The Star Citizen Thread v5

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Did we know what will be inside 2.5 and 2.6 because now we know that Nyx will (probably) be in 2.7. I am starting to find their roadmap very difficult to follow. But as always with SC, assets first, the rest will (eventually) follow.

Easy, like I said before, PG landings are coming and with them comes the expansion of the Stanton System. Magic Germans ftw.


  • 2.5 will add an outlaw area to differentiate where good guys/bad guys spawn (Port Olisar = Good , Gold Horizon Pirate Base = Bad)
  • 2.6 ?? but won't be adding the major engine work
  • 2.7 Stanton, procedural planets, items 2.0, network re-factoring, Nyx (in Stanton). (This is a big chuck, like 2.0 big)
  • More game mechanics: later this year.
  • Breakthroughs in FPS should impress us, in the not so distant future... never sure what that means. (Star Marine)

Xenthor at it again with a beautiful clip:

[video=youtube;KlNldjFmjvw]https://www.youtube.com/watch?v=KlNldjFmjvw[/video]
 
...For asking the entirely innocent question of when he/she can get to fly one of the really big ships they pledged for, this RSI forum member, and obviously a backer of Star Citizen, gets effectively banned from the forums for 10 years... For asking that question....

If you look at Jack's thread starting history, I'm guessing that there are a few topics there that put him 'on the list' - although quite why this innocuous thread finally broke the camel's back is bizarre.

Just flicking though his history he reads like a pretty grounded and sensible chap, taking a realistic and balanced view... oh... I think I just worked out why the cult forum expelled him.

imho the overly moderated RSI forum I think is a huge mistake for RSI and will come back to bite them.

Sure the FDev forums can get (ahem) 'a bit lively' now and again, but at least it gets all the poison out in the open. Culling a sensible voice of mild dissent does rather bring to mind doublethought and all that follows.
 
TLDR
[3:42] Q: Drake ships do not have ejection seats, how does this square with the perma-death concepts envisioned in ‘Death of a Spaceman’?
A: Drake ships are a little like Russian military hardware: rugged, functional but doesn't necessarily have all the extras (like ejection seats) in order to offer better value elsewhere (like bigger guns). While an ejection seat might allow you to potentially escape, "Death of a Spaceman" means that even if you are blown up with your ship you are instantly dead: you wake up in a med bay after being patched up. However you can only do this a number of times before you old character passes away and you have to move on to a new one. So Drake ships are more risky but if you are aware of that you should still be able to get out and EVA away.

[7:12] Q: Will there be an event planned for Gamescon?
A: Due to venue issues we won't be doing the same “Big presentation” like we’ve done in the past couple years, but instead we’ll have a booth on the show floor showing off new stuff coming up for the game and having a playable build of the current release as well as having pop up events, like the big garden event we’ve done the last couple years where it’s meet and greet for the fans with developers and such.

[9:30] Q: Will you receive a notification if you are away from your locked ship and a pirate is trying to disable the lock and loot your ship?
A: One of the next stages is to put in security systems which partly come with item 2.0 stuff. With that is other levels of boarding mechanics to hack or blow open a door, all in the stages of getting fleshed out and then get implemented. This would also involve notification to your Mobiglass within a reasonable amount of distance if you were, say EVAing somewhere else.

[17:48]Q: Anything from the E3 expo that really amazed you? What do you think of how big space games are now?
A: Everyone seems to be doing space games now all the way up to mainstream titles like Call of Duty: Infinite Warfare. Cool stuff with Mass Effect and Battlefield One. Star Citizen FPS stuff in the works that we’ll see in the not too distant future.

[19:22] Q: Nyx still in the works? When will we see it?
A: Yes! The landing area and environment is done, but we’re in the process now of integrating it into the huge star system and how it works with planetary tech. You should see it around 2.7 and ArcCorp won't be in 2.7, but it won't be long for that so you won't see loading screens anymore when visiting Nyx and ArcCorp in the future and we’ll continue to build upon that from that. We’re working on having all that come together by the end of this year.

[21:15] Q: Will AI opponents have any aspect of self preservation?
A: Big AI technical session in Frankfurt recently and they’re in the implementation stage of the grand design. Going to unify AI and mission stuff into one system that has different levels and scopes and knows how to talk amongst itself, which will in turn allow things like self preservation and a more seemingly intelligent AI.

