The Star Citizen Thread v5

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I think this is the main problem... KB/M is better at dogfighting than HOTAS. HOTAS means you have to pilot your ship to aim at the enemy. KB/M means you have to aim at the enemy with the mouse and the ship will follow.

At least that was how it was last time I played.

It means that a KB/M player will usually outfly a HOTAS player.

In a flight sim.

Go figure...
So when you're mouse-aiming will the ship apply lateral/vertical thrust as well as roll/yaw/pitch to reach? I hadn't considered using KB+M so this is entirely news

That'd be mental. Pretty much removing all the skill requirement
 
I'm not offensive or defensive, I just counter opposite views with my point of view. And videos and stuff. [big grin]

Thanks for replying. Hope you aren't offended CMDR_Orlando. It's just that I don't trust that Chris Roberts. Sounds like snake oil salesman.
I have lived long enough to trust my instincts, and he won't get any of my money until he comes up with the goods.
 
Each control scheme has its pros and cons:

KB/M: you can target gimbals better, but it's more difficult to control ship movement, especially speed.
HOTAS: You have nice ship control, excellent speed control, but can't aim gimbals as good as with mouse.
Dual Joysticks: You have excellent ship control, nice speed control, but can't aim gimbals as good as with mouse.

Many people recommend dual joysticks for SC. They say it improves control a lot which improves your aim with fixed weapons. And it's cheaper than a HOTAS.
 
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So when you're mouse-aiming will the ship apply lateral/vertical thrust as well as roll/yaw/pitch to reach? I hadn't considered using KB+M so this is entirely news

That'd be mental. Pretty much removing all the skill requirement

Pretty much this.

You may have to prod the keyboard occasionally if you want to be an uber elite pilot, but it's not mandatory.
 
Each control scheme has its pros and cons:

KB/M: you can target gimbals better, but it's more difficult to control ship movement, especially speed.
HOTAS: You have nice ship control, excellent speed control, but can't aim gimbals as good as with mouse.
Dual Joysticks: You have excellent ship control, nice speed control, but can't aim gimbals as good as with mouse.

Many people recommend dual joysticks for SC. They say it improves control a lot. And it's cheaper than a HOTAS.

Sounds to me like in a fight, KB+M would win on average. I can move my mouse as quickly to aim onto the other guy as he dodges, and he can't move his stick as quickly as I can dodge.

e: Proof: Warthunder. I'm a flightsim junkie and there's no way I can play Warthunder with any meaningful hope to do well without KB+M.
 
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Sounds to me like in a fight, KB+M would win on average. I can move my mouse as quickly to aim onto the other guy as he dodges, and he can't move his stick as quickly as I can dodge.

e: Proof: Warthunder. I'm a flightsim junkie and there's no way I can play Warthunder with any meaningful hope to do well without KB+M.

Keep in mind that the gimbals dont move as fast as your mouse. The gimbals have a turning speed. Yes they turn faster than your ship, but they have limited speed, too.

@frostypaw No, it doesnt apply strafing. Just pitch/yaw (or whatever you assign the X/Y mouse axis to).
 
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Keep in mind that the gimbals dont move as fast as your mouse. The gimbals have a turning speed. Yes they turn faster than your ship, but they have limited speed, too.

@frostypaw, no, it doesnt apply strafing. Just pitch/yaw (or whatever you assign the X/Y mouse axis to).

This is still true in Warthunder, so Warthunder logic still applies.
The other thing with KB&M is that it's amazingly precise compared to relative-motion control like a joystick, workload being equal. If you had to control your joystick to move your mouse cursor onto a point on the screen you'd do a lot worse than just moving your mouse.
 
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This is still true in Warthunder, so Warthunder logic still applies.
The other thing with KB&M is that it's amazingly precise compared to relative-motion control like a joystick, workload being equal. If you had to control your joystick to move your mouse cursor onto a point on the screen you'd do a lot worse than just moving your mouse.

Of course. The downside about KB/M is that everything else you must assign keys. You can't imagine how many times i've crashed because i pressed the throttle up key for a second longer than i had to. Or the times i roll instead of strafing or vice versa because i press the wrong key. As i said, every method has its pros and its cons.
 
Thanks for replying. Hope you aren't offended CMDR_Orlando. It's just that I don't trust that Chris Roberts. Sounds like snake oil salesman.
I have lived long enough to trust my instincts, and he won't get any of my money until he comes up with the goods.

No problem, you didn't offended a I knew (from your post history) that it was a more or less genuine question, if a bit foolish ( to think that CIG needs to pay people to post about their game [squeeeee]).

