As you're so fond of saying: prove it.
Drop on in on a game. I'm usually online every other night or so after 2200 EST. I'll pull up a multi-crew and you are more than welcome to fly along.
As you're so fond of saying: prove it.
So with the next big release a lot of the underlying game is there and then we can look at transferring people between servers so we can have hundreds of thousands of people maybe in one instance, but that doesn’t come online until later.
http://wccftech.com/star-citizen-exclusive-interview-erin-roberts/
Drop on in on a game. I'm usually online every other night or so after 2200 EST. I'll pull up a multi-crew and you are more than welcome to fly along.
Yeah I recently post about it when I read the transcript of that episode https://relay.sc/transcript/reverse-the-verse-special-edition it´s even more terrifying in written form.....
Can't you just record it on Twitch or YouTube and post it here?
Unless my maths are suddenly different from the rest of the Earth.
Can't you just record it on Twitch or YouTube and post it here?
At some point, you know, we may even – that may allow us to have 2,000 people in the same area or whatever but what if there was maybe 10,000
Allow me to highlight some of the words Citizens seem to have trouble understanding the meaning of..
For those not wanting to read:
" At some point, you know, we may even – that may allow us to have 2,000 people in the same area or whatever but what if there was maybe 10,000."
So what they are saying is starting at 2000 with the network updates and maybe as many as 10000. I don't know about you but both those numbers are "thousands of players". Unless my maths are suddenly different from the rest of the Earth.
He can but that is not going to look&feel as in his "tales".....same happened to that guy who claim that he had 40+Fps in PU then later on when he recorded his awesome game play we all saw 30 frames at max...at least my kudos to that guy as he admit his mistake at the end.....
For those not wanting to read:
" At some point, you know, we may even – that may allow us to have 2,000 people in the same area or whatever but what if there was maybe 10,000."
So what they are saying is starting at 2000 with the network updates and maybe as many as 10000. I don't know about you but both those numbers are "thousands of players". Unless my maths are suddenly different from the rest of the Earth.
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Not sure about Twitch (never really used it, don't really even watch Twtich stuff for the most part).
What do people typically use to record gameplay? Never had a need to do it.
Well yeah "thousands of players" in same instance???And that sounds totally normal to you right?
The fact that you actually believe CIG's claims of getting "thousands of players" on the same server instance is highly amusing... hilariously so, even.
I mean, just *how* are CIG going to be able to handle all of those player models, each one detailed with thousands upon thousands of polygons, to meet up with Chris Roberts' exacting standards and unwillingness to compromise on his idea of "fidelity"?
Don't you realize the sheer impossibility of what Erin is proposing in that video?
Even funnier is that whenever you get challenged by someone to provide even a shred of proof of these "awesome" adventures that you're having in Star Citizen, you suddenly very reluctant to cough any up, offering up all manner of weak excuses as to why you can't, or just ignoring the request altogether.
I posted the developers exact words. 2000 players is still thousands of players.
Its a RECORDING, so its going to look exactly how it occurs.
As for how it feels, of course not, its going to "feel" different for everyone, especially if one is only viewing a recording.
I posted the developers exact words. 2000 players is still thousands of players.
I posted the developers exact words. 2000 players is still thousands of players.
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You do know that you can reduce polygon count depending on what is in your line of sight, how far you are from said object etc. This is no new tech and has been used for decades with polygon based objects.
How am I being "reluctant". I asked for a tool to do so and will be perfectly happy to do so. What part of "
What do people typically use to record gameplay? Never had a need to do it." didn't you understand?
The_Titanic posted:
But if you don't buy your ship as a jpeg or $400, are you really enjoying yourself?
If you don't buy $400 for a ship and realize you also need to buy the game itself for another $45-$60 are you really enjoying yourself?
If you buy ED you already know what the mining is going to be like. With SC though, it could be anything!
You could EVA and hand mine asteroids like Minecraft! You might even stumble upon ancient ruins of asteroid dwelling aliens!
