The Star Citizen Thread v5

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None of that is remotely comparable to the achievements of Rockstar, Blizzard, and CDPR in sales and critical acclaim. It sounds nice, especially when you put stuff in bold. But I notice "released a successful game that sold millions upon millions of copies and got rave reviews" isn't anywhere on there, whereas you can say that about the above-named companies.

He just isn't on their level and isn't likely to get there in this lifetime. Why is that such a sticking point with you, that somehow other studios are more successful, have better graphics, sell more copies, get better reviews, win more awards? Why can't SC just be another game among many, a spiritual successor to Wing Commander/Freelancer... why this urge to put it above all other games past, present, and future? That just seems strange, considering there's no success to point to yet other than a good marketing campaign and the ability to buy limited edition Porsches.


Just the fact you compare CIG achievements with Rockstart (17 years), Blizzard (25 years) and CDPR (22 Years) tells a lot about CIG/Chris Roberts feats! [big grin]

Keep mocking, I'll be right here laughing too you know, with the next season of the "It's not Real, it's staged, Pre-rendered Demo" show premièring along CitizenCon! ;)
 
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In spite of or because? Hmm…

*Nods slowly with brow furrowed in contemplation*

Actually yes - almost certainly because of!

Brand new bit of insider info/speculation from the Den of Evil (SA forums):
hello

  • no 3.0 this year (duh), release date is now "after [a significant portion of] SQ42 is released"
  • ship sales will continue
  • there's yet another new studio involved (most likely contractors/outside dev pool) for planet artwork/maps
  • "The Squadron 42 [Prelude] has to hit its [Q1 2017] goal. No more excuses." unsure who, just listed as "top exec"
  • a lot of mocap issues with translating them directly into the game, mostly due to character and players size (?? not sure what this means)
  • "Expect a lot of cutscenes."
  • mocapped characters are fine stationary (sitting, standing, etc) but currently anything involving complex animation makes the models freak out, mostly clipping and clothes problems (still)
  • certain characters have several (reported up to six!) different models, as certain scenes had to use entirely different models for the same character due to model size, lod and poor mocap translation
  • specific reshoots using stand ins for A list actors are ongoing, mostly animation, actions and poses (still occurring as of q3 2016)
  • FPS AI still murders everything through walls, doors, whatever
  • certain departments continue to pump out work at an incredible rate while others snail behind, causing back up and necessary "refactoring" when certain elements do not work or had scope change
  • heads of department told to "turtle" and avoid outside influences (?? )
  • they can't get the intricate damage model to work in SP/MP at all yet, ships continue to randomly jumble themselves to death

citcon

  • crunch time continues for all studios, many people are working seven days a week for the citcon showing
  • companion app with $ to ingame currency purchases, chat, etc (design phase only, citcon slide)
  • new A list cutscene, wrapped shooting july 2016 (majority of overtime is spent working on this)
  • touting multiple SQ42 endings on one citcon slide, also says it directly affects SC world/player character
  • FPS purchasable classes still a thing and one of the major things they are revealing
  • SQ42 prelude still listed as march 2017
  • ^ "no way we'll hit that deadline" ^
  • Roberts: 2.6 should be playable at Citcon
  • nothing playable at this time, live streams still using 2.5

The same guy got a lot of things right for Gamescom, so I'm inclined to believe his info this time, too. I wonder which parts of the studio are the slow ones. Networking, perhaps? CR has mentioned earlier that they have some problems with finding enough network engineers.

The thing about that is it could be entirely fabricated.

But on the other hand based on everything that we've seen so far it's also entirely believable.

Time for Occam and his amazing razor I guess..
 
Outstanding - it's 100's of years into the future - we've conquered space! They can rebuild you!

But on the personal weapons front - umm..

You've gotta aim off a bit mate!

No Zorg ZF-1 - no laser range finder that automatically adjusts your sights on the fly - Nope.

You've got to aim off.

Would you really want a multiplayer game to have autoaim in weapons? I wouldn't. No one likes autoaim in mp games, as far as i know.
 
Just the fact you compare CIG achievements with Rockstart (17 years), Blizzard (25 years) and CDPR (22 Years) tells a lot about CIG/Chris Roberts feats! [big grin]

Orlando, the reason why I'm bringing those three specific companies up is because YOU have on this thread. We've discussed this before, you were the one putting CIG on their level.

If you want to pretend I'm the one praising CIG's competence and calling them a world class game development studio on par with the most successful companies we have and somehow it wasn't you making that utterly outrageous claim, go nuts.