[23:30] Q: Will you eventually pass along the knowledge you gained where CryEngine is concerned from SC’s development?
A: Absolutely. I believe it’s important to share the knowledge that we’ve learned in order to help the industry evolve and advance like it has in the past from other people sharing what they’ve learned.

[25:30] Q: Will Hangar Module and Universe Module be combined for better immersion? Ex: Walking from your hangar into a space port and requisitioning a ship.
A: Yes, 100%. For him the goal is to get the game to a point where you’re not going to the Hangar Module or ArcCorp as separate modules, it’ll all be one. Setup may be slightly different than right now.

It gives information at least, but not the one that most people would like to hear (I don't talk about fanatics). No major mechanic until end of the year.

This is ridiculous. He claims that due to issues with the venue, i.e. location, he won't be able to do a presentation despite every other developer being able to proceed as usual, but somehow gets access to a booth, which is the thing one would expect him to be unable to get due to issues with the venue. He says he's going to pass on CryEngine knowledge but doesn't mention how, says that Frankfurt is only now implementing the overall architecture of the AI and hasn't done the details yet.

CR contradicts himself and dodges questions more than Trump does.
 
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Did we know what will be inside 2.5 and 2.6 because now we know that Nyx will (probably) be in 2.7. I am starting to find their roadmap very difficult to follow. But as always with SC, assets first, the rest will (eventually) follow.

I think the answer that was given saying that 2.7 probably will have Nyx was also the one that basically outlined what he considers the MVP for SC

"Q: I feel like it's some time ago now since we last heard about Nyx. Back then it sounded like it was very close to being finished. Is Nyx still in the works, and if so when will we see it?

Chris Roberts:
Ah-ha! Well that's a GOOD QUESTION. So, uhm... you are DEFINITELY going to see NYX, uhm... we are going to put it in the short term in the STANTON SYSTEM so you will see the LANDING ahhh... environments LIKE NYX um, all, um DEBUTING with... the ahh... PROCEDURAL ahhh... PLANETS sort of... ITERATION of... STANTON... so that's kinda what we, we've been working on, it's one of the reasons why YOU HAVEN'T REALLY SEEN MUCH UPDATES, the... the LANDING AREA and the ENVIRONMENT is DONE... uhm... but now it's all about INTEGRATING it into the BIG HUGE STAR SYSTEM and the whole, ah, you know... how it gets integrated into ah... the PLANETARY TECH and how that streams in when you get... as you ARRIVE to it so it's all SEAMLESS there's no LOADING SCREENS... ahm so we're all actually quite HARD AT WORK uhm, doing that so I think that's... ah... what you'll be seeing when, ah... when... you'll basically see NYX with ah... TWO POINT SEVEN

Ahm and ah... then we'll just carry on to expand beyond that, you know, ah... we won't have ARC CORP in with TWO POINT SEVEN but... you know... not... too... far past that then you'll have ARC CORP and you'll go and land in the planet... ON the planet in the SYSTEM not have to go to a separate LOAD SCREEN so... the WHOLE GOAL IS uhm, to get... to... you just ENTER the PEE EWE MINI PEE EWE and you FLY AROUND between LANDING LOCATIONS whether they're on PLANETS aaahhh... whether they're SPACE STATIONS and you do your MISSIONS you TRADE you make some MONEY upgrade your SHIP and you know that's... that's the CORE um... GAME LOOP of course that we've talked about for STAR CITIZEN and ah... so we're... we're WORKING TOWARDS that all sort of coming together uhm... BY THE END OF THIS YEAR"

Basically, a couple landing pads, a couple stations and some basic missions. That's what they've talked about as the core game loop. Guess we just misunderstood all the rest of that stuff, like the 100 systems at launch, mining, agriculture, manufacturing nodes, etc etc.

Even more happy I didn't sign that new ToS.
 
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I think the answer that was given saying that 2.7 probably will have Nyx was also the one that basically outlined what he considers the MVP for SC

"Q: I feel like it's some time ago now since we last heard about Nyx. Back then it sounded like it was very close to being finished. Is Nyx still in the works, and if so when will we see it?

