The Star Citizen Thread v5

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Now now don't get greedy

It's not about being greedy. It's about you coming here, trying to control the discussion, threatening other posters with some supposed "evidence” that you refuse to provide, and calling them trolls and liars for not having “confirmed” knowledge that you then refuse to convey and confirm. Does that seem a sensible and rational approach to discussion to you?

If you have evidence, post it. If you don't, then pipe down about what others say that may not be in line with this supposed evidence. Let's have a discussion, rather than empty threats and attempts to silence the opposition.

…because you do want to have a discussion, don't you…?

Quite right, let's not lose sight of the fact that CIG is almost on the verge of being close to having delivered something very nearly marginally relevant to SC and S42 this year, defying all rational expectations. I expect December will be a record-breaking funding month.

Pretty much, which makes it so strange that everyone is so adamant that nothing is said on the topic — CIG in particular — all while trying to maintain this image of open development. :D
 
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Quite right, let's not lose sight of the fact that CIG is almost on the verge of being close to delivering something very nearly marginally relevant to SC and S42 this year, defying all rational expectations. I expect December will be a record-breaking funding month.

What are they supposed to be selling this month? I don't think they will beat the anniversary sale.
 
Agreed. I think what's the issue for me is that there are people out there theory-crafting this whole thing away, as if I don't have better things to do with my time but to make stuff up - and blatantly lie - for the hell of it.

So this argument about SM is just a foolish distraction. It's all lies.

That's the TLDR I get from that wallext [big grin]

Just keep digging and you will find "datruthi" of Yela!
Squadron_42_-_Star_Citizen_12.04.2016_-_12.47.05.03.png


Squadron_42_-_Star_Citizen_12.04.2016_-_12.47.49.04.png
:D
 
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Frankly I think this whole argument about whether Chris Roberts' has finally managed to release a FPS after 5 years, using an FPS engine, is getting beyond tedious. Don't care. Not interested in generic FPS pew-pew anyway. Haven't got a clue why they thought it was a good idea in the first place.
 
What are they supposed to be selling this month? I don't think they will beat the anniversary sale.

Jpegs of virtual futures in cows, so you can be prepared when the farming module, commodities trading module, and securities module come out. Duh!

Potential blocker: they forgot to implement cows.
 
2.6 is in the pre-alpha stage for snowflake testing in order to release a alpha module for a pre-alpha stage game.

So, there'll be three versions, right? A snowflake version, where the player is constantly reassured how special he is; high-maintenance operates with pop-up windows that frequently ask whether or not the gaming experience is to the player's liking; and the goon version, which tells the player off and randomly boots him out of the game, no matter what he does . . .

A propos of nothing, I totally expect CR to announce soon that players will be able to design dresses for the flight attendants on board those cruise liners . . . stay tuned! :D
 
It is obvious SM was enabled later, so they did obvious thing to "hit" milestone in schedule - disabled part of the content to roll out Evocati build. FD has done it too.

As for Hi-Ban and others trying to riling it up - they are obsessed with proving Derek wrong. That's why they are on ignore list. What's a bit horror/fun in both measures is that there are Derek fanatics now. Apparently if I agree in some posts with Derek, there's personal attack messages for you in DM. Classic stalking/trolling/shutting down opposition.

Anyways, back to topic. Hopefully 2.6 comes out and we don't have to endure SC cultist moans about how unfairly we treat project, because they will be busy playing it :) .....What's that? There's already 2.5 build out there? And it has combat in it? And ships? Emmmm....maybe 2.6 will be a bit better? Small chance? Well, there goes our hope.

Edit: btw, 2.6 is essentially Arena Commander and Space Marine right in the end? AC has flight model changes (amongst other things) and SM is special FPS modes for trying out team based shooting with FPS mechanics meant for SQ42/SC?
 
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Agreed. I think what's the issue for me is that there are people out there theory-crafting this whole thing away, as if I don't have better things to do with my time but to make stuff up - and blatantly lie - for the hell of it.

