The Star Citizen Thread v5

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You do realize that although they do share the same assets, they are mutually exclusive. One doesn't need the other to release. I figured that would be pretty obvious.
It is obvious. However, in a thread full of hyperbole and misinformation, I feel being doubly obvious is important.

What I'm trying to get at is that there is no public beta for Sq42. Which is probably fine, given they removed co-op from it. I'm just starved to see it, after waiting for so long. Admittedly, I'm probably spoiled by ED betas.
 
It is obvious. However, in a thread full of hyperbole and misinformation, I feel being doubly obvious is important.

What I'm trying to get at is that there is no public beta for Sq42. Which is probably fine, given they removed co-op from it. I'm just starved to see it, after waiting for so long. Admittedly, I'm probably spoiled by ED betas.

Mostly agreed and I too am starved for SQ42 stuff but I can wait for infos to trickle out.
 
We're back at believing it seems? Oh yes, Star Citizen's promised fidelity is unprecedented. Haven't seen many other space games with ships having modelled kitchen sinks after all. Haven't seen many other MMOs whose fanbase got ecstatic due to a single heavily scripted demo fetch quest after four years of development, without questioning how that level of scripting and narration will get them from an Aurora into an Idris. Maybe by doing it two million times? Or by creating two million other such missions, all fully voiced with to a unique narration and fully motion captured? I'm sure by the end of 2018, the game will be brimming with such missions.

Details...Details...dont get hung up on the details! CR is a visionar he cant be bond down by details!
 
Details...Details...dont get hung up on the details! CR is a visionar he cant be bond down by details!

We just don't understand details!

They will be refactored in 2.5.x anyway. I'm curious though - someone posted a new ship scale chart earlier. I wonder if they have actually simply rescaled the ship geometry mesh-wide, or actually made things scale to properly fit the player avatar.
 
We just don't understand details!

They will be refactored in 2.5.x anyway. I'm curious though - someone posted a new ship scale chart earlier. I wonder if they have actually simply rescaled the ship geometry mesh-wide, or actually made things scale to properly fit the player avatar.

You can check it out yourself with the Ship Viewer: http://romanito.com/starcitizen/ship-scale-viewer/

[video=youtube;c63ePcGc8z0]https://www.youtube.com/watch?v=c63ePcGc8z0[/video]

That video is old and the ships have since been updated with the new models. It even supports VR. Highly recommended.
 
It does seem a bit off. The Freelancer is stated as 8 metres tall. Let's assume the player avatar is 2 metres tall. The Freelancer is 5 avatars tall. That's 10 metres in-scale. Or player avatars are 1.6 metres tall.
 
To answer my own question. Yes, that seems to be the case. At least someone in discord stated it was clearly said it will be and will be replaced 'later'.

For those who aren't aware: That the station they landed on in the Alpha 3.0 demo was taken from an entirely different set piece. Levsky station is supposed to be in the Nyx system. For the demonstration and what Alpha 3.0 will contain was moved to the Stanton System the current Alpha (2.5) and 3.0 are set in. For me that decision raises some questions. At first of course you may think: Oh, yea. They did it to have that station tested by players sooner.

Sure, why not...but why did they go down that route?

Why have they even begun working on a planetary station (Levski) when they knew they wouldn't have the actual star system (Nyx) ready for it anytime soon?
Why weren't the ground stations for Stanton instead a priority?
Why do they invest all that work and time to put a placeholder station into a system where it doesn't belong? Including a full mission chain?
The answer for this is that in the lore all of the 4 planets in Stanton are in the habitable zone, and each of them are heavily developed thanks to the companies that own them. The tech isn't there to procedurally generate entire cities yet, so the narrative conceit that gets around this is that players will be herded along air traffic corridors whenever they want to go to landing zones for those planets.

CIG developed Delamar's landing zone Levski because they are trying to establish modular segments with different architectural styles (I believe 5 or so) from which they can more quickly build out their locations, and Levski was one of the 5 they hadn't built up yet. That's actually why they wanted to start building Stanton system in the first place, because each planet features a landing zone with a different style.

So after the R&D on procedural planets showed promise, they decided to temporarily place Delamar in Stanton as a testbed and kill two birds with one stone.

There's actually other aspects of Delamar that are just in Alpha 3.0 for testing purposes. You'll notice that in the demo the hangar has several NPCs standing around in regular clothing without a spacesuit, yet the player goes through an airlock. Since Subsumption AI wasn't in the demo yet, I imagine that they handplaced the NPCs and this was a goof. Nevertheless, since Delamar is only 2000 km in diameter it's not going to ultimately have a sizable atmosphere, but again CIG just wanted to try out their atmospheric rendering. So that kills three birds with one stone.
 
Huh? Are you kidding? It's been in the plan from the start. "Space legs." One of the key expansions next to atmospheric planets. They've discussed it as starting with walking around ships and stations, then expanded to planets later. It's been spoken of from the beginning. In the future of elite video, in interviews, in bits like this from 2013:

https://forums.frontier.co.uk/showthread.php/5807-Feature-Requests-Update-10-A-Tale-For-The-Ages

Sandy: We will need some form of voice acting and Voice overs, especially from update 2 onwards (when interiors and first person is available).

There's a lot of assumptions that season 3 is space legs with no confirmation yet but it makes sense based on deploying multicrew and the commander creator first, laying the foundations for it.

It's been the plan for years. It's been in the concept art from the start:

https://i.imgur.com/mc6D2Ys.jpg

Much like everything you already credit Star Citizen with despite not being implemented has been in the plan for years, right?

Also from 2 months ago see reddit quote by DB.

