The Star Citizen Thread v5

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Star Citizen is already miles ahead of Elite Dangerous. Yes, that is a bold statement but I have actual facts to back that up.

I have a friend and we talk about space games. We also laugh at our geekiness and when we talk about ED we like to punctuate stuff with 'in our imaginary space game that uses pixels in an imaginary universe'. Oh how we laugh.

ED is so far behind SC 'cos ED is not a 'proper' imaginary space game, it does exist on my hard drive. SC is well more imaginary than ED, therefore better.

LOL, you had me for a moment...
 
when the polaris concept came out with details, I must admit I was a bit surprised. So far it's one of the bigger ships in SC, yet it is a corvette. Historically (and I'm sure someone knows the details better than me) I'm pretty sure corvettes are more of an escort ship, similar in size to frigates. The details then go to mention it also acts as a flag ship for militia. Flag ship? Really? This thing has light armour normally you would have had the biggest, heaviest ship as a flag ship, not a corvette.

Not to mention multi crew needing 13 people minimum. Whats extra jobs are there going to be? Loading torp tubes one after the other?

But to be fair, they have a lot more pressing problems than a ship that may never see the light of day.
 
when the polaris concept came out with details, I must admit I was a bit surprised. So far it's one of the bigger ships in SC, yet it is a corvette. Historically (and I'm sure someone knows the details better than me) I'm pretty sure corvettes are more of an escort ship, similar in size to frigates. The details then go to mention it also acts as a flag ship for militia. Flag ship? Really? This thing has light armour normally you would have had the biggest, heaviest ship as a flag ship, not a corvette.

Not to mention multi crew needing 13 people minimum. Whats extra jobs are there going to be? Loading torp tubes one after the other?

But to be fair, they have a lot more pressing problems than a ship that may never see the light of day.

Space Janitor?

[video=youtube_share;Me88gl_ZZdw]https://youtu.be/Me88gl_ZZdw[/video]
 
Star Citizen is already miles ahead of Elite Dangerous. Yes, that is a bold statement but I have actual facts to back that up.

I have a friend and we talk about space games. We also laugh at our geekiness and when we talk about ED we like to punctuate stuff with 'in our imaginary space game that uses pixels in an imaginary universe'. Oh how we laugh.

ED is so far behind SC 'cos ED is not a 'proper' imaginary space game, it does exist on my hard drive. SC is well more imaginary than ED, therefore better.

I envision Star Citizen and Elite Dangerous as two different roads that go to the same destination. One road is bumpy but shorter passing by the flashy expensive shops, and the other road is smoother, goes the long way around and passes by the not-so-expensive, but not-as-flashy shops.

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LOL, you had me for a moment...

Yeah it took me a second reading to get it as well ... :D
 
Before Arena Commander, the hangar module had basic DK1 support. It needed quite a bit of messing around on the command line to get it to function. There was no "pew pew" though, but the videos teased the devs playing around like this.
Sadly that was the last native support for VR in the Alpha to date.

I think SC is just not good game of VR, since its has fps module and "standard" fps action is not great for VR.
Next - all those spinning and rotating chair animations, those also are not very good for VR, I guess.

So lets imagine SC gameplay - you are flying ship in VR and ship gets boarded and you need asp jump to fps mode
so you need to take VR helmet off or try to no vomit after several minutes of fps action...
Anyway currently CIG has 100 and 1 other critical issues with the game...so its clear any VR support is not coming soon.
 
STAR CITIZEN - 24 Minutes of EPIC Gameplay (Open Universe Sandbox Game) CitizenCon 2016

This is quote from channel video title which have reposted SC "tech demo" which has been viewed by 1.6M people.

So to give you idea that gamers are well informed and why they fall into hype trap so often. Because they really don't pay attention.
 
This is quote from channel video title which have reposted SC "tech demo" which has been viewed by 1.6M people.

