The Star Citizen Thread v5

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jcrg99

Banned
I was remembering of this:

https://www.kickstarter.com/projects/cig/star-citizen/posts/352301

"Our intention has always been to make Roberts Space Industries YOUR site. It's not a public advertisement for the game; it's a private community for those who are making the game happen. We want your input on what we're doing and we want to share our plans with you; the occasional passer-by doesn't concern us."

Please, "occasional passer-by who does not concern RSI". Stop to give them money or Star Citizen will never come out accomplishing with its promises.

Signed: Fools who pledged based on Roberts promises.
 
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You haven't got *any* idea what you are talking about, do you?

He knows more than you. Level of detail automatically scales everything so you can have maximum fidelity up-close, and thousands of players in the distance. Its coming up in the next engine update, and once that is done something-about-the-pipeline->amazing stuff soon to follow! :D

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Which, as my post explained, won't help.
Did you read it? Did you understand why?

He isnt interested in any of that. If you get tired of it just auto-respond all his posts by asking for a video and ignore the rest.
 
Level of Detail. Ever hear of it? Heck, its even been shown a number of time for the White and Grey boxing.

Come on. How long have you been gaming for? You must know there are limits to what can be achieved with the tech that we have at our disposal. Roberts and his merry band aren't going to change that.

EDIT: Don't get involved in computer speak with some of the guys in this thread. They know what they speak of, without the need for hand waving. [smile]
 
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Come on. How long have you been gaming for? You must know there are limits to what can be achieved with the tech that we have at our disposal. Roberts and his merry band aren't going to change that.

A long time.

And I've seen more and more "stuff" and players added into games over the years.
 
The fact that you actually believe CIG's claims of getting "thousands of players" on the same server instance is highly amusing... hilariously so, even.

I mean, just *how* are CIG going to be able to handle all of those player models, each one detailed with thousands upon thousands of polygons, to meet up with Chris Roberts' exacting standards and unwillingness to compromise on his idea of "fidelity"?

Don't you realize the sheer impossibility of what Erin is proposing in that video?

Even funnier is that whenever you get challenged by someone to provide even a shred of proof of these "awesome" adventures that you're having in Star Citizen, you suddenly very reluctant to cough any up, offering up all manner of weak excuses as to why you can't, or just ignoring the request altogether.

The model complexity is unlikely to be the first issue - you'd probably have a lot of LOD reduction meaning distant ships are shown with very simplistic models, and those out of shot aren't rendered at all. I'd imagine you'd hit problems with the network bandwidth and latency far sooner. Communicating the position, vector and speed of thousands of ships, plus any projectiles they fire and any wreckage they drop etc. would be chaotic for a 'twitchy' spaceship shooter. Speculative execution will get you so far, but can lead to horrible rubber-banding as the model corrects itself.
 
A long time.

And I've seen more and more "stuff" and players added into games over the years.

Great....also then enlighten us pls. and tell us where did you see in any real"action"based online game thousands of players in the same instance?I will be even satisifed if you can point on some of the games that can handle around 100 of players???
 
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dsmart

Banned
The model complexity is unlikely to be the first issue - you'd probably have a lot of LOD reduction meaning distant ships are shown with very simplistic models, and those out of shot aren't rendered at all. I'd imagine you'd hit problems with the network bandwidth and latency far sooner. Communicating the position, vector and speed of thousands of ships, plus any projectiles they fire and any wreckage they drop etc. would be chaotic for a 'twitchy' spaceship shooter. Speculative execution will get you so far, but can lead to horrible rubber-banding as the model corrects itself.

Stop! You're ruining it. :D :D :D
 
A long time.

And I've seen more and more "stuff" and players added into games over the years.

Merlin, do you mean "A long time", in regards to how long you've been a gamer. Or does "A long time" mean how long it has been since you *last* played a computer game?

Because the latter is what your last few posts have made you appear as.... someone who's last exposure to computer games was in the late 90's-very early 2000's.
 