Chris Roberts:
Ah-ha! Well that's a GOOD QUESTION. So, uhm... you are DEFINITELY going to see NYX, uhm... we are going to put it in the short term in the STANTON SYSTEM so you will see the LANDING ahhh... environments LIKE NYX um, all, um DEBUTING with... the ahh... PROCEDURAL ahhh... PLANETS sort of... ITERATION of... STANTON... so that's kinda what we, we've been working on, it's one of the reasons why YOU HAVEN'T REALLY SEEN MUCH UPDATES, the... the LANDING AREA and the ENVIRONMENT is DONE... uhm... but now it's all about INTEGRATING it into the BIG HUGE STAR SYSTEM and the whole, ah, you know... how it gets integrated into ah... the PLANETARY TECH and how that streams in when you get... as you ARRIVE to it so it's all SEAMLESS there's no LOADING SCREENS... ahm so we're all actually quite HARD AT WORK uhm, doing that so I think that's... ah... what you'll be seeing when, ah... when... you'll basically see NYX with ah... TWO POINT SEVEN

Ahm and ah... then we'll just carry on to expand beyond that, you know, ah... we won't have ARC CORP in with TWO POINT SEVEN but... you know... not... too... far past that then you'll have ARC CORP and you'll go and land in the planet... ON the planet in the SYSTEM not have to go to a separate LOAD SCREEN so... the WHOLE GOAL IS uhm, to get... to... you just ENTER the PEE EWE MINI PEE EWE and you FLY AROUND between LANDING LOCATIONS whether they're on PLANETS aaahhh... whether they're SPACE STATIONS and you do your MISSIONS you TRADE you make some MONEY upgrade your SHIP and you know that's... that's the CORE um... GAME LOOP of course that we've talked about for STAR CITIZEN and ah... so we're... we're WORKING TOWARDS that all sort of coming together uhm... BY THE END OF THIS YEAR"

Basically, a couple landing pads, a couple stations and some basic missions. That's what they've talked about as the core game loop. Guess we just misunderstood all the rest of that stuff, like the 100 systems at launch, mining, agriculture, manufacturing nodes, etc etc.

Even more happy I didn't sign that new ToS.

Funny, given that he's able to cherry-pick ten questions out of a massive backlog to answer every week, you'd think CR would be able prepare enough to answer every single one clearly and concisely with a lot more confidence. YandereDev certainly has no trouble doing so.
 
This is ridiculous. He claims that due to issues with the venue, i.e. location, he won't be able to do a presentation despite every other developer being able to proceed as usual, but somehow gets access to a booth, which is the thing one would expect him to be unable to get due to issues with the venue. He says he's going to pass on CryEngine knowledge but doesn't mention how, says that Frankfurt is only now implementing the overall architecture of the AI and hasn't done the details yet.

CR contradicts himself and dodges questions more than Trump does.


Because this whole "game" is built on the flimsiest of foundations... Chris Roberts' own dreams.

There is nothing concrete to build anything off from, just a succession of vague utterances and ideas which, somehow, a team of engineers, designers and programmers, have to bring together into a unified whole. It's an almighty mess with closing on $120 million's worth of "free money" provided with no strings attached with no company overseers keeping a close eye on how the finances and the production are progressing, and with no set date or goal either. Just a nebulous "when it gets done!" attitude that would get anyone else in Roberts' position at a major developer thrown out in no time... especially with this game being already so late. (Oh wait, that HAS happened to Roberts before, with Freelancer... Quelle surprise. 9__9 )
 
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Funny, given that he's able to cherry-pick ten questions out of a massive backlog to answer every week, you'd think CR would be able prepare enough to answer every single one clearly and concisely with a lot more confidence. YandereDev certainly has no trouble doing so.

He doesn't really need to. As you can see by looking at the actual transcript vs the INN TLDR version nolan posted, CR can count on INN to "smooth over" his little idiosyncrasies.
 
