Mario is iconic. The Cobra spaceship is iconic. A "Caterpillar" is not. Heck even the Anaconda isn't iconic.
I know it goes against forum doctrine to like anything SC related, but that's a good looking Industrial ship.
Well... iconic in lore it may be. It depends of the story of SC...
To be frank, why would changelogs of Evocati have to be NDAed I don't know. It is one thing CIG can show without spoiling what's coming up.
I think the ship interiors look really nice, with lots to look at. Perhpas a bit confused in style but definitely full of ideas, borrowed or not. Most of the cockpits in ED could really do with some love and I hope that when walking about is introduced, that all the cockpits get a bit of polish on the design so they can make the whole interior good throughout the ship.
I have to say ED cockpits are very good for initial outing, considering that you can't even look behind your back without mocking around with settings/special devices. I also expect them to improve as we move forward.
https://vid.me/S2eyAlso, I've noticed a couple of changes in this build:
- You can now hear your heartbeat while outside a pressurized area, it's very subtle but due to the lack of other sounds you can clearly hear it.
- Foot steps sounds in 1st person have been greatly improved, there's a bigger difference now when walking inside and outside pressurized areas.
- Damien station lighting and enviroment has been improved quite a bit, you can now see floating dust particles in certain areas.
- Glass shattering system has been improved again, it takes more damage to fully destroy a window
"Cool" and "iconic" are debatable, CIG's designs were always painfully generic.
I supposed that is because is a way of know possible leakers, it seems that these patch notes had some things changed in every tester so if someone leaked they would know who it was very easily. At least something like that was rumored some days back.
But who knows...
"Cool" and "iconic" are debatable, CIG's designs were always painfully generic.
Unsymmetrical deigns, especialy ones where the thrust obviously doesn't align with the centre of gravity annoy me to no end. The Mustang was a huge nail in the coffin for those claims of correctly modeled physics.
Unsymmetrical deigns, especialy ones where the thrust obviously doesn't align with the centre of gravity annoy me to no end. The Mustang was a huge nail in the coffin for those claims of correctly modeled physics.
Mario is iconic. The Cobra spaceship is iconic. A "Caterpillar" is not. Heck even the Anaconda isn't iconic.
They do seem a little "fussy", if that makes sense. Look at car design. Strong profiles are the thing, with the most iconic designs being those that have a strong unified aesthetic.
I don't really get that from SC ships, the vibe I get is a collection of features that have been put together to form a ship rather than a recognisable basic silhouette with details filled out within that context.
I wonder if CIG have spoken to any product designers?
Is this supposed to be impressive? It isn't even looking remotely realistic or different than any generic glass shattering in any game that has glass destruction.
The only SC ship with anything like a a nice, recognizable shape is the 300 series IMO.