The Star Citizen Thread v5

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I still don't get why they think people start gurning when they discharge a weapon.:S

And I don't get the need, and the priority, to code this kind of details we will barely see during the game, when so much more important are still missing.
 
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Kind of like this?
Full_Metal_Jacket_Vincent_Donofrio.jpg
 
And I don't get the need, and the priority, to code this kind of details we will barely see during the game, when so much more important are still missing.

I think it's for bragging rights.

Here at CIG we model the turd as it exits the commando and is then evacuated from the pan - via a series of pipes - into the void. Each turd is individually trackable and is also destructible! Turds are persistent until destroyed or collected by the space janitor in a soon to be released specialist turd collecting vessel (with LTI).
 
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I like reading your posts Orlando, even if I don't understand how you can realistically be so enthusiastic about Star Citizen at this juncture. The thread would be a dull place if we all agreed that SC is doomed. I'm still very slightly hopeful for the project. I don't want to watch a SC collapse.

Well I for one don't understand how can anyone not be enthusiastic about Star Citizen at this juncture lol [big grin]

We have an amazing team of very talented dev's focused solely in making the best space sim possible backed by a huge and highly dedicated and engaged community! Both committed to make a game so ambitious and detailed that couldn't be made otherwise. I think it's just a matter of time until the patch 3.0 arrives and for the people on the fence to truly understand just how huge, detailed and complex universe Chris Roberts and CIG are building for us gamers.

Yeah it's a greatly ambitious endeavour that leaves a lot of people scratching their heads thinking "Can this be made? Can they pull this off?" Well I say they are proving yes it can be done as they are indeed doing it!

Doubts and concerns have been part of this project ever since:

Remember back in 2014 how people doubted that CIG could create large seamless large maps in Cryengine? It got done.

Or that they couldn't make multiple physics grids work and allow for people seamless walk inside moving ships in a 3D environment while operating turrets, engaging in FPS or simply change seats? They did it.

That they wouldn't be able to "stitch" together the different modules of FPS, EVA, Multicrew, Space Flight into one cohesive package? They did it.

That they wouldn't be able to iron out FPS servers with good FPS and PING for more than 4-6-8-10-12-16-18 players? They did it.

That they wouldn't be able to do seamless planetary landings (TBF Chris Roberts himself said it wouldn't have at the beginning, before magic Germans and all). They did it.

The progress is in plain sight, game keeps on getting better and better and we constantly see CIG actively seeking and pushing to make the best game possible!

Yes people can complain about delays because they want to play the game envisioned by Chris Roberts, we want to play it and so do hundreds of thousands of other gamers too. Millions we can say. But what needs to be understood is that delays are normal part of game development, even more so when you go into uncharted terrain! Trailblazing like David Braben so well putted.

If you compare with other big and ambitious games that were kickstarted around the same time like Camelot:Unchained (a MMORPG) or KingdomComeDeliverance (a Single-Player Campaign) you will notice that they had a "estimated release date of Dec 2015" and yet are still in Beta, then we can also acknowledge that what CIG is doing with Star Citizen & Squadron42 is basically those 2 games but even bigger, at the same time with multiple studios across the world while engaging with hundreds of thousands of restless fans.

Let's just say that I dont even feel they are behind schedule considering the massive undertaking I expect 1-2-3 more years for a basic fledged Online Universe will the basic professions and game mechanics getting tweaked-polished incrementally just like Blizzard keeps on doing with World of Warcraft for example.

Its more that you refuse to acknowledge the mountains and mountains of lies. To give an analogy: its fine if you support a specific politician, but when he is caught lying every single day at some point you have to acknowledge that. Otherwise your opinion becomes about as much worth as a picture of a non-existent spaceship.

Well but ofc that I refuse to acknowledge the mountains and mountains of lies. [rolleyes]

- "The game is collapsing circa 2015"
- "90 days top, It's all going down in the next months"
- "Studio X is shutting down, done for good"
- "Game is being ported to "insert console here"
- "Feature Y is non-existent, it can't be done"
- "Module Z was scrapped completely, never coming back"
- "Patch X is smoke and mirrors"
- Etc

Rinse & Repeat, yet year after year CIG grows and hires more amazing dev's and receives more funding, backers and press coverage.

And all of this with only a "buggy tech demo", can't wait for when they actually release the 3.0 version of their "buggy tech demo" [praise]
 
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Viajero

Volunteer Moderator
Hi Orlando,

What do you think it would it take for you to consider the possibility that the game development is in some kind of serious trouble?

Any specific signs or situations (content specific, funding related, more delays etc) that you could agree on?
 
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Hi Orlando,

What do you think it would it take for you to consider the possibility that the game development is in some kind of serious trouble?

Any specific signs or situations (content specific, funding related, more delays etc) that you could agree on?


I don't know why you are bothering to ask him that Viajero.... You're not going to get a response.
 
Hi Orlando,

What do you think it would it take for you to consider the possibility that the game development is in some kind of serious trouble?

Any specific signs or situations (content specific, delays etc) that you could agree on?

Hey Viajero;

I would say that the signs that a game or a company are troubled when you notice that they are cutting losses being it by closing studios/firing people in mass, cutting huge parts of the core game-mechanics to and releasing an early(rushed) version of what was once promised for the sake of quick re-flux of cash. When a company stops communicating with it's fan-base, when it starts to distance itself from it. Also when a company starts working on other stuff in parallel to the "main game" it shows maybe a loss of focus or faith in their game and that they are seeking for another route.

