The Star Citizen Thread v5

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Yes, but that still tells us absolutely nothing about some assumed majority. You need to dig up one of the funding breakdowns to get to that kind of data.

Or, maybe, you can logical assume that there is not a small minority of backers raising the project to that total and even with the horrible live stream on the 16th CIG still made over 200k when the only concept ship for sale was a racer. But that would take, you know, an objective view.

Being that the previous anniversary sale broke all CIG sales records Im sure a dip would have taken place.
 
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Or, maybe, you can logical assume that there is not a small minority of backers raising the project to that total and even with the horrible live stream on the 16th CIG still made over 200k when the only concept ship for sale was a racer. But that would take, you know, an objective view.

Actually, objectively, I can't make that assumption. In large part because, objectively, there is no data in those graphs to support it, whereas there have been community surveys, data scraping, and — as mentioned, and if I remember correctly — official CIG breakdowns that show that the majority has spent very little. This is also fully in line with the standard pattern of whale-vs-freebie spending that keeps the entire F2P segment going, and there's little reason to assume out of nowhere that SC would break that pattern. Arguably, there's little to suggest that it would work like an F2P, too, but in absence of a different empirically based hypothesis, it's the most readily available model.
 
And what about the anniversary sale a few weeks ago?

The one before CIG has told everyone that neither 3.0 nor SQ42 vertical slice/presentation/demo/whatever will be released in 2016?

Edit: The one with the biggest offloading of capital ships and promised-to-be-exclusive ships (890 Jump) in the history of SC?
 
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As I said, not a singular meaning, it even shows what you yourself takes from star trek vs what i take from it. Because those meanings do not meet does not mean we are talking about a different TV show. I find Elite Dangerous exploration boring but EVEs great. Eve has less systems ( by a large margin) but EVE imo offers more in that category.

Can't argue with your opinion, only the assertion that Star trek only had 30 systems. Right now my opinion is simply: There's not even one finished system yet, not alot of concrete set to build the mechanics and content of exploration on.
 
Actually, objectively, I can't make that assumption. In large part because, objectively, there is no data in those graphs to support it, whereas there have been community surveys, data scraping, and — as mentioned, and if I remember correctly — official CIG breakdowns that show that the majority has spent very little. This is also fully in line with the standard pattern of whale-vs-freebie spending that keeps the entire F2P segment going, and there's little reason to assume out of nowhere that SC would break that pattern. Arguably, there's little to suggest that it would work like an F2P, too, but in absence of a different empirically based hypothesis, it's the most readily available model.

fair point
http://imperialnews.network/2016/11/anniversary-sale-final-damage-assessment/


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The one before CIG has told everyone that neither 3.0 nor SQ42 vertical slice/presentation/demo/whatever will be released in 2016?

Edit: The one with the biggest offloading of capital ships and promised-to-be-exclusive ships (890 Jump) in the history of SC?

Yes, that sale.

CIG has not given a date for release of 3.0, do you have a link to this release date you speak of?

Those same ships were for sale last year so i dont see your point when refer to cap ship sales.
 
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Yes, that sale.

CIG has not given a date for release of 3.0, do you have a link to this release date you speak of?

It was Chris saying 3.0 will be here in 2016, I think in the Road to Citizencon video. It was enough to convince one of the INN guys to believe 3.0 will be released in 2016. As for the sale, there were cash only ships: 1000 Idrises 1300$ (1,300,000$) each, 250 Javelins (either subscriber or 1000$+ club only, I can't remember which one) for 2700$ each (675,000$), which netted CIG 2 million dollars from at most 1250 people. If count in 1000 890 Jumps (890$) each and assume that they weren't bought by capital ship buyers, that equals to almost 3 million dollars earned on 2250 people. It's hardly a convincing argument for high faith levels in the community.
 
Ok. And how many accounts are involved in all of that?

My google-fu is admittedly weak, so the only thing I can find at the moment is this, which will be dismissed out of hand because of the source (without ever addressing the genuine methodological issues):

Well i can tell you for sure its not every account spending 20 cents, logical this amount of income in less then a month would take a large undertaking by a large amount of the community.
 
Polaris? That was brand new for this autumn.

And was limited time sale for a week at first and available in a package after the original sale costing over 1k. Almost unlimited number of idrs was for sale along with the destroyer which was limited to 2k units but sold out in minutes everyday at 1pm.

- - - Updated - - -

SlickReed, Gamescom presentation, Chris Roberts gives 'end of the year' as release date for 3.0. Please check it out. It is very clear.

it was an approximate goal. He did not set a date. He never does anymore.
 
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Well i can tell you for sure its not every account spending 20 cents, logical this amount of income in less then a month would take a large undertaking by a large amount of the community.

That's just it: it really wouldn't. A few thousand people could do it, especially at the ship prices CIG demands. That's a portion of the community that is best measured in ‰ as opposed to %.
 
That's just it: it really wouldn't. A few thousand people could do it, especially at the ship prices CIG demands. That's a portion of the community that is best measured in ‰ as opposed to %.

and it also only covers one sale in a year lasting a week from a website that sales ships all year long. also, keep in mind, those number are NEW CASH injections, not old backers with currency capital on the website. i paid $350 for my Polaris by melting other ships.
 
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Those same ships were for sale last year so i dont see your point when refer to cap ship sales.

As for that bit you have edited in, besides those cap ships (which according to this: https://www.reddit.com/r/starcitizen/comments/5dgvge/anniversary_sale_info_expectations/ were sold in 2014 sale, not 2015 one) being cash only (and at higher price level), which increased funding by not permitting people to melt their other ships, there were less Javelins available (and they are the priciest ships sold until now), and 890 Jump were sold for the first time since their introduction in 2013. So yeah, it's the biggest capital/rare ship sale until now.

The conclusion is clear: almost half of CIG's profit in this year's anniversary sale was generated by vanishingly small group of whales.
 
and it also only covers one sale in a year lasting a week from a website that sales ships all year long.

…and that just means you can't really use those single instances as evidence of what the supposed majority is doing. You need a breakdown over time and over a suitable sample of the population as a whole.

Now, as to where to find that data, it has been collected in various ways, but requires more googling effort than I'm willing to put in just to make the point that totals don't offer that kind of breakdown.
 
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