The Star Citizen Thread v5

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What you say may be true, but my point remains. (They released 2.0 like they said they would, but it's not what they advertised because it's not what they showed at Gamescom 2015.) They did not deliver what they said they would, and on that track record I don't believe they will do any better with 3.0. Like I said, I might change my stance if 3.0 is actually released as advertised, but I'm not holding my breath.

They did deliver what they delivered what they showed at Gamescom and Citizencon from 2.0 Crusader Universe map. That was a great milestone.

And now they are delivering much more:

[video=youtube;HGs8mvoSPuA]https://www.youtube.com/watch?v=HGs8mvoSPuA[/video]
 
What happened to this?
[video=youtube;bANTtzpmg6E]https://www.youtube.com/watch?v=bANTtzpmg6E[/video]
Is that in game? Or was it refractored...
 
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[video=youtube;HudkmHHeS2Y]https://www.youtube.com/watch?v=HudkmHHeS2Y[/video]
Hmmm

[video=youtube;NSrXsbRh6k8]https://www.youtube.com/watch?v=NSrXsbRh6k8[/video]
 
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No they didn't, because at Gamescom they showed a reasonably unbuggy game and that's not what they delivered.

The content was the same and the build we got was even better the main difference is that they most likely play in LAN and optimized PC's , so performance and network issues don't happen as much, but they do happen as they did during the live presentations, both last year and this year.

What happened to this?
Is that in game? Or was it refractored...

It wasn't re-factored it changed completely. The old landing mechanic changed because they now have the tech to do seamless landings without removing the control of the ship from the player. (like the one in 3.0 demo).

Before we would be in space and ask for landing like the movie, then the ship would fly automatically to the ground with you just moving inside it.
Now instead they have airway tunnels that the player will have to fly though to land in densely populated areas.

Also the ArcCorp city grew in size (3x bigger) and got several gfx updates, the latest from 2.4 to 2.5 is a great improvement.

[video=youtube;08h_Z9-C-m0]https://www.youtube.com/watch?v=08h_Z9-C-m0[/video]

Also notice the difference in head-bobbing from 2.4 to 2.5.
 
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It wasn't re-factored it changed completely. The old landing mechanic changed because they now have the tech to do seamless landings without removing the control of the ship from the player. (like the one in 3.0 demo).

Before we would be in space and ask for landing like the movie, then the ship would fly automatically to the ground with you just moving inside it.
Now instead they have airway tunnels that the player will have to fly though to land in densely populated areas.

Also the ArcCorp city grew in size (3x bigger) and got several gfx updates, the latest from 2.4 to 2.5 is a great improvement.

That video i linked is atleast 2 years old...they announced plans for PG end last year....how does that make any sense? Between that there wasnt any landing on planets in any iteration of the SC alpha...
 
Then you should direct your blame to the gaming magazines that have called them space sims for decades.

Sims back in the 90's weren't really conmplez enough to be judged on realism the same way they are today.

I agree with you the context of space sim when applied to SC was done in the tone of the mid 90's which meant it wasn't going to be DCS in space. But that also talked about O2 levels in blood etc which are semi sim like attributes.

I personally would like a much more natural feeling control/fm scheme on the SC ships.

I've loved the flight of every single space sim of the 90's and 2000's but SC's is the first I've experienced that's been 99.9% un-fun.

There is nothing I liked about using a WH Hotas and pedals (and tracker ir when it worked) when playing AC or PU.

Subjectively it's the worst experience in all of "space sims" played.

Improvements have been pretty weak for the amount of time it's been playable.

I'm holding off but I doubt it will change...much.
 
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New Patch for the PTU 2.5.0L
Alpha Patch 2.5.0l has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.
Your launcher should show “2.5.0-393617” as the client version. It is strongly recommended that players delete theirUSER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
The full 2.5.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
Important Callouts:


  • In order to help us address the current performance issues, we are introducing several intentional crashes and errors into the game to generate log data. We understand that this will cause some frustrations and appreciate your patience.
[h=1]Updates and Fixes[/h]
  • Fixed several client crashes.
  • Fixed several server crashes.
With a little quote:
[Major Known Issues][ In order to help us address the current performance issues, we are introducing several intentional crashes and errors into the game to generate log data. We understand that this will cause some frustrations and appreciate your patience. ][ In Addition to this, we would greatly appreciate it if all Frame Rate feedback could be as detailed as possible. Please include what you are doing and where you're located in Crusader when experiencing lower than normal FPS. ]○ We put in some fixes to help fix the desync issues in both Crusader and Arena Commander.
• Please be aware that the desync issue might still be present.
• Please report any desync issues you might experience. ○ We are aware of the issues with the port mod options disappearing intermittently.

[h=1]ANVIL TERRAPIN Q&A - PART 1[/h]https://robertsspaceindustries.com/comm-link//15477-Anvil-Terrapin-Q-A-Part-1
 
One image is worth a thousand lols:
lKkEC4X.jpg
 
That video i linked is atleast 2 years old...they announced plans for PG end last year....how does that make any sense? Between that there wasnt any landing on planets in any iteration of the SC alpha...

Yes 2 years old, there wasn't even the German Studio with the "magic germans" to allow for the seamless landings. They showcased that as proof of concept, of how they wanted to do it, they never promised it for update X like they did in last year citizencom with 2.0. They are delivering it now in a way better form: Seamless landings! No loading screens!
Maybe they will show it off in Citizencon, landing seamlessly in Arcorp or maybe Terra. Come to think of it's going to most likely be Terra because they said it would feature oceans and lush landscapes. Arcorp is a industrial planet.
 
Sims back in the 90's weren't really conmplez enough to be judged on realism the same way they are today.

I agree with you the context of space sim when applied to SC was done in the tone of the mid 90's which meant it wasn't going to be DCS in space. But that also talked about O2 levels in blood etc which are semi sim like attributes.

I personally would like a much more natural feeling control/fm scheme on the SC ships.

I've loved the flight of every single space sim of the 90's and 2000's but SC's is the first I've experienced that's been 99.9% un-fun.

There is nothing I liked about using a WH Hotas and pedals (and tracker ir when it worked) when playing AC or PU.

Subjectively it's the worst experience in all of "space sims" played.

Improvements have been pretty weak for the amount of time it's been playable.

I'm holding off but I doubt it will change...much.

You just don't understand controls and controllers.
They've perfected it because it was a part of the "solid technical foundations" from the early beginnings.
 
No it wasn't, because at Gamescom they showed a reasonably unbuggy game and that's not what they delivered.

e: and the LAN thing is a possible explanation for why, but it doesn't change the fact.
That's why it's called a alpha and not a released game. We are alpha testers, bugs are expected and we are helping them iron them out.
I fully expect the 3.0 to be filled with bugs and glitches, most of this problems only appear when servers are under heavy stress from thousands of players.
Better now than with a live gold release.
 
That's why it's called a alpha

C'mon, most of us have been following this for years by now. Please don't trot out "it's an alpha" as if that contributes anything or this was a youtube comments section. It's about as helpful as "you don't understand game development."
 
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That's why it's called a alpha and not a released game. We are alpha testers, bugs are expected and we are helping them iron them out.
I fully expect the 3.0 to be filled with bugs and glitches, most of this problems only appear when servers are under heavy stress from thousands of players.
Better now than with a live gold release.

What you say may be true, but they didn't release what they advertised, because at Gamescom they showed a reasonably unbuggy game and that's not what they delivered.

Again, I may change my stance if for 3.0 they release what they advertised, but in their track record they've never released something as advertised.
 
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