So to give you idea that gamers are well informed and why they fall into hype trap so often. Because they really don't pay attention.

its NMS hype all over again...history just loves to repeat itself....
If we can believe their site SC gets ~200k in every day...
 
its NMS hype all over again...history just loves to repeat itself....
If we can believe their site SC gets ~200k in every day...
Most responses are "yeah, NMS failed, but we know SC won't fail because CR is experienced and we backed game". To be fair, there's equally loud people warning about hype learning from NMS. So it is NOT that bad. There's hope in gaming community that they finally learn about this.
 
This is quote from channel video title which have reposted SC "tech demo" which has been viewed by 1.6M people.

So to give you idea that gamers are well informed and why they fall into hype trap so often. Because they really don't pay attention.


Wow, it is lucky that space game developers don't get slammed incessantly for releasing videos of their game marked "not in-game footage" ahead of launch. That would make it really difficult wouldn't it? :/
 
Most responses are "yeah, NMS failed, but we know SC won't fail because CR is experienced and we backed game". To be fair, there's equally loud people warning about hype learning from NMS. So it is NOT that bad. There's hope in gaming community that they finally learn about this.

Will see, but looking at that incoming money I doubt that SC will fail soon...so hype train will run for some time..
But there is other thing - to me SC looks so over complicated, that there is possibility, that even "infinite" money stream can not fix this game, and make it greatest game ever..
Instead fans at best can get average game that is full with bugs and performance issues and also with terrible design choices like cockpits with very limited visibility...

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Wow, it is lucky that space game developers don't get slammed incessantly for releasing videos of their game marked "not in-game footage" ahead of launch. That would make it really difficult wouldn't it? :/

Even after NMS failure most people are still easily impressed by tech demos or CG trailers...and I doubt this will change anytime soon....
 
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Will see, but looking at that incoming money I doubt that SC will fail soon...so hype train will run for some time..
But there is other thing - to me SC looks so over complicated, that there is possibility, that even "infinite" money stream can not fix this game, and make it greatest game even..
Instead fans at best can get average game that is full with bugs and performance issues and also with terrible design choices like cockpits with very limited visibility...

Flow of income matters and that has flatlined as Derek described perfectly. Yes, it is 125 - 128M, but long gone are days when CIG did 20M a month. Also part of community start to run out of patience it seems. They won't shell out money for SC and SQ42 if they won't see consistent results let's say for a year (FD had same issue with ED development).

They can squeeze 2 - 4M a month, but that's how much they gonna get it. It might be enough, but they certainly won't get more. They will have to do releases to unlock anything else.
 
Wow, it is lucky that space game developers don't get slammed incessantly for releasing videos of their game marked "not in-game footage" ahead of launch. That would make it really difficult wouldn't it? :/

The problem is it's kind of tricky to define "in-game". It should be simple, if you have a game then you show some of it. Unfortunately if it's not finished then it's not going to look very nice, textures aren't going to be finalized etc. quite a bit gets done towards the end. So lots of non-playable demos get made using the game engine with assets specifically built for the demo. The ATC video shows the SC guys working quite hard to put that demo together, and the interviews suggest they genuinely believe it's a valid demonstration of their product and not a "tech demo" in any way shape or form. It's like there is nobody in the entire company that remembers what a tech demo is. They are totally focused on producing something that wows the press and backers.

Who is there to complain to about this kind of thing? The company probably genuinely thinks it's in the right, putting together a demonstration of the "potential" of something they haven't built yet. It's fairly standard practice. Until they have actually distributed a product that either contains what was shown in the demo or a very close approximation of it, you just can't prove that it isn't in the game. Like NMS, the complaints couldn't be made until the product was on the shelf, something Star Citizen conveniently doesn't have to do as the cash is up-front and very much fueled by those non-playable demos.

Also, where do we draw the line? You can argue that Frontier did it too. But I personally think there's a difference, that was shown at a very early pre-alpha stage just after the initial funding, it was described as an in-engine video constructed to test music queues and Frontier did show how that video was made in the development diaries that followed it. To be fair, CIG are kind of doing the same thing. They are saying what was shown was for a demo, it doesn't seem to matter that this is 4-5 years into development with no mention of when it becomes a product.

