The Star Citizen Thread v5

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"When you have cultist acting fanboy people then you have the oppsite too. Blind cultist hating people. It is very fun to watch how the one side tries to play out the other without noticing that they allready both became what they basicly fear."

You were saying, dear?

Where does he say that opposing views automatically take on the characteristics that they oppose, young warrior?
 
True that..I guess I pretty much agree with your signature there..

Eh people's opinions morph overtime. Its no wonder really, they have heard concerns for years and CIG just isnt delivering anything fast enough and thats validating the concerns and then theres the missed delivery dates.
They arent halfway done with ships that needs to be modeled, they haventh done systems that were promised in original kickstarter (1 out of 100), all the core mechanics are missing (trading,smuggling,mining,exploration) and they keep on promising new ships.
 
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Flight model isn't that bad (read it's getting better than it used to be but) but the gimbals / fixed for mouse + keyboard is an absolute disaster. There is no real incentive to play with a HOTAS or HOSAS right now because you just get outaimed by people with a mouse. It's something I hate and hence I joined parity that wants to fix this.

I own a X55, which I like. But i'm well aware about the quality issues of mad-catz / saitek. I think it's a fine go-to stick if they keep the price at decent levels. Would I have loved thrustmaster more? Hell yes.

Aye, I don't know whether the controller tie-in was an unfortunate legacy of them initially believing the product could be at market by now. Having a mocked up controller for a game design / control mechanism that isn't 100% finalised is just one more thing that doesn't help them look like they know what they are doing.

It did look cool as get out, in a slightly kitsch way! The Thrustmaster reveal from FDev is maybe a prime example of the difference between the two games overall:

Nobody had heard of it in the pipeline until it was ready to go to retail and it looks functional but not like a piece of art :)
 
decent LOD networking

What does this statement even mean? Level of Detail? That would be a graphical term, not netcode term. Load on Demand? That would be a network infrastructure term, not a netcode term. Star Citizen is the first place I have ever seen that term bandied about and it makes no sense to me.
 

jcrg99

Banned
Wow, this thread seems more and more like an anti CIG circle jerk.. saddens me really, especially since dsmart got involved here. For an internet "warlord" with succesfull games you'd think he has more to do. Long time lurker here but not sure how much I'll stick around, too much hate.

Ps. I enjoy E:D in VR too but I'd like both games to succeed.

I am sorry. Why I should "love" CIG instead "hate" them (quotes in purpose)?

They continuously false advertise their game;
They disrespect customers regularly;
They disrespect the game industry as a whole to pretend that they are better or even saviors, from the beginning;
They are not efficient and/or effective;
They are wasting the hard-earned money from thousands of people (possibly pocketing most of it for themselves), and not just that, making them waste their time and make them ashamed in their circles because spread the word and such words actually meant nothing;
They are helping to ruin with crowd-funding;
They made "evil publishers" to shutdown projects that they actually would finish and would be great, but ended cancelled because Roberts stole the show with his church (instead doing real and objective game development) - including one related to the own Wing Commander franchise, by the way. And as long as this "Geordie/Acapulco Shore" version of game development continues, they will continue cancelling any possibility of releasing legit space sims with their capacities (which they have a lot more than this egomaniac Roberts);
They encourage cultish behavior, in order to have an armada to defend them of what cannot be defended, trying to influence the media in a gestapo style, trying to censor everyone... leading even to dangerous situations (personal/family threats);
They encourage crazy levels of personal investiment without having absolutely any capacity to deliver their promises. Hardcore gamers are "crazy" by default and devs usually know that, and are responsible enough to avoid such customer base to ruin their own lives or their family lives, going crazy in investiments and passion;
Their attitude always represent quick/easy money regardless the consequences in the medium/long term in trust;
They are passive-aggressive arrogant people;
And CR clearly is an egomaniac, irresponsible CEO which is a fan of nepotism and has this huge hollywood celebrity complex which has been impacting the whole project negativelly, to the point of a catastrophic failure.

So... why the hell should I "love" them, instead "hate" them... just because they are making a game that supposedly, others are not doing? Because I am desperate? Sorry, I prefer to sign a contract with Satan than support them with their attitude and incompetence. At least I would have 10 years of happiness with Satan before their dogs coming to bring me to hell... not 10 years of a bugged mess, fails and disrespect, while they keep pretending in order to make more money. What about the cost of this? Do you really think that the only cost will be people's money lost in this venture? You have no clue then, if you think that. So, why I am going to love them? People tried to save this venture with enough feedback/criticism already. What they did? Acted like idiots, us vs. them... "we have enemies and envious people". What a hell... As I said... egomaniacs.