You could land on a gas giant and partake of the huge mining megalopolis mining the precious minerals from the uh gas! Lots of Uh Minerals to be had!
You could land on a planet and drive your not-mako into the cave of a dead sandworm to mine, only to find out it's not really dead and fight it off with a machine laser gun pistol rifle cannon 6000 in amazing FPS combat!
You could take your huge mining ship and start mining another ship as on board the occupants fight for domination in zero-g combat while you sip your Hairy Roberts on your bridge, watching the action through holes in the hull of the other ship you are dynamically creating as you mine it to death!
How do you do it in ED? Find an asteroid field, shoot the asteroids and then pick up the debris in a cargo scooper? This reality is nothing compared to dreams!
Really compared to all that, for the low cost of maybe like $1300 or something tiny and insignificant, you can't even class ED in the same world.
No. How about, you prove it.Drop on in on a game.
The question you were asked to answer but chose to skip over was: does that sounds totally normal to you?I posted the developers exact words. 2000 players is still thousands of players.
…and that only works when they're far away. So the question remains: how are they going to handle all those player models with their thousands (actually, tens or hundreds of thousands if Chris' early ramblings are to be believed) all meet up? Or are they going to put density limits on space so that you can only have a given number of people within a distance of each other, to ensure you never actually see those polygons? [haha]You do know that you can reduce polygon count depending on what is in your line of sight, how far you are from said object etc.
You've also said that pro-gen planets/moons/planetoids were not happening.
You've also said that surface to space wasn't happening.
You've also said Star Marine wasn't happening.
Did he? When? Where?
10 For The Chairman EP 78 (May 2016) in which the discussion about procedurally generated planets, takes center stage and an hilarious turn.
Still not here. And it’s almost as if all of these were just R&D tech demos designed to show the non-existent progress on this front…
I concede the point that right now – especially after yesterday’s AtV broadcast which shows what they are doing and how, that it’s probably all down to semantics. Why is that? Simple, because CIG themselves are to blame for yet another fiasco. If you search here on Reddit, Google, RSI forums etc, it is clear that the insinuation of procedurally generated planets implies the pure sense of the term as used by us devs over the years, and which isn’t open to interpretation.
That’s how the media, gamers – and everyone took it. Then they started thinking NMS, Battlescape, Dual Universe etc. All of which use the term and tech correctly
Right now, this is what you see on Google when you search for Star Citizen procedural planets.
The minute Chris went on stage and called it “procedural generation of planets” – which btw my sources (and recently confirmed by Goon, TheAgent) say devs have asked Chris to stop using – he created expectations that the planets would be created as such.
So basically, they would be releasing a “finished” game, based on an engine that’s still very much work-in-progress. Not to mention the fact that he’s recently been going on about having procedurally generated planetary terrain, when in fact what was shown, and what they seemingly have, is basically a pre-generated height map with 3D assets manually placed on it. Like this (that’s based on the same CryEngine3 sub-set from which they built this StarEngine btw).
No. How about, you prove it.
You see, it's the same old thing: everyone who's made a name for themselves showing this game off live or on recorded video has demonstrated how terminally dull, broken, and lacking in game mechanics and -mechanisms it is. Then you come here and try to regale us with your little stories, discussing ships as if there was a flight model and they had any stats that actually mattered in the long run. All contrary to the voluminous evidence provided by the ones who actually bother to show off their play sessions.
You, in spite of having been asked on numerous occasions, don't want to do that for some reason. So why should we believe what you say if you don't want to or (far more likely) can't actually prove it?
The question you were asked to answer but chose to skip over was: does that sounds totally normal to you?
…and that only works when they're far away. So the question remains: how are they going to handle all those player models with their thousands (actually, tens or hundreds of thousands if Chris' early ramblings are to be believed) all meet up? Or are they going to put density limits on space so that you can only have a given number of people within a distance of each other, to ensure you never actually see those polygons? [haha]
I believe that's not his point. His point is that the number is too high to be believable, correct me if I'm wrong.