The Star Citizen Thread v5

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So there's new users coming in posting the same debunked myths and narratives over and over. Kinda pointless. "Link me examples of CR's management incompetence" - we discussed Strike Commander and Freelancer ad nauseum already. Do we really need this here?

A brief compare and contrast discussion about graphics effects in SC vs Demoscene with an SC dev was deleted, but this garbage is being kept?

Dear mods, may i suggest all the "SC is never gonna release" as well as the "That's not true, that's impossible" posts be deleted? Especially any post about "You don't understand software development" by anyone who isn't a proven dev?

Thanks.
 
I could care less what you do with your money. You used money to back something that isn't complete and still in concept phase and you are getting that it didn't meet YOUR expectations/reality....

The project could crash and burn for all I care. $45 is a drop in the bucket to me and the fact I can play the alpha is a bonus for me.

I've already put more hours into the alpha than Elite sooo.....

Now you are reaching, grasping at thin air. I'm suddenly a moron for purchasing a product, that is listed in my account, that has a tracable history in my bank account, and is listed as a purchased item, the amount of money is completely irrelevant. I'm not annoyed that it doesn't meet my expectations/reality, I'm annoyed that it does not exist, period, and the people I bought the item from keep stalling, delaying, and otherwise being crap at making the product that we all bought while finding new ways to claw more money in.

No one cares if you are ok with losing money, that actually makes you completely irrelevant to the situation, if you are so ok with it then why are you here?

I bought a brand new motorbike a year ago, it hadn't been built at the time of purchase, yet there it is, sat in my garage after arriving exactly when the manufacturer said it would.

As far as I'm concerned, you can stay for eternity in the alpha, you belong there.
 
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The utility I received from Star Citizen was actually greater than Elite for the money spent...

To each his own.

If you enjoy the limited alpha "sandbox" more than Elite, then more power to you. No point in arguing about that. It's like the guys who like the SC FM, if you prefer that then so be it.

Any claim about dates, features, CR's history of wild exaggeration and bad project management that extends to this date has to face cold, hard facts however. SC looks luke it's turning into another Strike Commander at best, which is to say we were promised a self-learning super-AI but got a bland jet game with opponents that fly straight at you and little else.
 
Software Development Estimates is much more than the simple meaning of the word in a dictionary.

If you don't know that, don't worry. After the third time that you got fired or your company lost a contract maybe you will start to learn.

Remember. I was talking about competence. Don't lose the context.

That been said, I am sure that Roberts know how to estimate properly. I know that he is not that incompetent as he appears to be.

Better the fame of incompentent but richer, than a scammer full of lawsuits and authorities in his shoulders.
your meaning of estimate is more based on hate contex to SC & Cig.
Planning is key task of producer who keeps the project within budged. Manny studio don't have a dedicated producer.
Example for Elite first release the budged is low and fix . That means the need to plan very tight and minimize risk so avoid risky fearures.
How ever if budged grows and going for features in R&D status where even feasability is questionable.
Then planning is not tight but loosly. There still a limit but not a very hard one.

Most dev have to plan to keep within budged.
Only few have the luxory of " its done when its done " for simple shooter produce for 5 years this means high polish robust thus stable release. And the thight feature set is very well worked out.
IDsoft had this luxory in the past. ID Rage is 6 year production.
Trespaser mised a Producer to keep visionair in line.

So CR has the luxory to estimate very loosly do R&D and evolve SC fork of crytech engine with his own engine team. With R&D its common to reach dead end or not feasable and that wast but that can be expected if you go in field of unkown feature and how the work together.
Also after R&D it comes sometime clear that the features are feasable but cost is to high.
Often where dev innovate do something new there is this feasability isue and if its core feature the game could be canceld.
Spore is such game witch went innovation route.
That ms Kinect Artificial life prototype game is example of feasability or to high cost.

Wrong estimates are bad sign but in each case of production the severity might be zero where other it disaster.
The fact we know are SC has growing budged so estimate might not be a disaster.
But other fact is we don't know how much room there is to produce in high risky way .
So in SC case it might not be zero.

But it is unkown!
 
Did you read the contract or TOS before you made that purchase? If not.... and you are currently  p*ssed  than I am not reaching at all in calling you a moron.

Did you have a specific date set forth in your contract that you wold receive Star Citizen in full?

Oh I read the TOS in full, all three versions of them. When they changed the TOS to enable non-delivery, I asked for a refund - which they denied. It doesn't matter really - the money is inconsequential - but what does matter is a company showing that they have no clue about their own delivery schedules.

AT&T tried a similar thing a couple of years ago, and it didn't really go well for them.
 
<harassment - post removed>

Yes I did read the TOS/contract, printed it out too, and a refund will be incoming if they don't build the game as per the consumer laws they are bound to at point of purchase. I've just noticed how you are steering this away from what you said, you've gone from telling everyone that we are not consumers and CIG doesn't owe us anything to now turing CIG failures into something that their customers created. It's suddenly my fault that they haven't made their product and all of a sudden they are not obligated to even make one?

Yeah, that'll be why they fold and give refunds at the slightest hint of legal action.