Keep mocking, I'll be right here laughing too you know, with the next season of the "It's not Real, it's staged, Pre-rendered Demo" show premièring along CitizenCon! ;)

I'm sure we'll have a lot of fun laughing at each other during the stream, but it would be nicer just to get S42 in 2016 like we were promised. I gave him my money an awful long time ago and being several years late tends to erode my trust in marketing.

I'm not wowed by videos presented to crowds of sycophantic backers... not after 4 years of similar videos that usually end up binned. I'd like something playable on my computer that fulfills the Kickstarter promises and is relatively fun. They haven't done any of that.
 
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Would you really want a multiplayer game to have autoaim in weapons? I wouldn't. No one likes autoaim in mp games, as far as i know.

You could still build in failure and error - just something a bit more imaginative than aim off for 100's of years in the future - surely?

Even the ZF-1 had the little red button..

ETA - I get the bit the bit about people not wanting it too easy - but it just seems to lack imagination a bit - given the way in the future setting.
 
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Just the fact you compare CIG achievements with Rockstart (17 years), Blizzard (25 years) and CDPR (22 Years) tells a lot about CIG/Chris Roberts feats! [big grin]
Yes. It shows that his “achievements” aren't all that spectacular, much like one would expect from someone who has a long history of repeated failure over the same period of time.

Also. If you're going to like like that, could you at least attempt to not make it so ridiculously blatantly obvious?
 
Just the fact you compare CIG achievements with Rockstart (17 years), Blizzard (25 years) and CDPR (22 Years) tells a lot about CIG/Chris Roberts feats! [big grin]

Keep mocking, I'll be right here laughing too you know, with the next season of the "It's not Real, it's staged, Pre-rendered Demo" show premièring along CitizenCon! ;)

Actually, it was Chris Roberts himself who said only Rockstar could compete with SC on a project of this scope:

http://imperialnews.network/2016/03/reverse-the-verse-march-subscriber-edition/

RTV March 30, 2016
 
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You could still build in failure and error - just something a bit more imaginative than aim off for 100's of years in the future - surely?

Even the ZF-1 had the little red button..

ETA - I get the bit the bit about people not wanting it too easy - but it just seems to lack imagination a bit - given the way in the future setting.


Sci-fi theorycrafting

A tiny weight suspended on a web of wires inside the sight that detects gravitational direction and strength, plus a laser rangefinder. The data from these is processed and automatically adjusts the position of the crosshair/red-dot within the sight for range and gravitation, no need to aim off. Add a little windmill and it could compensate for wind as well.
 
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So you're saying you want them to simulate gravity and wind effects on bullets? In ARMA it makes sense, because it's a super-realistic-tactical shooter which aims for 100% realistic fidelity. But Star Citizen is not ARMA, nor it aims to be.

Other FPS games model gravity without pretending to be ARMA. This includes games like Sniper Elite (including wind modelling), which admittedly is in a fairly specialized subgenre of FPS, but which also in practice ends up being particularly arcade-y. So no, modelled gravity is a well-known trope in shooters.
 
Other FPS games model gravity without pretending to be ARMA. This includes games like Sniper Elite (including wind modelling), which admittedly is in a fairly specialized subgenre of FPS, but which also in practice ends up being particularly arcade-y. So no, modelled gravity is a well-known trope in shooters.
Come to think of it, are there any non-arena FPSes that don't have bullet drop these days?
 
Other FPS games model gravity without pretending to be ARMA. This includes games like Sniper Elite (including wind modelling), which admittedly is in a fairly specialized subgenre of FPS, but which also in practice ends up being particularly arcade-y. So no, modelled gravity is a well-known trope in shooters.

Battlefield does also and it's nowhere near ARMA.
 
Other FPS games model gravity without pretending to be ARMA. This includes games like Sniper Elite (including wind modelling), which admittedly is in a fairly specialized subgenre of FPS, but which also in practice ends up being particularly arcade-y. So no, modelled gravity is a well-known trope in shooters.

Ok let's suppose you model gravity and have sight convergence. For bullet guns. Now what do you do with energy guns? They aren't affected by gravity.
 
- Wiped own bottom without help from anyone

Seriously what legend? I remember Wizadore... it was very colourful. then Stryker's Run .... then well .... barely heard of him until Wing Commander pretty much rammed his name into every orifice and that only got louder thereafter.

I really have no idea where this legend came from. Could you describe to me what made him a legend in your eyes?

FPS purchasable classes? Typical.

Don't forget the mobile app with $ -> ConMoney purchases. This is going all the way into F2P P2W mobile game territory - they know they've probably sold all the units they're going to, in-app purchases to avoid having to tend your farm for a year to afford a ship after your last one are stolen are so hot right now.
 
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