That been said. I am not angry with CIG. I don't hate them. I just decided to use this emotive connotation because you brought this to the table. I consider this term used by gamers: "hate" an exaggeration. An obvious generalization to try to dismiss dissent opinions as all based in emotions, instead facts. A quick way to help in the CIG Marketing and making people dismiss 40 pages of valid opinions (and valid jokes).

In fact, I also hope that the game became a great game. But I am more objective than that. The so-called "haters" usually are a lot more objective by the way. It does not matter what I hope or want. Or faith. This is business. So, people should just stop with this crap talking of hate/love, faith, I wish them luck... whatever.

The project is . And everyone who worked enough time in the game industry in some point of their lives, and is not under the paycheck or friends list of Chris Roberts know that. And Chris Roberts and Ortwin also know that the project is . For a while now this is just about money, personal profit of the bosses. Period.
 
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What does this statement even mean? Level of Detail? That would be a graphical term, not netcode term. Load on Demand? That would be a network infrastructure term, not a netcode term. Star Citizen is the first place I have ever seen that term bandied about and it makes no sense to me.

It is similar to graphical term but related to the information that is send to everyone. For example:
Q5XMvmr.png
What does this means in terms of performance? Talking about the network lod, and asways this is my opinion only, right now every ship location, status, crew, amongst other stuff(every station, every missile) is being shared with everyone else in the server. We don't really need to know where is every crew member of the ship unless you are very near to the ship. They try to make it work similar to the image but in network performance with the information we receive about each other in the server.

No one need to know if someone is "crapping"(insert whatever you want) on the other side of the planet.
 
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I am sorry. Why I should "love" CIG instead "hate" them (quotes in purpose)?

They continuously false advertise their game;
They disrespect customers regularly;
They disrespect the game industry as a whole to pretend that they are better or even saviors, from the beginning;
They are not efficient and/or effective;
They are wasting the hard-earned money from thousands of people (possibly pocketing most of it for themselves), and not just that, making them waste their time and make them ashamed in their circles because spread the word and such words actually meant nothing;
They are helping to ruin with crowd-funding;
They made "evil publishers" to shutdown projects that they actually would finish and would be great, but ended cancelled because Roberts stole the show with his church (instead doing real and objective game development) - including one related to the own Wing Commander franchise, by the way. And as long as this "Geordie/Acapulco Shore" version of game development continues, they will continue cancelling any possibility of releasing legit space sims with their capacities (which they have a lot more than this egomaniac Roberts);
They encourage cultish behavior, in order to have an armada to defend them of what cannot be defended, trying to influence the media in a gestapo style, trying to censor everyone... leading even to dangerous situations (personal/family threats);
They encourage crazy levels of personal investiment without having absolutely any capacity to deliver their promises. Hardcore gamers are "crazy" by default and devs usually know that, and are responsible enough to avoid such customer base to ruin their own lives or their family lives, going crazy in investiments and passion;
Their attitude always represent quick/easy money regardless the consequences in the medium/long term in trust;
They are passive-aggressive arrogant people;
And CR clearly is an egomaniac, irresponsible CEO which is a fan of nepotism and has this huge hollywood celebrity complex which has been impacting the whole project negativelly, to the point of a catastrophic failure.

So... why the hell should I "love" them, instead "hate" them... just because they are making a game that supposedly, others are not doing? Because I am desperate? Sorry, I prefer to sign a contract with Satan than support them with their attitude and incompetence. At least I would have 10 years of happiness with Satan before their dogs coming to bring me to hell... not 10 years of a bugged mess, fails and disrespect, while they keep pretending in order to make more money. What about the cost of this? Do you really think that the only cost will be people's money lost in this venture? You have no clue then, if you think that. So, why I am going to love them? People tried to save this venture with enough feedback/criticism already. What they did? Acted like idiots, us vs. them... "we have enemies and envious people". What a hell... As I said... egomaniacs.

That been said. I am not angry with CIG. I don't hate them. I just decided to use this emotive connotation because you brought this to the table. I consider this term used by gamers: "hate" an exaggeration. An obvious generalization to try to dismiss dissent opinions as all based in emotions, instead facts. A quick way to help in the CIG Marketing and making people dismiss 40 pages of valid opinions (and valid jokes).

In fact, I also hope that the game became a great game. But I am more objective than that. The so-called "haters" usually are a lot more objective by the way. It does not matter what I hope or want. Or faith. This is business. So, people should just stop with this crap talking of hate/love, faith, I wish them luck... whatever.

The project is . And everyone who worked enough time in the game industry in some point of their lives, and is not under the paycheck or friends list of Chris Roberts know that. And Chris Roberts and Ortwin also know that the project is . For a while now this is just about money, personal profit of the bosses. Period.