"Yes. We have ongoing work on planets, including atmospheres, planetary life, walking about and lots of other very exciting things for the future."


https://www.reddit.com/r/EliteDange...thing_david_braben_cocreator_of_elite/d3k96iy
 
From the Reddit thread asking for performance feedback. Ouch!

  • Very low frame rate, 5-10 FPS consistently throughout the play session.
  • Low frame rates are present from the moment I log into the instance.
  • Frame rate seems to stay within the same 5-10 FPS throughout the time on the server. My friend was on the same server at the same time with 10-20 FPS.
  • Have not noticed any recovery in FPS yet.
  • So far it has been consistent in a few sessions.
  • Have not noticed a correlation yet.
  • System: 5960x CPU, 8 cores @ 4.5GHz. 980ti GPU. 64GB RAM.
 
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I would love to see a video that showed elite ships next to Star Citizen ships for comparison! Just to get an idea of the different sorts of ships the games are going for and how they compare.

From what I gathered from here: https://forums.robertsspaceindustries.com/discussion/28970/ship-size-comparison-ship-scale-3-0

Elite ships are HUMONGOUS compared to most SC ships.

A sidewinder is about the same size with a gladiator or hornet.

An anaconda is 152m long, and a reclaimer is 158 m.

Elite ships are equal to mid range to large SC ships in length.
 
I would love to see a video that showed elite ships next to Star Citizen ships for comparison! Just to get an idea of the different sorts of ships the games are going for and how they compare.


Yes, I too would like to see that, as the numbers themselves include wings and other sticky out bits, so as Cynaqq says, the Sidewinder is similar sized to the Hornet, but that includes the wings and tail booms of the Hornet.

So the Sidewinder is slightly shorter an Aurora , but 2 and a half Aurora's Wide, and taller
 
The answer for this is that in the lore all of the 4 planets in Stanton are in the habitable zone, and each of them are heavily developed thanks to the companies that own them. The tech isn't there to procedurally generate entire cities yet.
e.
Introversion was doing this back in 2008. An I bet they didn't have 118 million quid to play with.


https://www.youtube.com/watch?v=yI5YOFR1Wus

An a single person did this, he even explains how he did it.

https://www.youtube.com/watch?v=-d2-PtK4F6Y

Surely those magical germans can whip up something or are they waiting for Elite Dangerous to show of their attempt first so they can try an take away frontier glory like they tried with Horizons.


With aliens out as the surprise for 2.4 and seem like generation ships might be making an appearance soon 2.2/2.3, my next favourite idea is that 2.4 will be demonstrating Elite dangerous city generator that will be use to build vast cities on the Moon.
 
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I would love to see a video that showed elite ships next to Star Citizen ships for comparison! Just to get an idea of the different sorts of ships the games are going for and how they compare.

Yes, I too would like to see that, as the numbers themselves include wings and other sticky out bits, so as Cynaqq says, the Sidewinder is similar sized to the Hornet, but that includes the wings and tail booms of the Hornet.

So the Sidewinder is slightly shorter an Aurora , but 2 and a half Aurora's Wide, and taller

From what I gathered from here: https://forums.robertsspaceindustries.com/discussion/28970/ship-size-comparison-ship-scale-3-0

Elite ships are HUMONGOUS compared to most SC ships.

A sidewinder is about the same size with a gladiator or hornet.

An anaconda is 152m long, and a reclaimer is 158 m.

Elite ships are equal to mid range to large SC ships in length.

Weird timing to bring that up — Over the last week I've looking at extracting 3D models from Elite, to help do something more serious with my youtube channel, like making video tutorials (too many newbies dying to the new AI!).
I also had some Star Citizen models laying around from when we were looking at how we would do SC org tutorials.


Couple of notes for the Elite side of it:
• The most common 3d models we've seen extracted are the low detail, loadscreen versions.
• The actual ingame models would be a pain to extract, since one has to extract hundreds of individual meshes. (I counted 900+ on some)

Notes for Star Citizen side:
• Vasious and Cynaqq are right about the overall scale & measurements being without weapons/components.
• It's much easier to extract SC models, since they have the model viewer on their website.


(Loadscreen) Eagle, M50 and 300i

vwHWpC6.jpg
 
I know that SC has kissed the realism goodbye a long time ago, but I'm mildly amused by the ship designs being hollowed-out, tiny shells. If M50 was a true spaceship, its delta-v in space should be identical to one achieved by its pilot farting. According to the store page, it's slightly longer (11 meters) than P-51 Mustang for example (9.83 meters), and it's tiny compared to a modern(-ish) light fighter, such as F-16 (15 meters), and both those airplanes don't have to take their reaction mass with them. SC's Mustang is another terrible example, 18 meters long, and not only it features a walk-in cockpit, but there's also living space as well.

Edit: Yep, I have posted it without reading the rest of the topic, how can you tell?
 
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I know that SC has kissed the realism goodbye a long time ago, but I'm mildly amused by the ship designs being hollowed-out, tiny shells. If M50 was a true spaceship, its delta-v in space should be identical to one achieved by its pilot farting. According to the store page, it's slightly longer (11 meters) than P-51 Mustang for example (9.83 meters), and it's tiny compared to a modern(-ish) light fighter, such as F-16 (15 meters), and both those airplanes don't have to take their reaction mass with them. SC's Mustang is another terrible example, 18 meters long, and not only it features a walk-in cockpit, but there's also living space as well.
Yeah, but you see, TIE fighters…

Actually, come to think of it, Star Wars ships are usually pretty good at that whole “leaving room for the machinery” stuff, the TIE being the only real exception. And of course, those ships were meant to evoke WWII-era fighters and cargo planes (with a couple of battleships thrown in for good measure), so from that perspective, it's not surprising that a game that sticks steadfastly to that tradition will have space fighters that are roughly on par with century-old prop planes.
 
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