The thing you have to remember - the last year's Gamescom demo looked impressive too, but not only some of the features didn't make it into the playable version, the performance was undeniably atrocious (I think some streamer counted up to 130 crashes in one day of streaming). It my opinion it's a clear evidence that CIG's demos shouldn't be trusted until you can test them yourself.
Besides all that, there is not a single "patch" or whatever that RSI demonstrated so far, that proves that they can release the game-as-promised, for millions of players to play, managing capital ships, fighter squadrons, etc., in epic battles, pvp, org vs. orgs, etc. All these basic mechanics, in high fidelity (10x better than any other AAA game).
People sometimes loses the big picture and that's exactly what RSI is trying to do, in fact, been successful on that, at least considering the perspective/perception of the online followers, as I have been noticing.
The fans are kind of singing "victory" over another tech demo/prototype to be released in no less than 6 months, probably, in the top of another lame tech demo that they have in their hands. And that is advertised to be just one system out of 100 promised.
The entire game should have 100+ and be released two years ago, with all those basic mechanics/features that I stated in my first paragraph. And that was with a lot less money. Now, with a lot more money, ridiculously more money, where was said that more money would bring the core of the game earlier, or that would add more "content", people are getting ridiculously LESS content, less mechanics, less everything and features that were part of the basics, and hyped in their advertising or in all their earlier Wingman's Hangar shows, have been already the victims of the feature creep, like the campaign coop, like the player-managed private servers, VR and possibly others. And... getting even this 'nothing' compared to what was originally promised, later.... YEARS later.
It amazes me how people lost the perspective and didn't hold them accountable. They are in extreme debt, making followers and press as fools, but still get the benefit of the doubt apparently, and those who look objectively to all that, are going to be called as "radical".
Right now, everyone knows that possibly by half 2017, they only will have released 1 system, certainly in pre-pre-pre-alpha tech demo status, with a few basic mechanics of the core of the game (maybe) and just features that are just a try to stay side-by-side with competitors in some form to appear in the news than actually provide what the backers paid for originally (more a marketing tool at this point than real benefit to the deliver the project on or before the estimated delivery date, that was the deal).
In fact, this whole thing only will help them to have more excuses to delay even more everything, which positively impact their plan to keep ship sales and JPEG sales for a lot lot longer (more time, means more money directly going to the pockets of the main execs of this project through paychecks/bonus, etc.). And as more people lose the perception/perspective of the big picture, praising working ladders and helmet animations, or considering what they are yet to do, prove of anything, while that in fact, proves nothing, and instead just keep people busy, feeding the "hoping for what comes next" ponzi-like scheme, better for their personal financials... and obviously, terrible for the project/game/company as a whole, but they don't care, after all, they know that are just sustaining a project that they know for a while that can pull of, in any form that was promised.
tl;dr: Their strategy is just making it take longer as possible to keep the ponzi-like scheme of ship/trinket sales, while making people lose the perception and perspective of the whole, of what was promised, surprinsingly for a lot less money they have, becoming satisfied by whatever comes out. The contrary happened. More money would mean a faster release with more content. What they are delivering is less content in a lot more time, while original features got removed.
IT's like "well, at least we got this instead nothing and look, we didn't get what was promised, but there is this "groundbreaking" empty planet that we can fight not our friends online, not orgs online, not NPC's, but bugs, because Bug Hunting weekly show made me believe that this is the most fun thing that I can do with a game"... "and it's better than Line of Defense, so we are happy".
Good for Roberts financials that they have been able to brainwash the followers so easily, and in fact, even the employees. Even the "doubters" I noticed saying online that if they "release this demo" would be like "Yeah! They proven all the critics wrong and delivered". Best case scenario, prepare to stay with this one system, broken as hell, and barebones of mechanics, for many many years, while they never stop to milk you all in all possible ways that they figure out. Each new day, the game-as-promised is forgot. Good for Roberts and co.