Just some quick examples, every situation depends on a lot of factors that are hard to grasp if one is not in the inside.
 
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Well I for one don't understand how can anyone not be enthusiastic about Star Citizen at this juncture lol [big grin]

We have an amazing team of very talented dev's focused solely in making the best space sim possible backed by a huge and highly dedicated and engaged community! Both committed to make a game so ambitious and detailed that couldn't be made otherwise. I think it's just a matter of time until the patch 3.0 arrives and for the people on the fence to truly understand just how huge, detailed and complex universe Chris Roberts and CIG are building for us gamers.

There's the problem.

If Chris Roberts and CIG were building this game, everything would be fine. But they're not.

They are building lots of flashy spaceships and selling them. There is no game built yet. None of the important aspects such as economy, mining, trading etc. are anywhere close.

They've said a lot of stuff & made promises, but they still need our money so they can take their own sweet time playing about with mocap and inventing new awesome technologies (that do sod all) so they can brag about how awesome they are.

At some point - they are going to have to deliver. And they're not doing that.

That's why I'm not enthusiastic about Star Citizen.
 
Well I for one don't understand how can anyone not be enthusiastic about Star Citizen at this juncture lol [big grin]
Quite simple: because they have been abysmally slow at delivering, and are seemingly getting slower every day. No-one associated with this project has any relevant experience with any of the stuff they're trying to do, other than maybe Tracy's experience with FPS:es… but seeing as how CIG outsourced that part, it doesn't seem like they think his experience is worth all that much.

Doubts and concerns have been part of this project ever since:
Remember back in 2014 how people doubted that CIG could create large seamless large maps in Cryengine? It got done.

Or that they couldn't make multiple physics grids work and allow for people seamless walk inside moving ships in a 3D environment while operating turrets, engaging in FPS or simply change seats? They did it.

That they wouldn't be able to "stitch" together the different modules of FPS, EVA, Multicrew, Space Flight into one cohesive package? They did it.

That they wouldn't be able to iron out FPS servers with good FPS and PING for more than 4-6-8-10-12-16-18 players? They did it.

That they wouldn't be able to do seamless planetary landings (TBF Chris Roberts himself said it wouldn't have at the beginning, before magic Germans and all). They did it.
For one, has anyone actually said any of that, or is that just a part of the standard “beset from all sides” narrative that is so popular among citizens? For another, very little of what you've listed has actually been done.

They have no seamless large maps — only a whole bunch of rather constrained ones. They've shown tech demos of indeterminate origin that show off large(ish) areas, but nothing to really show off any seamlessness or even to really demonstrate that they're all that large to begin with. The same goes for the planetary landings. They haven't actually done those yet, only demoed something that may or may not even be in-engine.

The whole walking between different grids was possible in the late '90s and is built into the engine. There was never any doubt there, and yet CIG has managed to create some by how utterly unreliable and often outright broken their implementation turned out to be. This is a solved problem, but SC has turned it into an endless source of physics and interaction glitches that show that, whatever it is they have, it most certainly isn't even nearly done yet.

They haven't stitched together any of their modules, and what they have is not a cohesive package. On the one hand, they still have a bunch of separate modules without any connection between them. On the other hand, they have a do-a-bit-of-everyting module that doesn't use any of the mechanics in the separate modules, and what they've cobbled together is not cohesive because none of the mechanics to create any cohesion exist yet — they do not combine up into any kind of game dynamic. Even CIG abandoned the “it's already in the game” rhetoric when they resurrected SM, so it's kind of curious that you try to reinstate it here.

Oh, and even very dedicated pro-SC streamers have shown that there are significant server and performance issues with SM, to the point where they often end up giving up on trying to play it. It has not even remotely been ironed out, even on a fundamental reliability level, and that's before we get into the lacking gameplay and multitude of bugs.

Yes people can complain about delays because they want to play the game envisioned by Chris Roberts, we want to play it and so do hundreds of thousands of other gamers too. Millions we can say.
We really can't, unless by that plural-s you include the option of talking about decimals — as in “0.5 millions.” The only thing we can say with certainty is that CIG's citizen count is massively inflated. From this, we can conclude nothing about how many actually want to play the game, other than by revisiting an old (largely accidental) statement to the effect that the number of actual, proper backer accounts (including duplicates) was less than half of the citizen count.

But what needs to be understood is that delays are normal part of game development, even more so when you go into uncharted terrain!
The problem with that is that nothing CIG is doing is uncharted. It has all been done before — and not just successfully, but in far less time than CIG has spent so far (and CIG hasn't even arrived at a proper alpha stage yet since they're still sketching out concepts for mechanics).

And all of this with a "buggy tech demo", can't wait for when they actually release the 3.0 version of their "buggy tech demo" [praise]
Why would 3.0 be any different than the buggy tech demo that was 2.6? Or 2.5? Or 2.4? Or [etc]? What makes you think that this time, it will all be different? It just doesn't make any sense and doesn't seem to be based on any kind of rational observation of what they've managed so far.

I would be really interested in hearing your reasoning on this point in particular.
 
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