It seems to work, especially with open world space games. They promise all things and the reality is usually disappointing when people start realising that their ge-force graphics card coupled with a plastic broadband router isn't going to deliver them everything they imagined. The game in construction is always better than the game you can play now, and SC is absolutely benefiting from that reality.
 
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Right on ZeeWolf. Major issue wasn't demo itself. A bit sad we didn't see it fully, seems like lot of work went to it and while SC color palette leaves me cold, I still like to see their videos (if they don't glitch).

I think major issue is not explaining how it isn't actual representative of game, how there's still not much of actual game...I think CIG did rather well reporting everything during CitizenCon. They just put emphasis on "we are still making this cool game, believe us". Which is fine by the way. It is more of how people view this. That's why I pointed out that video isn't exactly CIG fault - it uses terminology none of it is used to describe it from CIG part. But CIG and CR have created this atmosphere of no questions asked, everything hyped atmosphere. In that youtube video comments people still believe this planet is coming for SC Alpha 3.0. Will they criticize CIG when 3.0 comes at some point later next year and they won't be able to find anything like that? I really doubt it.

TLDR major issue is lack of clarity and CIG still not managing expectations, despite growing concern and dissident in community. Maybe it would be for them to act against themselves, which is ok. But in the end they will reap what they sew.
 
They can squeeze 2 - 4M a month, but that's how much they gonna get it. It might be enough, but they certainly won't get more. They will have to do releases to unlock anything else.

Yes, probably next year for SC is "do or die" year, but looking how fanatic some part of their community are, CR can have even more time...
But even if they release something - die hard fans can start complain about game, since it may not match with their unrealistic dreams...like it was with "Golf swing" scanner game mechanic...
Basically its unavoidable failure in any case, since is NOT possible to build perfect game...
 
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Yes, probably next year for SC is "do or die" year, but looking how fanatic some part of their community are, CR can have even more time...
But even if they release something - die hard fans can start complain about game, since it may not match with their unrealistic dreams...like it was with "Golf swing" scanner game mechanic...

To be fair, community giving CR more time is not an issue. They will simply run out of money at some point. As we don't know finances of CIG, we don't know how wasteful it has been, but considering recent public discoveries they have burnt trough majority of CIG cash. Judging by their reactions they know recognize they can run into money crunch before release.
 
To be fair, community giving CR more time is not an issue. They will simply run out of money at some point. As we don't know finances of CIG, we don't know how wasteful it has been, but considering recent public discoveries they have burnt trough majority of CIG cash. Judging by their reactions they know recognize they can run into money crunch before release.

Trying to estimate a spending rate without factoring in large one off payments is difficult. Building and equipping two mo-cap studios then renting the imaginarium (Gollum's mocap studio is apparently the most expensive in the world) can't be cheap. CiG have also been talking constantly about re-shoots for a couple of years now, so whatever the actors are being paid is going to be way higher than standard rate as they've had to do everything over more than once. No idea what all that cost but I bet it would have made a fair few high quality finished space sims.

However with Ben saying we need ship sales to continue development you don't need to guess at all, as it sounds like they've blown the lot.
 
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Also, where do we draw the line? You can argue that Frontier did it too. But I personally think there's a difference, that was shown at a very early pre-alpha stage just after the initial funding, it was described as an in-engine video constructed to test music queues and Frontier did show how that video was made in the development diaries that followed it. To be fair, CIG are kind of doing the same thing. They are saying what was shown was for a demo, it doesn't seem to matter that this is 4-5 years into development with no mention of when it becomes a product.

It seems to work, especially with open world space games. They promise all things and the reality is usually disappointing when people start realising that their ge-force graphics card coupled with a plastic broadband router isn't going to deliver them everything they imagined. The game in construction is always better than the game you can play now, and SC is absolutely benefiting from that reality.

Yeah, the Damocles trailer was so much more representative of the game, in the HUD elements alone. It always makes me smile when I see that trailer and make notice of all the elements that actually made it into the game - whether it be the alpha or current version.
Stuff like: The compass, 3D radar, comms panel, info panel, heat indicator, etc.

Looking back at the early Star Citizen stuff, none of the HUD elements had any practical meaning.
 
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