I'm quite sure that CIG will get 1000s of players in an instance, provided only that (a) they can get that many people online at the same time in the first place (figures for the pre-alpha aren't that promising), and (b) they can redefine 'instance' to mean whatever they like. Which they seem already to be doing. It looks to me that what they mean by instance is 'everyone who could theoretically influence each other's universe somehow or other'. Not difficult with that definition. And nothing to get hyped up about, either, since by the same definition everyone playing ED at the same time is in the same 'instance'. Of course, I could be wrong, and maybe amongst all of their flimflam CIG have actually given a better definition of what they mean by 'instance' - in which case I'd like to see it.
 
The model complexity is unlikely to be the first issue - you'd probably have a lot of LOD reduction meaning distant ships are shown with very simplistic models, and those out of shot aren't rendered at all. I'd imagine you'd hit problems with the network bandwidth and latency far sooner. Communicating the position, vector and speed of thousands of ships, plus any projectiles they fire and any wreckage they drop etc. would be chaotic for a 'twitchy' spaceship shooter. Speculative execution will get you so far, but can lead to horrible rubber-banding as the model corrects itself.


Oh worry not naysayer, the good wizard Merlin will be along shortly to explain, in much detail, just *why* you are completely wrong about everything that you just said, and how CIG will do what no other computer games company has ever done in history with a twitch based, action-first space simulator that will have the graphical detail of a major Pixar animated movie release.


Any time now.....
 
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I'm quite sure that CIG will get 1000s of players in an instance, provided only that (a) they can get that many people online at the same time in the first place (figures for the pre-alpha aren't that promising), and (b) they can redefine 'instance' to mean whatever they like. Which they seem already to be doing. It looks to me that what they mean by instance is 'everyone who could theoretically influence each other's universe somehow or other'. Not difficult with that definition. And nothing to get hyped up about, either, since by the same definition everyone playing ED at the same time is in the same 'instance'. Of course, I could be wrong, and maybe amongst all of their flimflam CIG have actually given a better definition of what they mean by 'instance' - in which case I'd like to see it.

What do the Citizens think it means I wonder? Let's ask them. [smile]
 

jcrg99

Banned
Come on. How long have you been gaming for? You must know there are limits to what can be achieved with the tech that we have at our disposal. Roberts and his merry band aren't going to change that.

They promise impossible things, so people get angry and answer to the SC VIP's (whales) how ridiculous is that. That increases a lot the resolve of these guys, who keep giving them money for a very simple reason: to challenge the odds, to prove everyone else wrong, to be heroes.

Their victory is coming! Wait and see! 2030 is just around the corner.

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(b) they can redefine 'instance' to mean whatever they like.
Of course they can. They can do whatever they want. The whales will listen and approve.
 
When is this magical code that's going to revolutionise multiplayer gaming supposed to debut? The "Network" bar on the current schedule already overshoots the 3.0 release, and that only seems to include incremental improvements in any case. There's been talk of a networking jesus patch since long before 2.6. Still, it's not like it's a fundamental piece of technology or anything.
 

jcrg99

Banned
For once I was trying to nice. [smile] I honestly feel sorry for the dreamers like Evil Merlin. who have been conned by Roberts, into thinking they were getting the best game ever. Then the money happened, and here we are.

Sorry. You fail to see. People like Evil Merlin wasn't conned. Everyone else was. But not people like him.
 
For once I was trying to nice. [smile] I honestly feel sorry for the dreamers like Evil Merlin. who have been conned by Roberts, into thinking they were getting the best game ever. Then the money happened, and here we are.

Where did I ever say it was the best game ever?

So far it looks like I'm going to be getting the game I want. Late? Yep. But if CIG gives me a good space combat game, I'm happy.


I haven't been conned (or should I say been conned any more than ED or Kingdom Come has conned me).


And besides its MY money. As I said, I've spent as much money backing SC as I did ED and Kingdom Come. And thus far, all have been worth it.
 
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