I think the answer that was given saying that 2.7 probably will have Nyx was also the one that basically outlined what he considers the MVP for SC

"
Q: I feel like it's some time ago now since we last heard about Nyx. Back then it sounded like it was very close to being finished. Is Nyx still in the works, and if so when will we see it?
Chris Roberts:
Ah-ha! Well that's a GOOD QUESTION. So, uhm... you are DEFINITELY going to see NYX, uhm... we are going to put it in the short term in the STANTON SYSTEM so you will see the LANDING ahhh... environments LIKE NYX um, all, um DEBUTING with... the ahh... PROCEDURAL ahhh... PLANETS sort of... ITERATION of... STANTON... so that's kinda what we, we've been working on, it's one of the reasons why YOU HAVEN'T REALLY SEEN MUCH UPDATES, the... the LANDING AREA and the ENVIRONMENT is DONE... uhm... but now it's all about INTEGRATING it into the BIG HUGE STAR SYSTEM and the whole, ah, you know... how it gets integrated into ah... the PLANETARY TECH and how that streams in when you get... as you ARRIVE to it so it's all SEAMLESS there's no LOADING SCREENS... ahm so we're all actually quite HARD AT WORK uhm, doing that so I think that's... ah... what you'll be seeing when, ah... when... you'll basically see NYX with ah... TWO POINT SEVEN

Ahm and ah... then we'll just carry on to expand beyond that, you know, ah... we won't have ARC CORP in with TWO POINT SEVEN but... you know... not... too... far past that then you'll have ARC CORP and you'll go and land in the planet... ON the planet in the SYSTEM not have to go to a separate LOAD SCREEN so... the WHOLE GOAL IS uhm, to get... to... you just ENTER the PEE EWE MINI PEE EWE and you FLY AROUND between LANDING LOCATIONS whether they're on PLANETS aaahhh... whether they're SPACE STATIONS and you do your MISSIONS you TRADE you make some MONEY upgrade your SHIP and you know that's... that's the CORE um... GAME LOOP of course that we've talked about for STAR CITIZEN and ah... so we're... we're WORKING TOWARDS that all sort of coming together uhm... BY THE END OF THIS YEAR
"

Basically, a couple landing pads, a couple stations and some basic missions. That's what they've talked about as the core game loop. Guess we just misunderstood all the rest of that stuff, like the 100 systems at launch, mining, agriculture, manufacturing nodes, etc etc.

Even more happy I didn't sign that new ToS.

Ripptide you can use the
[./QUOTE]
He doesn't really need to. As you can see by looking at the actual transcript vs the INN TLDR version nolan posted, CR can count on INN to "smooth over" his little idiosyncrasies.

nolan? [cry]
 
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One more crowdfounded game gets cancelled.......while ReRoll is not the space game nor that they collect 115 mil there is still some similarities with the SC......

ReRoll video:
https://www.youtube.com/watch?v=QnqE9EpoGK8
ReRoll, the crowdfunded game that wanted to scan the world, is abandoned.........http://www.pcgamer.com/reroll-the-crowdfunded-game-that-wanted-to-scan-the-world-is-abandoned/

Can't say I'm surprised, it looked like an awful lot of effort for very little game. They were talking about something more ambitious than Google Maps, Earth and StreetView combined to facilitate a game that's not muchmore advanced than Ingress or Pokemon GO. They couldn't even sell the maps off for other games because ultimately, handcrafted game worlds, however small, are more detailed and player-friendly than the real thing. Even with SC's $120 mil there's no way they could have done it in a reasonable timeframe.

Remind me what the similarities with SC are supposed to be?
 
Because this whole "game" is built on the flimsiest of foundations... Chris Roberts' own dreams.

There is nothing concrete to build anything off from, just a succession of vague utterances and ideas which, somehow, a team of engineers, designers and programmers, have to bring together into a unified whole. It's an almighty mess with closing on $120 million's worth of "free money" provided with no strings attached with no company overseers keeping a close eye on how the finances and the production are progressing, and with no set date or goal either. Just a nebulous "when it gets done!" attitude that would get anyone else in Roberts' position at a major developer thrown out in no time... especially with this game being already so late. (Oh wait, that HAS happened to Roberts before, with Freelancer... Quelle surprise. 9__9 )



And to add to what I just said, this post has emerged on the Star Citizen Reddit...

https://www.reddit.com/r/starcitize...round_the_flag/
3qkWm74.png


Not sure if this is an elaborate concern troll from a "Goon", cleverly using the more rabid supporters own wording to reflect just how bonkers they are, or this person is 100% serious... which would be really, really worrying!
 
And to add to what I just said, this post has emerged on the Star Citizen Reddit...

https://www.reddit.com/r/starcitize...round_the_flag/
http://i.imgur.com/3qkWm74.png

Not sure if this is an elaborate concern troll from a "Goon", cleverly using the more rabid supporters own wording to reflect just how bonkers they are, or this person is 100% serious... which would be really, really worrying!