As they say, the worse thing for those people is not that croberts was wrong; it's that dsmart was right - about anything.

Just this past Oct, I wrote a lengthy blog explaining why it's absolutely ludicrous for anyone to believe croberts when he said that 3.0 was out this year - and hopefully before Dec 16th; when (according to my sources), he knew full well that it simply wasn't true. He just lied.

Now, even looking at the Powerpoints he put up for 2.6 to 4.0, it's clear that this isn't an issue of "missed schedules", but just utter nonsense. Just like all the times before that. Heck, look how many time they've shifted the 2.6 schedule they posted. Sure developments slip, but the effect is that they may as well not have even released it because they're doing the same (missing dates) thing anyway.

And based on those lies, he raised almost $15 million dollars from backers who trusted that he was actually telling the truth.

Here we are on Dec 5th, with a Dec 8th date for 2.6 going to the PU, and aside from the fact that it's buggy as hell, they will try to push it out regardless because there is a holiday sale coming up.

And just like that, everyone has seemingly forgotten that 3.0 was due out in Dec. But here we are arguing about SM (which is worse than any CryEngine mod btw) being in 2.6.

And judging by the fact that they want to release SQ42 in the first half of 2017; it stands to reason that as buggy as 2.6 currently is, not to mention all the lingering 2.5x bugs they have yet to fix, 3.0 is going to be a mid to late 2017 release, thus pushing 4.0 into 2018 - if they survive that long. In fact, I would even say that 3.0-3.3 won't even make it until sometime in Q4/17. Go look see half the crap that's in 3.x and you tell me how confident you are that it's going to be completed in 2017, just in time for 4.0 to roll out.

So this argument about SM is just a foolish distraction. The end result when it's released is that CIG - after receiving over $137 million dollars - somehow managed to release a crappy fps CryEngine mod that's hardly playable, let alone worthy of note.

It's all lies.

Can't rep you but this. Despite that your tone sometimes goes off the charts, in essence Chris Roberts lied - and lied a lot - in last six months. And still got money because of his massive evangelist (*cough*grey ship market owners*cough*) army who will also tell lies in turn on YouTube, Reddit, etc I am just astonished how easy it goes.

For difference - something gets broken during update in ED, people threaten not to support game anymore, nevermind they still CAN PLAY IT.

I am still shocked and surprised how easy it goes. Those communities couldn't be any way more different.
 
Just this past Oct, I wrote a lengthy blog explaining why it's absolutely ludicrous for anyone to believe croberts when he said that 3.0 was out this year - and hopefully before Dec 16th; when (according to my sources), he knew full well that it simply wasn't true. He just lied.
...
And just like that, everyone has seemingly forgotten that 3.0 was due out in Dec. But here we are arguing about SM (which is worse than any CryEngine mod btw) being in 2.6.

I said the same thing right as they announced 3.0 as coming in December along with the feature list that was supposed to be included. This list included:

Trading
Cargo Transport
Piracy
Mercenary
Bounty Hunting

Trading and Cargo Transport alone are two huge functional blocks that will require months to implement in any satisfying manner. By contrast, adding a bunch of capture and hold points to a map and calling it Star Marine is downright insulting, yet somehow the debate seems centered around it, instead of the bigger elephant in the room. I said back then that the 3.0 schedule is completely unrealistic, given that you need time between evocati testing and release. I was told by multiple users here that I was so wrong, that 3.0 was in development "in parallel" and that I would eat my own words in December.

The problem is not even that CIG misses yet another self-imposed deadline. The problem is that their plan was unrealistic from the get-go, and nobody bats an eye. The solution is not for CIG to "stop mentioning dates", but to not spew release dates that can never, ever, be fulfilled in time.

It's always the same game: If you call out their unrealistic plans, you're called a hater and told that you'll see how wrong you are in due time. When the date wooshes past and the delays stack up to months or even years, you're told that "nobody could've known in advance".


