I still don't get why they think people start gurning when they discharge a weapon.:S
WARFACE!
I still don't get why they think people start gurning when they discharge a weapon.:S
I still don't get why they think people start gurning when they discharge a weapon.:S
And I don't get the need, and the priority, to code this kind of details we will barely see during the game, when so much more important are still missing.
Looks like not only blood pressure is physicallized, but intestinal transit too. And apparently eating too much Big Benny's noodles can cause severe problems in EVA:
https://youtu.be/IBasrklzv-c
Warning: dumping in a spacesuit is not covered by RSI warranty.
This is why you only ever give the remote to someone you trust...![]()
I like reading your posts Orlando, even if I don't understand how you can realistically be so enthusiastic about Star Citizen at this juncture. The thread would be a dull place if we all agreed that SC is doomed. I'm still very slightly hopeful for the project. I don't want to watch a SC collapse.
Its more that you refuse to acknowledge the mountains and mountains of lies. To give an analogy: its fine if you support a specific politician, but when he is caught lying every single day at some point you have to acknowledge that. Otherwise your opinion becomes about as much worth as a picture of a non-existent spaceship.
Good lord. I love the internet and it's crazy crazy peoples. Fully intended as a compliment. +1 (computer says no)
Who would have thought, a bug in an alpha.
Looks like not only blood pressure is physicallized, but intestinal transit too. And apparently eating too much Big Benny's noodles can cause severe problems in EVA:
https://youtu.be/IBasrklzv-c
Warning: dumping in a spacesuit is not covered by RSI warranty.
Hi Orlando,
What do you think it would it take for you to consider the possibility that the game development is in some kind of serious trouble?
Any specific signs or situations (content specific, funding related, more delays etc) that you could agree on?
Well but ofc that I refuse to acknowledge the mountains and mountains of lies. [rolleyes]
We have an amazing team of very talented dev's
Doubts and concerns have been part of this project ever since:
Hi Orlando,
What do you think it would it take for you to consider the possibility that the game development is in some kind of serious trouble?
Any specific signs or situations (content specific, delays etc) that you could agree on?
Well I for one don't understand how can anyone not be enthusiastic about Star Citizen at this juncture lol [big grin]
We have an amazing team of very talented dev's focused solely in making the best space sim possible backed by a huge and highly dedicated and engaged community! Both committed to make a game so ambitious and detailed that couldn't be made otherwise. I think it's just a matter of time until the patch 3.0 arrives and for the people on the fence to truly understand just how huge, detailed and complex universe Chris Roberts and CIG are building for us gamers.
Quite simple: because they have been abysmally slow at delivering, and are seemingly getting slower every day. No-one associated with this project has any relevant experience with any of the stuff they're trying to do, other than maybe Tracy's experience with FPS:es… but seeing as how CIG outsourced that part, it doesn't seem like they think his experience is worth all that much.Well I for one don't understand how can anyone not be enthusiastic about Star Citizen at this juncture lol [big grin]
For one, has anyone actually said any of that, or is that just a part of the standard “beset from all sides” narrative that is so popular among citizens? For another, very little of what you've listed has actually been done.Doubts and concerns have been part of this project ever since:
Remember back in 2014 how people doubted that CIG could create large seamless large maps in Cryengine? It got done.
Or that they couldn't make multiple physics grids work and allow for people seamless walk inside moving ships in a 3D environment while operating turrets, engaging in FPS or simply change seats? They did it.
That they wouldn't be able to "stitch" together the different modules of FPS, EVA, Multicrew, Space Flight into one cohesive package? They did it.
That they wouldn't be able to iron out FPS servers with good FPS and PING for more than 4-6-8-10-12-16-18 players? They did it.
That they wouldn't be able to do seamless planetary landings (TBF Chris Roberts himself said it wouldn't have at the beginning, before magic Germans and all). They did it.
We really can't, unless by that plural-s you include the option of talking about decimals — as in “0.5 millions.” The only thing we can say with certainty is that CIG's citizen count is massively inflated. From this, we can conclude nothing about how many actually want to play the game, other than by revisiting an old (largely accidental) statement to the effect that the number of actual, proper backer accounts (including duplicates) was less than half of the citizen count.Yes people can complain about delays because they want to play the game envisioned by Chris Roberts, we want to play it and so do hundreds of thousands of other gamers too. Millions we can say.
The problem with that is that nothing CIG is doing is uncharted. It has all been done before — and not just successfully, but in far less time than CIG has spent so far (and CIG hasn't even arrived at a proper alpha stage yet since they're still sketching out concepts for mechanics).But what needs to be understood is that delays are normal part of game development, even more so when you go into uncharted terrain!
Why would 3.0 be any different than the buggy tech demo that was 2.6? Or 2.5? Or 2.4? Or [etc]? What makes you think that this time, it will all be different? It just doesn't make any sense and doesn't seem to be based on any kind of rational observation of what they've managed so far.And all of this with a "buggy tech demo", can't wait for when they actually release the 3.0 version of their "buggy tech demo" [praise]