The Star Citizen Thread v5

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This the latests footage from FPS in Star Citizen, looks way sharpen than what we actually have so there's hope.
https://www.youtube.com/watch?v=igUL5WHPZgg

I feel sorry for this guy.
Imagine your job was to eliminate all the bugs in SC :D
facepalm.gif
 
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And dont start the 'you are all haters' nonsense, plenty here backed SC and are just tired of the non-stop lies, , misdirection and propaganda without remotely acceptable results game-wise.

Exactly this. I backed in 2012 to the tune of up to 300 dolla in the year that followed. CR and crew were so credible to me and making the game I really wanted to play at that time. Then the delays and lack of real progress not to mention the silly scandals badly handled. Had quite enough then CR started talking about MVP. That was the touch paper for the refund from me.

The MVP undefined as it is, which in itself as undefined didn't fill me with any confidence. 4 years of it to lead to this. Had enough of sham shows and smoke/mirrors and CR.
 
ED focused on a MVP first, and after that started expanding the game towards David Braben's full vision. This is a valid way, because you can present a full release earlier. But it also has its drawbacks, because every time you introduce a new expansion with new features, you must rewrite plenty of things from the ground up. This can lead up to long times between expansions, and people thinking the game lacks content, because they dont understand that they are not really playing the full game.

Nice, you're taking CR's ignorant blabbering and rephrasing it here as if it's some kind of truth. Stop it please, neither you nor CR have any idea about FD's development behind the scenes, and how much "re-writing" is necessary.

Try to keep in mind that FD knew they were building a castle from the beginning, whereas CiG started with a shack, then decided they were making a house, then a mansion, and now CR wants his own castle too.
 
If it werent for them there would never have been a freelancer... ;)

Yeah, exactly. If it weren't for investors and publishers there would have been nothing all that relevant for CR to co-opt as his own work in order to springboard back into the games industry a decade after being forced out in disgrace...
 
Well, it's not difficult to understand why CR would assume Frontier was working that way -- I mean, that's what CIG do despite all their blather... Something more effectively planned from the getgo is beyond him.

Imagine what a mess Elite would be if the main thrust of devwork was crunching for big shows and tech demos instead of laying a solid foundation from the start! For five years. We wouldn't have Horizons, much less a released game.
 
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ED focused on a MVP first, and after that started expanding the game towards David Braben's full vision. This is a valid way, because you can present a full release earlier. But it also has its drawbacks, because every time you introduce a new expansion with new features, you must rewrite plenty of things from the ground up. This can lead up to long times between expansions, and people thinking the game lacks content, because they dont understand that they are not really playing the full game.

SC has chosen a different path, to focus directly on the full vision, including every feature. This is good because you do things once and you don't have to rewrite so much stuff each time you do an expansion.

That is absolutely false in every sense. When things are properly scoped out from the beginning, nothing needs to be rewritten or restructured as it was already prepared for in the beginning. Kind of like the whole "space" not really being there and using triggers to make it seem like a space suit is needed in SC. That will require massive changes if they intend to make it so '90s style shortcuts and triggers don't cut it anymore - like if they want to account for dynamic decompression zones.

However, when properly designing and saying "at some point I would like this, but we can't do it now" it can still be prepared for and designed so that it can implemented with the only changes being some new GUI entries or displays, some new menu items, or whatever is needed to introduce the feature but not massive rewrites as you suggest. The only reason that would happen is due to lack of vision, lack of a real road map, and complete mismanagement like what CR is doing.

The Alpha 3.0 demo was also just that, designed specifically to demo off for the "cool wow" and get more donations. It was very carefully designed, scripted, and configured so that it played exactly how they wanted it to. Like when the player KNEW there would be a pirate waiting in the door way. Then there is one scene where the player is very clearly not being controlled, he just glides down stairs, and the scenes where he is doing a scenic walk through moving along and focusing on specific objects as the character passes then it switches back to player control. The public demos have all been designed for one thing: to sell more ships. They aren't an example of the playable game. Still over a year and that pupil to planet doesn't exist on anyone's client, because it was carefully rendered and prepared - it wasn't playable. The whole thing has been smoke and mirrors to get more money and putting out a terrible bug ridden tech demo that is janky and incredibly limited. They don't even have Double Precision Floating Point in it yet, the game is still limited to a single two bases and a few planets - none of which can be flown to despite it being demoed a year ago - there are actual boundaries/map limits, and it isn't even a complete single system yet. And somehow they are going to have 100 of these next year? They can't even get one done in 2 years. Plus CR constantly diverts duties so that he can put together these fundraising demos to show off, which don't actually feed back into how the game will play so it is wasted time, and it is Freelancer all over again.
 
