


*EDIT*
This might be the kind of articles where the impression came from.
As the team confirmed, an early version of its FPS Module will be coming early next year and will receive continuous updates. In addition, the team was inspired by Counter-Strike, Rainbow Six, Arma, Delta Force and Kill Zone.
http://www.dsogaming.com/news/star-...arly-next-year-inspired-by-cs-arma-kill-zone/
 
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Guess what SC also been advertised as an true Simulator,it was also advertised as controller agnostic it was also advertised as BDSSE,it was also advertised that will have VR support...open development......2014 finished game...etc...

They also said the flight would be a "realistic", physics based simulation and there's plenty of xml data out there proving its nothing of the sort so whatever it is they say about the fps needs to be taken with a bucket full of salt.

Yes, CIG keeps changing ideas/directions, but that's the thing that brings us right back to: "We don't know what it will be like"
 
*EDIT*
This might be the kind of articles where the impression came from.
As the team confirmed, an early version of its FPS Module will be coming early next year and will receive continuous updates. In addition, the team was inspired by Counter-Strike, Rainbow Six, Arma, Delta Force and Kill Zone.
http://www.dsogaming.com/news/star-...arly-next-year-inspired-by-cs-arma-kill-zone/

Article published October 2014.

They can't even make satisfying (or even functional) FPS gameplay in an FPS engine. It really doesn't matter what they say they're influenced by or aiming for. They are clownshoes.
 
Well, I'm a "large one" $ 3000,00 plus backer of SC and I couldn't be bothered about my money.

What bothers me is the corrupt ways RSI are conducting business and getting away with it.

Maybe, but have you ever read the history of Infinity Ward and what Activision allegedly did to them? Seriously frighting what a big publisher will do to you if you start making them some money. On the (Bill Bailey) scale of evil I'd say RSI are still down at the "Chris de Burgh" level with their untamed enthusiasm and overly optimistic ship sales (and occasional light plagiarism) while Activision are right up there at Idi Amin level of evil-ness :)

For me it's not so much about the "evilness" of it - most businesses try and weigh things heavily in the favour with T&Cs - though CIG have taken that to extremes - "waive your rights to legal action" - lol.

It's more what this ToS says at this stage about their belief in their project.

You'd think the time for an idiotic cover your butt at all costs ToS would be at the start when you logically have less of a clue about how things will play out.

But introduce that now - 4.5 years in, 2 or 3 years after you were meant to deliver on the original and at the very least where you should be polishing and testing at feature complete stage of something on the revised revised plan.

What does that signal about the state of affairs behind closed doors in this oh so open development?
 
I guess they might never have directly said ARMA style, it's more the impression I got from my guildmates who do play ARMA and followed the development of FPS really closely.

I'm not really interested in the FPS part, except may the occasional walk around my ship or a station.

EDIT*
This might be the kind of articles where the impression came from.
As the team confirmed, an early version of its FPS Module will be coming early next year and will receive continuous updates. In addition, the team was inspired by Counter-Strike, Rainbow Six, Arma, Delta Force and Kill Zone.
http://www.dsogaming.com/news/star-c...rma-kill-zone/

*EDIT*
This might be the kind of articles where the impression came from.
As the team confirmed, an early version of its FPS Module will be coming early next year and will receive continuous updates. In addition, the team was inspired by Counter-Strike, Rainbow Six, Arma, Delta Force and Kill Zone.
http://www.dsogaming.com/news/star-...arly-next-year-inspired-by-cs-arma-kill-zone/

That is the problem, people hype up SC to be their dream game. However it was never the intention of CR. I did say that he always wanted to make Freelancer as he imagined. However he was also very good at saying whatever the crowd loved to hear.

EDIT:

Ok, never saw that article, that could be the reason for it. LOL
 
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Yes, CIG keeps changing ideas/directions, but that's the thing that brings us right back to: "We don't know what it will be like"

If I taste "mold"in the first spoon I push away that plate and stop eating that food..........there is a signs everywhere for those who want to see......
 
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That is the problem, people hype up SC to be their dream game. However it was never the intention of CR. I did say that he always wanted to make Freelancer as he imagined. However he was also very good at saying whatever the crowd loved to hear.

Hype was irrelevant in that regard. There were lengthy descriptions on how FPS was supposed to work, both on RSI's site and Ilfonic. (There's also an AMA in the article I linked to)

After the disaster of scrapping some or all of Ilfonic's work, who knows what we'll get now.
 
We can spin it however we like, but COD:IW will cash in hard on the desire people had for SQ42. The pressure is definitely on for CIG to deliver now.

If they take long enough, SQ42 will just inevitably be branded as a COD:IW copy down the line. It depends how fast they can get it together. But knowing Chris and his history of featurecreep and bankrupting Digital Anvil, my money will (literally) be on COD:IW.
 
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COD:IW could be a great thing for the space flight genre, COD games have a much wider appeal than space ship flying games. The COD fans buy in get a taste of space dog-fighting and maybe buy some more spacey games.

The more the merrier, players and genre games.

To get in on this action CiG/RSI need to sort their act out pronto, or they'll miss the boat they themselves launched.
 
I think CIG should go with an open world, Arma style approach to SQ42. CoD will nail the quick fix, action, super soldier guided to next level mechanic. I'm worried about getting a decent game, but at the same time excited to play the end product.
Trouble for them now is how does that work with how much they've spent on actors and mocap that will totally rely on you being in exact places at exact scripted times and preferably facing the right way?

They're committed now.
 
To get in on this action CiG/RSI need to sort their act out pronto, or they'll miss the boat they themselves launched.

They're already too late. They're using an outdated engine to (very slowly) build an old fashioned game. Chris Roberts hasn't made a game for 15 years, failed the last time he tried, and has shown no sign he is capable of managing a team to produce a high quality title that would be able to compete in today's market. In the hands of someone that knew what they were doing a modern Wing Commander might have had a chance when they started in 2011. But it's now 2016 and they've got something that looks like this:

617x.jpg


while other companies are making things like CoD Infinite Warfare, Elite Dangerous, No Man's Sky, ME Andromeda and Dual Universe with smaller teams, less time and less money.
 
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