- - - - - Additional Content Posted / Auto Merge - - - - -

Ooooh - what did you get?

A lovely blue and white BMW S1000RR, it's insane hehe :D
 
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At the end of the day we purchased an unfinished game, one that has many features still conceptual....

Marketing tricks or whatever aside you CHOOSE what you do with your money and if the contract has no specific date set and you signed anyway expecting some release date within YOUR timeframe.
 
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At the end of the day we purchased an unfinished game, one that has many features still conceptual....

Marketing tricks or whatever aside you CHOOSE what you do with your money and if the contract has no specific date set and you signed anyway expecting some release date within YOUR timeframe.

Yup, I'm a complete moron for expecting a games developer to develop a game that he has been constantly hawking to everyone for the last 4 (4.5 if you count from his old website pre kickstarter) years.

Don't put their failings onto me as if I should've expected them to mess everyone around, that's deflection. I'm not fussed about the money, I can get that back as and when I desire due to the very strict consumer protection laws where I live.
 
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At the end of the day we purchased an unfinished game, one that has many features still conceptual....

Marketing tricks or whatever aside you CHOOSE what you do with your money and if the contract has no specific date set and you signed anyway expecting some release date within YOUR timeframe.

Except it is not in "YOUR" timeframe.
People backed with a time frame given to them from the CEO of the project, that time frame was then increased to an undetermined date because now he felt like he wants to make an even bigger game, just a cursory glance at the TOS tells you how they view their backers, they want to do whatever they want, take as long as they want and not be under any obligation to refund you if you don't like that.
 
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You can do debris and such entirely clientside. Of course that means only you will see it, but if they are purely a visual effect that doesn't matter all that much. Plenty of games do this for stuff like gibs and other physics objects that are too numerous to sync over the net, and are purely there for visual effect.

But by doing that I would guess the objects can no longer affect player's fire (Scott Manley was shooting it)?
 
I have to admit to being a bit of a moron here. I can't get my head around these ship sales and Star Citizen's crowd funding method.

When Elite was on Kickstarter they were asking for pledges, and offered special rewards for above average pledges. That's not uncommon, and fans were giving more money to ensure the campaign reached its target amount before the deadline set on the Kickstarter.

With Chris Robert's crowd funding there is no target amount, and no deadline. A while back he said that he now had enough money to make the game, and so we get to the question that's really doing my head in... why are people still spending thousands of Dollars on imaginary ships in a game that hasn't been released yet?

I don't expect an answer to that question. That's a biggie. But I've got a few questions where I'm sure I've got the wrong end of the stick...

Did Chris Roberts say that he looked at the amount of money he'd got in for the month and set his development workload based on it? That can't be right? Surely he's working to a plan?

What's all this about people buying and selling imaginary spaceships? Are people making a profit on this at the moment? Who on earth is buying an imaginary secondhand spaceship. I know that it would be all shiny and new because it hasn't been taken out of its imaginary hangar as the universe in which it would travel hasn't been built yet, but I'd still prefer to buy it straight from the showroom. Could someone please explain to me how the imaginary secondhand spaceship market works.
 
Lovely! I'm still rocking a 1999 Suzuki GSXF 750. It's very much like a CR project. Looks funny, overmanaged, a bit crap, horribly dated, way behind the competition, but it does have it's charms.

Awesome bike, as good as the RR is, I still love my old and slightly battered GSXR 600 just a little bit more than it, so I know exactly what you mean hehe. :)
 
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I have to admit to being a bit of a moron here. I can't get my head around these ship sales and Star Citizen's crowd funding method.

When Elite was on Kickstarter they were asking for pledges, and offered special rewards for above average pledges. That's not uncommon, and fans were giving more money to ensure the campaign reached its target amount before the deadline set on the Kickstarter.

With Chris Robert's crowd funding there is no target amount, and no deadline. A while back he said that he now had enough money to make the game, and so we get to the question that's really doing my head in... why are people still spending thousands of Dollars on imaginary ships in a game that hasn't been released yet?

I don't expect an answer to that question. That's a biggie. But I've got a few questions where I'm sure I've got the wrong end of the stick...

Did Chris Roberts say that he looked at the amount of money he'd got in for the month and set his development workload based on it? That can't be right? Surely he's working to a plan?

What's all this about people buying and selling imaginary spaceships? Are people making a profit on this at the moment? Who on earth is buying an imaginary secondhand spaceship. I know that it would be all shiny and new because it hasn't been taken out of its imaginary hangar as the universe in which it would travel hasn't been built yet, but I'd still prefer to buy it straight from the showroom. Could someone please explain to me how the imaginary secondhand spaceship market works.
Why are concept sales still necessary for the project? said:
"why we several things we have a big company right and so everybodys just working to make the game bigger and better and we sort of gauge the size of the team and kind of like the ambition of what we are doing based on how much money we sort of make every month.
https://youtu.be/nvule1cD_zk?t=561
for full transcript for that question go to here https://forums.frontier.co.uk/showt...d-v5/page537?p=4318988&viewfull=1#post4318988
and yes it is most messed up quote chris has given.At least in my opinion.
 
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