Yeah, ok... but how do you FEEL about this game?! Stop beating around the bush!!!oneleven!
C'mon...
 
It is similar to graphical term but related to the information that is send to everyone. For example:
What does this means in terms of performance? Talking about the network lod, and asways this is my opinion only, right now every ship location, status, crew, amongst other stuff(every station, every missile) is being shared with everyone else in the server. We don't really need to know where is every crew member of the ship unless you are very near to the ship. They try to make it work similar to the image but in network performance with the information we receive about each other in the server.

No one need to know if someone is "crapping"(insert whatever you want) on the other side of the planet.

I know the intent of what it is supposed to do. It is actually simply basic netcode, it's not LOD networking or LOD netcode or any of that. My point is its a term made up by CR/RSI/CIG, presumably - or maybe by their hardcore "it'll be amazing I swear" fanbase, to make it sound more difficult or fancy that it really is. As a matter of fact, it's the most important part in building netcode to decide who is closest to the player to give them more updates and less updates the further they are away while also comparing the last two data location packets to determine where the next logical location that external player will be so that the external player always moves smoothly to the local player's viewpoint. It's a very basic part of multiplayer netcode and they have invented a separate term for it that doesn't actually fit either.

If anything it would be positional portion of the netcode, not LOD, but really its all just THE netcode its all the same thing.

It just gets me there are so many things from "experts" over there that they keep repeating to explain how things work to others that "don't understand" but they are using make believe terms or even outright nonsense like "currently the netcode is causing you to get your fps from the server's fps" or there about. Yes, I actually read something like that over there from someone telling another person they had no idea what they were talking about.
 
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Do you think the SC Booth at Gamescom will show anything "new"? Do you think they will have any kind of product which can stand robustly against the kind of single player campaign that COD:IW appears to be offering?

What are your thoughts on a 2017 release date for SC MVP? If you backed SC in 2012, are you content that the game development appears to be getting further away from a release and not closer to it?

Do you like the flight model? What are your thoughts on the deal with Saitek for the SC-branded controller?

What are your opinions on refunds and the 2.4 ToS revision? Do you think any money given to CiG was a donation, or does it fall under pre-order and therefore refunds are fair and reasonable?

Lots to talk about without getting sidetracked by a few video blooper reels or name-checking people who have started posting here recently :)


Nice questions, this is more up my alley.

Do you think the SC Booth at Gamescom will show anything "new"? Do you think they will have any kind of product which can stand robustly against the kind of single player campaign that COD:IW appears to be offering?


Gamescom will definitely have "new" stuff to show, they allways showcased new stuff:

2013 GC:
- Hangar Module Reveal

https://www.youtube.com/watch?v=biCyzJI2V04

2014 GC:
- Constelation Commercial
- Hangars Revamp
- Vandull Coop
- Racing Module
- FPS Module
- Multicrew Tech Demo Live Play

https://www.youtube.com/watch?v=ZdjFpYC6czI

2015 GC:
- New flyable ships (Scythe, Glaive & Merlin)
- Saitek Joystick Partnership
- Social Module Showcase(ArCorp City)
- Star Marine Showcase (2 weeks)
- Persistence Universe Demo

https://www.youtube.com/watch?v=thlY-sYv1fE

Gamescom 2016 (my take on this years show):

- New HangaReady/Flyable ships: Caterpillar(H), Herald(H), Reliant(F), Dragonfly(F).
- Live Demo of Procedural Planets System
- Planetary Landings (New landing locations, Nyx/Levsky, Pirate's Home, Terra and an unseen location).
- Squadron42 Live demo play, maybe the finalized Morrow tour starting mission, hopefully a new one showcasing Dogfighting/FPS.
- Arena Commander Boot for LAN gameplay
- Star Marine Boot for LAN gameplay

What are your thoughts on a 2017 release date for SC MVP? If you backed SC in 2012, are you content that the game development appears to be getting further away from a release and not closer to it?


Late 2017 is an optimistic date for Star Citizen MVP imo, depends on Squadron42 actually, If they manage to release it in Early 2017, they might be able to the allocate their efforts to Star Citizen alone and do things faster. Speaking as a 2013 backer I hope they take all the time they feel it's needed for a quality product, I don't want them to rush things. As long as they keep delivering updates and showcase development I'm ok with waiting for the MVP.

Do you like the flight model? What are your thoughts on the deal with Saitek for the SC-branded controller?

I have no real problems with the flight model as I understand it's a work in progress, some ships fly better than others, my personal favourites now are actually tanky/sluggish ship's like the Aurora LN & the Super Hornet. But I know that if I setp into a M50 or a Karthu they will feel completely different, as they should. I like that change of gameplay/feel.