The thing is that I understand how sometimes it might seem overly defensive, but that's mostly a reaction because of the constant flow of atacks to "everything CIG/Roberts/Star Citizen", being it from mockingly jabs to straight up lies or accusations of criminal activity. [big grin]

When its not that is after a media/informative post, being of an ATV episode, the showcasing of a new feature/tech, or just a gameplay video. We have (usually the same set of people) diminishing it or mocking it. For example, when the Gamescom Demo came out some accused it of being "staged", "pre-rendered", ofc me or some other's respond to that, and it goes back and forth.

Recently after the FPS Vision Stabilization video those same people saying that it wasn't a big deal technically, it was a simple task and that what they were showing as a technical feat was just marketing lol. Again, Orlando one of the ones explaining why and how it was such a big feat for a game to do that 1st and 3rd person view and have a smooth player view desbite many doubters, today new ATV with a segment explaining just that...

Even tough all in all I prefer those game mechanics merits debates/discussions than having to explain why game development is harder than it seems. (Hint-Hint: Because most of the hard stuff happens behind the curtains and the only thing that the player see's is the "finished/polished" feature/game.)
 
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Of course. The downside about KB/M is that everything else you must assign keys. You can't imagine how many times i've crashed because i pressed the throttle up key for a second longer than i had to. Or the times i roll instead of strafing or vice versa because i press the wrong key. As i said, every method has its pros and its cons.

Yes, but one method has stronger pros than others do, and weaker cons than the others. That's the point.
 
No idea, but people say they offer great ship control. I haven't tried, though.

That seems completely off the wall. I control every single axis using HOTAS + rudder pedals, but I could control all axis just with the HOTAS. I don't get how two joysticks make it easier. EDIT: In other space games, just setting up my controls in SC has become more difficult each time I re-download the full game. When the first AC came out, I set up everything on my HOTAS and then it became progressively worse and more difficult to set them up in SC so I just gave for most axis except the very basic X/Y - and that is a very clear cut example of why this "development" is so terrible, things have gotten worse. And, it's nothing against the folks actually shouldering the work - I think/hope most are truly good/great. It's the "dear leader" that is absolutely fudging this thing up.

Edit again: How many game development companies do you know their lawyer on a first name basis? Or even know who their lawyer(s) is/are? That, THAT... holy buckets of fish and broken bread is WOW!
 
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That seems completely off the wall. I control every single axis using HOTAS + rudder pedals, but I could control all axis just with the HOTAS. I don't get how two joysticks make it easier. EDIT: In other space games, just setting up my controls in SC has become more difficult each time I re-download the full game. When the first AC came out, I set up everything on my HOTAS and then it became progressively worse and more difficult to set them up in SC so I just gave for most axis except the very basic X/Y.

Rudder pedals, that might be the difference. Many people have HOTAS but no pedals.
I don't know either, but people say that once you get used to them, dual joysticks offer much more flight precision.
 
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Why the heck are there "two joysticks" as a "method" for controlling? That is absolutely absurd that even exists.

Double Joystick is perfect for a pure 6DOF flight game because you get better precision in all the 6 degrees of movement!

[video=youtube;u5GfiQt2X34]https://www.youtube.com/watch?v=u5GfiQt2X34[/video]

Flying decoupled with Dual Joystick setup:

[video=youtube;vTqFyYg46-Y]https://www.youtube.com/watch?v=vTqFyYg46-Y[/video]
 
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That seems completely off the wall. I control every single axis using HOTAS + rudder pedals, but I could control all axis just with the HOTAS. I don't get how two joysticks make it easier. EDIT: In other space games, just setting up my controls in SC has become more difficult each time I re-download the full game. When the first AC came out, I set up everything on my HOTAS and then it became progressively worse and more difficult to set them up in SC so I just gave for most axis except the very basic X/Y.

Maybe it's because they're used to console controls but they don't want to be seen using a controller.

OR IS THAT SACRILEGE

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Rudder pedals, that might be the difference. Many people have HOTAS but no pedals.

So wait, instead of buying rudder pedals they buy a second hotas?
 
Maybe it's because they're used to console controls but they don't want to be seen using a controller.

OR IS THAT SACRILEGE

So wait, instead of buying rudder pedals they buy a second hotas?

They don't buy a second HOTAS, they get a second joystick to use with the left hand. A popular choice is the ambidextrous T6000.

T16000M_5_800x600.jpg
 
Recently after the FPS Vision Stabilization video those same people saying that it wasn't a big deal technically, it was a simple task and that what they were showing as a technical feat was just marketing lol. Again, Orlando one of the ones explaining why and how it was such a big feat for a game to do that 1st and 3rd person view and have a smooth player view desbite many doubters, today new ATV with a segment explaining just that...
It was as if you'd been pre-briefed on the speech. Emphasis on shadows and all.

It's still not what it's been dressed up as. Removing camera rotation != miracle, adjusting models to reduce bob != miracle. Undoing a load of work to get back to where everyone else already knew to stay sadly.
 
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