More posts referring to SC as a "faith". I can't wait until the day CIG rebrands as a church Simpsons-style in an effort to cut costs and capitalize on their true believers. Like I said before, they're not that far off.
 
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And to add to what I just said, this post has emerged on the Star Citizen Reddit...

https://www.reddit.com/r/starcitize...round_the_flag/
http://i.imgur.com/3qkWm74.png

Not sure if this is an elaborate concern troll from a "Goon", cleverly using the more rabid supporters own wording to reflect just how bonkers they are, or this person is 100% serious... which would be really, really worrying!

That is so... disconcerting....

Fully funded at 65 Million for all stretch goals
Currently at $116 Million

But a worry that negative publicity will negatively effect "incoming development budget"
It was fully funded at 65 Million for all stretch goals, Currently at $116 Million

"Show you support for... by pledging a purchase of ships"

"Stop being lazy and buy that ship"

"Time to dig deeper"

"You can spare a few more dollars, it is a worth cause"

"buy some ships.. it is a principled stand"

"Buy some ships...."


I say again

Fully funded at 65 Million for all stretch goals
Currently at $116 Million

What is the current pledge drive for?
Virtue signalling?
 
And to add to what I just said, this post has emerged on the Star Citizen Reddit...

https://www.reddit.com/r/starcitize...round_the_flag/
http://i.imgur.com/3qkWm74.png

Not sure if this is an elaborate concern troll from a "Goon", cleverly using the more rabid supporters own wording to reflect just how bonkers they are, or this person is 100% serious... which would be really, really worrying!
Omg, this is hilarious!

folks out there to try and attack our faith
 
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Omg, this is hilariously!

Even on the subreddit it's only 5% upvoted so that's probably not the general view of the community (though I suspect that value may vary based on the time of day the post is originally submitted). That said, things would probably be much simpler if it were the case but I guess I should be happy that the majority of SC fans have some sense about them.

On Topic: What exactly is the Dragonfly supposed to be able to do? Are players going to be able to ride one straight up into space from a planet's surface like a regular ship? How about vice versa?
 
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*snip*

Also, this 10ftC basically admitted that Gamescon is going to be another low-key event showing nothing new. Whilst it's almost certain that Activision will be there with CoD: IW and the whole 9 yards too, with perhaps another sneak peek from Bioware of Mass Effect: Andromeda as well.

Wow...

Chris specifically says CIG will be presenting to press at Gamecom, presumably this will be new footage as he also said some of this may be shown to the public at the booth. Please watch the video again from 8.35.
 
Is it just me or was CR very nervous in that last 10 for the Chairman?



Most likely because since CIG's no-show at E3, he and his teams have basically had their collective crap pushed back in by the kicking they got from CoD: IW reveal and the new teaser regarding Mass Effect: Andromeda that was displayed there.

He probably wasn't expecting those games to look as good as they did, nor likely factored that those seemingly "on-the-rails" segments in the Infinite Warfare trailer turned out to be actually "free-flight" and thoroughly player controlled, something that he claimed would be a feature that set Squadron 42 apart from the pack.

It's probably, possibly dawning on him that with every passing month that SQ42 and SC spend in the development doldrums, it's becoming an ever more crowded field competing for the space sim profit margin pie, and that's without mentioning the game that's already out, functioning solidly and selling well, Elite: Dangerous.

Yeah, if I was a mush-mouthed dreamer like Chris Roberts, I'd be nervous too trying to (not)articulate just how little you're going to have to show to the people who've backed your spiel with hard cash in the remaining months of 2016... when he "promised" that at least one of the major game modes would be out.

- - - - - Additional Content Posted / Auto Merge - - - - -

Chris specifically says CIG will be presenting to press at Gamecom, presumably this will be new footage as he also said some of this may be shown to the public at the booth. Please watch the video again from 8.35.


I watched the video. He basically admits that what they'll be showing there won't be very new, or that groundbreaking. There "maybe" a few tidbits here or there. There "maybe" a nice new pre-rendered animation or two to tide over the backers. But all in all, it's going to be a fairly low key event by their own standards. I mean, why is he making such a huge deal about the "heat issues" at the venue, when all the other big publishers are going to be there and present as always?

Sounds to me that Chris was trying to get his excuses in early for how and why their own presence there will be far from impressive.
 
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