EDIT: And just to drive home the point about Star Marine's amazing gameplay, this is what CryEngine looks like in a "my first FPS" project. Look familiar?

[video=youtube;T2qL78vztFk]https://www.youtube.com/watch?v=T2qL78vztFk[/video]
 
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No we don´t but that is because development is so open that no one actually notice latest delays......If I could guess I say what I was always saying and that is poor netcode capabilities......

Most likely netcode in combination with glitching animations (dat 900 ms latency). Will be interesting how SM will behave in the wild.
 
Most likely netcode in combination with glitching animations (dat 900 ms latency). Will be interesting how SM will behave in the wild.

Well it´s possible to fix that we saw in other CE games(where is working /kind of/) but the thing is low player number will stay.....16 players probably at max(8Vs8)maybe they can stretch somehow to 20-24 but if some magical Roberts tech invention does not appear"soon"this will limit not only SM&AC but most important part of the game SC-PU will suffer the most......
 
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Harbinger

Volunteer Moderator
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I said the same thing right as they announced 3.0 as coming in December along with the feature list that was supposed to be included. This list included:

Trading
Cargo Transport
Piracy
Mercenary
Bounty Hunting

Trading and Cargo Transport alone are two huge functional blocks that will require months to implement in any satisfying manner. By contrast, adding a bunch of capture and hold points to a map and calling it Star Marine is downright insulting, yet somehow the debate seems centered around it, instead of the bigger elephant in the room. I said back then that the 3.0 schedule is completely unrealistic, given that you need time between evocati testing and release. I was told by multiple users here that I was so wrong, that 3.0 was in development "in parallel" and that I would eat my own words in December.

The problem is not even that CIG misses yet another self-imposed deadline. The problem is that their plan was unrealistic from the get-go, and nobody bats an eye. The solution is not for CIG to "stop mentioning dates", but to not spew release dates that can never, ever, be fulfilled in time.

It's always the same game: If you call out their unrealistic plans, you're called a hater and told that you'll see how wrong you are in due time. When the date wooshes past and the delays stack up to months or even years, you're told that "nobody could've known in advance".


EDIT: And just to drive home the point about Star Marine's amazing gameplay, this is what CryEngine looks like in a "my first FPS" project. Look familiar?

https://www.youtube.com/watch?v=T2qL78vztFk

Can't rep you on mobile. Virtual rep instead.

This is a classical case of smoke and mirrors. It serves to pull in more punters and comfort those who might get anxious otherwise, 'cause, hey, SOMETHING is getting done, right?

Never mind that it's just a bland piece of FPS that has lil' enough to do with 3.0. Never mind that there is very little you can actually DO in the game proper. None of that matters.

What TRULY matters is that you fork over your hard-earned cash for cruise liners which may or may not end up being in the game, and hope for such ' cool mini-games such as choosing the right movies for the passengers, or the right booze. And don't forget: the media systems may break down, forcing you to fix them or incur the wrath of your passengers!

Clearly, CIG considers its customers to be digital magpies, easily distracted by glittery stuff.

Don't fall for it. Don't give them another dime until they have released at the very least 3.0--and that should better contain the stuff mentioned by the CMDR above.
 
I've said it before, I'll say it again: I don't give a monkey's about Star Marine, for me it's only relevance is the entertainment value of the debacle surrounding it.
I just want to try out the new flight model, for me that is the litmus test to help me decide if I am going to continue with my investment in the game.
 
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I've said it before, I'll say it again: I don't give a monkey's about Star Marine, for me it's only relevance is the entertainment value of the debacle surrounding it.
I just want to try out the new flight model, for me that is the litmus test to help me decide if I am going to continue with my investment in the game.

Aren't we all? Look, it is obvious that SM is just a tech demo for stuff they will do later down the road. Flight model *should* work or Squadron42 will just fall flat. If it doesn't work, I expect lot of original backers just retreating from SC for long time to come.
 
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