What are your opinions on refunds and the 2.4 ToS revision? Do you think any money given to CiG was a donation, or does it fall under pre-order and therefore refunds are fair and reasonable?

I think the refunds entitlement vary based on circumstances, the thing was that some shady people were using them to scam CIG & other players by selling accounts/ships in the grey-market and then asking CIG for a refund to double dip. So the TOS made it more difficult to ask for refunds for any-given reason.

I will not pretend to have read the TOS, CIG one or any other game that prompts it for that matter. When I backed Star Citizen I gave them my 45 bucks because I liked the idea! Simple, even if that idea sometimes goes out of the way I initially tought, I assume my risk because ultimately I knew it was a gamble and a long time one. Pledging or Pre-Ordering a game (or any product that you never tried before) is allways a risk, for example: in 2013 I had just bought a new gaming pc and played the Battlefield 4 Demo, I loved it and pre-ordered the game. Game releases and I simply cant log into a game-server, I keep getting disconnects over and over, do I pursue a refund? Nope, I went to the forums for help, seemed like a general problem, dev's are on to it, patching and fixing. It was only after about 3/4 weeks that I managed to play a full match. I didn't ask for a refund but am now more careful when thinking about purchasing EA games. Actually the last one was BF4.
 
I was thinking about how two years ago people were complaining about "more stuff less fluff" in Wingman's Hangar, but seems like we got more information on what they were thinking in terms of how game mechanics were going to work from Irving and Peterson than we have since their departure from the project. A lot of the mechanics people assume will be there and how it will operate were delivered by those two gentleman and there's no telling where things stand today.

I know last year at this time those of us fighting for balanced and decent controls and to revise the flight model basically asked CIG: "How is this thing supposed to fly?". It was a question we never got a clear answer to as per example Elite stated from the Alpha they were going for WWII in space dogfighting hence why they nerfed pitch & yaw. Some people may not like that flight model, but you can't say they didn't nail it. CIG was never able to answer that question. Instead they did the "deep dive" post about how they were going to have their different flight modes for different "styles" of gameplay and they were add "jerk" values to thrusters. Still they couldn't tell us something like: "Close to Diaspora" or "Allegiant" style" or "I-War" or "freelancer with cockpits". It is as though they are rudderless in that direction. They don't know what they are trying to build and therefore missing the mark because there is no mark to aim towards. This is stuff that should have been ironed out more than 2 years ago.
 

jcrg99

Banned
No trap. It's a free market.

United States is a great country, but it lacks action when the matter is to enforce consumer protection laws. Was CIG in another country, depending of the country, and their business would be already closed as fraudulent.
 
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Yes, people will.
It was more rhetorical.

Of course people will "see" it...as long as they have eyeballs, of course.

Lets expand our minds a moment...

What I am really saying is will anyone even take note of Star Citizen when so much else is on offer?
How will CIG differentiate itself in a crowding field?
 
United States is a great country, but it lacks action when the matter is to enforce consumer protection laws. Was CIG in another country, depending of the country, and their business would be already closed as fraudulent.

Of course! Expert developers abound here. I wouldn't expect anything less than expert judges too.

"DOWN WITH THE CROOKS AT CIG!!!!!"

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It was more rhetorical.

Of course people will "see" it...as long as they have eyeballs, of course.

Lets expand our minds a moment...

What I am really saying is will anyone even take note of Star Citizen when so much else is on offer?
How will CIG differentiate itself in a crowding field?

Mine was rhetorical too. Just adding to your 'deep' conversation.

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Guess that's why we have the Uniform Commercial Code then...

Lawyer up!!!!! CIG are obviously crooks!
 

jcrg99

Banned
It was more rhetorical.

Of course people will "see" it...as long as they have eyeballs, of course.

Lets expand our minds a moment...

What I am really saying is will anyone even take note of Star Citizen when so much else is on offer?
How will CIG differentiate itself in a crowding field?

In the previous events, when sci-fi games weren't in place (ME:A, CoD:IW, NMS and just E:D/EvE were on the theme), Star Citizen was barely noticed, even wasting money in their expensive fan shows (which apparently has not been so profitable as before, or they are barely with money enough in the bank to risk making another big one to promote more sales and that's the realistic reason for not doing it again).

But certainly they will get a few more backers showing their "incredible" videos, "pre-alpha demos" like if they had just started yesterday and all the fans deeply invested in the ship piramid scheme around, pretending that they are the more reliable game developers ever and the full release is "next year" and that their progress is "outstanding".

The bait-and-switch strategy is the blood of this company and their supporters embraced it, because for real, there is no other way to sell this game "well" without having to be deceptive with the public. Or at least, their actions demonstate that they really believe on that.
 
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