OH MY GOD!!!!!!! someone call trading standards and maybe even the CIG. FD have stolen the current character model for SC. Just look at em they are exactly the same.
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It's the T-pose that gave it away.
OH MY GOD!!!!!!! someone call trading standards and maybe even the CIG. FD have stolen the current character model for SC. Just look at em they are exactly the same.
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Being realistic, I don't really expect anything big. As I've said before, SQ42 holds little interest for me, and SC I'm not expecting to see before Q2 2017 in any beta form, with 'live' not much before Q4.
I'm curious as to why you'd ballpark a beta period for SC at 6 months, given that alpha's been going on for so long
And so my friends, as we head to the end of the thread, at around the magical 10,000 posts mark, it's perhaps time to reflect on all the fun and joy we've had, and all the new fun and joy we can have in the upcomming 'Star Citizen Thread v6'.
Given that this thread has lasted about 3 months, let's take a second to express our SC-hopes for the next 3 months.
Being realistic, I don't really expect anything big. As I've said before, SQ42 holds little interest for me, and SC I'm not expecting to see before Q2 2017 in any beta form, with 'live' not much before Q4.
Hopeless optomism and, assuming SQ42 has landed prior, that the core mechanisms will (should be) be solid (relatively) by then.
IAlso, you somehow don't feel like thrusters are pushing you but as if some invisible tractor beam is pulling you in the direction you want to go. I don't know why I got that feeling, probably the acceleration curves.
Yeah, this is an absolutely critical part of understanding what SC gets wrong, even when it tries to get it right. It falls into the same category as their failing to simulate perception (or, worse, trying to simulate cinema), where it may be technically accurate that A, B, and C happens, but if you want to make the player feel like it's real, you have to make it look like it's actually D because that's how we're actually perceive the situation.Edit: Now that I think about it, the discussion loses a lot when we don't see a difference between 'realism' and 'verisimilitude' (which as far as I understand is a "feeling of being real or believable").
It depends on what you call a space simulator, but unless you mean the Space Engine, the features I've quoted describe not space combat itself, but space flight mechanics, and those are a core of a space sim. I'm quite sure the potential changes to the flight model will make it even less realistic. The problem is, SC seems to aim for the kind of a WW2 in space, and it's incompatible with full thruster simulation. Which isn't a bad thing in itself, I'm just a bit miffed by CIG's lofty promises (BDSEE and a multitude of others), enough to call them out on it.
Edit: Now that I think about it, the discussion loses a lot when we don't see a difference between 'realism' and 'verisimilitude' (which as far as I understand is a "feeling of being real or believable").
Edit: Now that I think about it, the discussion loses a lot when we don't see a difference between 'realism' and 'verisimilitude' (which as far as I understand is a "feeling of being real or believable").
Falcon series.
The game is the ultimate development in the Falcon series from Spectrum HoloByte that began in 1984. HoloByte had acquired MicroProse in 1993, and started using that name for all of its titles in 1996. After MicroProse was purchased by Hasbro, official development ended. In April 2000,
…which means 3–4 years per sim. Less if you include the expandalones.Hmmm... really?
I make that 16 years myself.
+1 for contributing the Word of the Day: verisimilitude.It depends on what you call a space simulator, but unless you mean the Space Engine, the features I've quoted describe not space combat itself, but space flight mechanics, and those are a core of a space sim. I'm quite sure the potential changes to the flight model will make it even less realistic. The problem is, SC seems to aim for the kind of a WW2 in space, and it's incompatible with full thruster simulation. Which isn't a bad thing in itself, I'm just a bit miffed by CIG's lofty promises (BDSEE and a multitude of others), enough to call them out on it.
Edit: Now that I think about it, the discussion loses a lot when we don't see a difference between 'realism' and 'verisimilitude' (which as far as I understand is a "feeling of being real or believable").
Hmmm... really?
I make that 16 years myself.
They need to get something out ASAP.
SQ42 won't, on current form, be released before CoD:IW and this is a massive problem - not so much for those already invested in SC, but if trying to reach a wider FPS-playing audience. Clock is ticking.
Even after the GamesCom demo I'm not convinced by SC until we have real players using it.
If you think the first Falcon game took 16 years to develop, "you don't understand game development" (and are incorrect).Hmmm... really?
I make that 16 years myself.
If you think the first Falcon game took 16 years to develop, "you don't understand game development" (and are incorrect).
Been following the pedantic debate on defining simulation; it's all in the semantics and it's easy to talk past another person on sometimes seemingly simple topics without agreeing to definitions first.
My context on what would define simulation on a PC is X-Plane http://www.x-plane.com/desktop/home/
In my book ED nor SC are accurate enough to be called simulations in the league of X-Plane. They might be called that by gaming press and folks that only want to play Angry Birds or racing games and can't fathom training to use 30 control switches in a game.
Maybe we need a new term that defines a simugame genre of complex, but only somewhat realistically modeled games.
And so my friends, as we head to the end of the thread, at around the magical 10,000 posts mark, it's perhaps time to reflect on all the fun and joy we've had, and all the new fun and joy we can have in the upcomming 'Star Citizen Thread v6'.
Given that this thread has lasted about 3 months, let's take a second to express our SC-hopes for the next 3 months.
Being realistic, I don't really expect anything big. As I've said before, SQ42 holds little interest for me, and SC I'm not expecting to see before Q2 2017 in any beta form, with 'live' not much before Q4.