Yeah so good of them removing cockpits and making a 3rd person space shooter... /s [big grin]
It was far better off for it too. Just trying playing it in cockpit view — it's horrible.

I suppose this would help explain why so much effort has gone into providing a third-person view in SC and why it's so often use to try to show the game off, even though it really need to be removed completely if they ever want to be able to compete with the big boys in the FPS space.
 
Having never run a successful game development company, CR is an absolute expert on the internal functioning of successful game development companies. Er, because...

(waves hands around)
 
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I feel sorry for this guy.
Imagine your job was to eliminate all the bugs in SC :D http://www.en.kolobok.us/smiles/standart/facepalm.gif

I would like to be him. ^^
Secure work for the next 50 years he can rest assured as he will be pensionated after this job :p



As for CR.
I would not underestimate him.
Hes got a dream and he is determined to do it.
Similar to Mark Zuckerberg or Bill Gates.

I am pretty certain that Star Citizen will become a revolution of Gaming at an scale where even World of Warcraft will be looking like an backyard game.
 
So the plan is to achieve the bare minimum? That's the BDSSE then, is it?

I sure hope not.

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It's this kind of wishful generalization that is so spread among the SC fanbase. Why do you think a BF player would enjoy the same game as an Arma player? Or an Overwatch player?

The overwatch fans are going to rip your precious space game to shreds because nothing CIG has put out so far can match the level of polish of Overwatch. There's no competition there.

The BF and COD guys are going to rip your game to shreds because they're used to tight controls and excellent gunplay - none of which are in Star Citizen. The gunplay is average and the controls are terrible.

The Arma players are probably your best shot (no pun intended), they are used to working with garbage controls and terrible gunplay. They are all about the size of the battlefield and the strategic implications of combined forces in action. I think they're the kinds of players you'll be able to attract with a somewhat competent release.
But they too will be put off by the prospect of having to pay $$$ for ships unless you grind for them for weeks on end.

So yeah. If your market analysis is "it has FPS, so all FPS fans will love it", then I'm sorry to burst your bubble but no.

I dont think so. ArmA is not about just gunplay. Its about training of Tactics, Techniques and Procedures of military response, it has its moments. I and most of the ArmA players are looking into this http://titanim.net/ and SteelBeast and personaly Evochron and for simulation Rogue System is at the top. Also really looking forward for the implementation of FD/ Elite on planets with atmosphere.

Outerra(also has a game in development)
[video=youtube;6OkRa9P-wUU]https://www.youtube.com/watch?v=6OkRa9P-wUU[/video]


Hye! not going to dismiss SC, just yet, if it come to be a enjoyable experience; but lets see a game first.
 
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Similar to Mark Zuckerberg or Bill Gates.

Zuckerberg? Bill Gates? Oh, c'mon. Their cold sores are worth more than CR's $123 million. He's a lemonade stand in comparison. I know visions are nice and all, but the revolution has to actually happen before comparing him to those guys!

Please be satire.
 
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It was far better off for it too. Just trying playing it in cockpit view — it's horrible.

I suppose this would help explain why so much effort has gone into providing a third-person view in SC and why it's so often use to try to show the game off, even though it really need to be removed completely if they ever want to be able to compete with the big boys in the FPS space.

3rd person view in SC is awful, nothing playable using that view. They even removed the hud indicators from 3rd person view on purpose so people don't dogfight on 3rd person. I really wish they made a proper 3p view for the ship, but i don't have much hope for that.
1st person cockpit view, on the other side, is superb. They use 3rd person so much in presentations just because looking at the ships from the outside is way cooler, especially if you're showing an atmospheric reentry.
 
3rd person view in SC is awful, nothing playable using that view. They even removed the hud indicators from 3rd person view on purpose so people don't dogfight on 3rd person. I really wish they made a proper 3p view for the ship, but i don't have much hope for that.
1st person cockpit view, on the other side, is superb. They use 3rd person so much in presentations just because looking at the ships from the outside is way cooler, especially if you're showing an atmospheric reentry.

Hopefully it will come with the 2.6 update (October) which will focus specially with improvements in the flight mode and the simulation modes: Arena Commander and adding Star Marine. (FPS + 0 Gravity)

118817.jpg
 
Zuckerberg? Bill Gates? Oh, c'mon. Their cold sores are worth more than CR's $123 million. He's a lemonade stand in comparison. I know visions are nice and all, but the revolution has to actually happen before comparing him to those guys!

Please be satire.

Google up with how much money Bill Gates and Mark Zuckerberg started.

Star Citizen might be a lemonade stand now.
And Facebook once was a College Project :)

But what do you think SC will be worth in 3-5 years ;)
 
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