The Star Citizen Thread v5

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Lots and lots of those ;)
 
So what is different now that requires that "constant backing" that you seem to be justifying as required? Your words mean an implicit "throw the towel" and acknowledgement that Roberts statement was not true then and that CIG needs more funds to actually not rush it now.

Remember some folk have 'extra' knowledge. They know they're out of money and need more to finish, they're just wording it in a nice way.

Could one of the more informed tell me if the main enemy of the SQ42 campaign are still in concept and we've no AI or anything does that mean a load of mo-capped stuff might need redoing if the concept stuff shifts?
 
Oh come now, after 5 years of all this excitement, how can you be any *more* excited? I'm surprised you've not exploded by now.

Its what is coming in the PU what Tony Z usually talks about. Its rare for him such a long time to explain his work at CIG. He created the AI in Ultima online and has alot of great ideas for Star Citizen. Why wouldn't that excite anyone that is interested in playing star Citzen?
 
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Why wouldn't that excite anyone that is interested in playing star Citzen?

Because they'd rather see him working on a project not managed headlong into a wall by Chris Roberts? Aka: Working on something with realistic hope of releasing as something that's not an utter trainwreck.
 
On the contrary "speed" and "get it done fast" is the exact reason SC backers gives CIG more money. Time to make the game as great as possibly is what SC backers want. We want to give CR "TIME" to make the game the best space sim ever, that wont happen in just a few years.

I've seen this asked before of other SC fans but I think it's worth asking again.

How much longer are are you prepared to wait/pay for on top of the time CIG have already had for this "best space sim ever"?

A year? Two? Five? 10, 20 50.......... Forever?

What do you you think is reasonable or do you not care as you're already playing "best space sim ever" in your head with helpful JPEG prompts courtesy of CR?
 
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All this money vs speed stuff from CIG and fans is just hogwash. First CR claimed that increasing the scope won't delay the game. Anything longer than 3 years and it gets stale, remember? Made no sense but fans believed him. Then he said they're fully funded, but more money would make the game come out faster. Again, made no sense, and you don't have to have read the mythical man-month to know that nine pregnant women don't deliver a baby in one month.

Now we are at "we need more money *and* more time". Which would be fine, if the progress shown was significant, and if you hadn't told us how stupid we are for predicting the current situation over 3 years ago.

SlickReed, if you think CR needs more time, then just wait. Don't give him more money to "make it come out faster". Development doesn't work that way. And if you say he needs both time and more money: Congrats. Told ya so.
 
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All this money vs speed stuff from CIG and fans is just hogwash. First CR claimed that increasing the scope won't delay the game. Anything longer than 3 years and it gets stale, remember? Made no sense but fans believed him. Then he said they're fully funded, but more money would make the game come out faster. Again, made no sense, and you don't have to have read the mythical man-month to know that nine pregnant women don't deliver a baby in one month.

Now we are at "we need more monet *and* more time". Which would be fine, if the progress shown was significant, and if you hadn't told us how stupid we are for predicting the current situation over 3 years ago.

Oh for the wonder of a fixed plan that's stuck to.
 
I'm all for adapting your plan. But you gotta start with one. Preferably a realistic one. Dual Universe is making the same mistake btw.

I suppose I mean fixed objectives rather than a plan. BGDDSGEEE doesn't count!

So in the SC instance I would think make the game as originally planned, and from there create the uber-game that everyone who backed CS voted for in a poll and so can't be gone against and must be adhered to. My god, it's Brexit! SC is Brexit!
 
You have to laugh at people who are $4500+ in the hole trying to act as though they are giving nothing but reasonable, unbiased opinions...
 
Sorry but the ship means nothing if you have nothing to do. They can add 500 ships, it wouldn't matter at all. Unless they add the basic gameplay mechanics, there is no need for more ships. The gameplay, if we can call it that, in the PU will be exactly the same.

There is no point whatsoever in adding more ships without any game mechanics for it.

Simple as that, more ships are not a sign of progress. Not in this moment, not in this stage of development.

Thus truth spoken by Rolan. Repped :)
 
oh, like Star Marine?

SlickReed, you most likely realize most of us here are well beyond naive twenties at this point, with failed and successful IT or other kind of projects under their belts. It simply doesn't work that way. Excitement, hype and money doesn't build projects, people do, and if people fail to do that, projects crash and burn. No matter of good intentions, if balance isn't struck early on between delivery, progress and hype, money and support doesn't solve anything.

Can CIG still succeed? Next year will be critical for them. They can manage to pull it trough, but it really will take a lot of right decisions - which I don't see indication for them to make. It seems that Squadron 42 is "fly or bust" currently. With this kind of money this shouldn't be happening. But it is happening. As with such project as things weren't ready at launch - they won't be ready never. Such projects require so much foresight and planning that it is not even funny at this point.

Also I think it is worth to repeat - you can't go and claim 'I will make biggest game ever' and expect to succeed. That really doesn't work that way. It grows organically. If it doesn't...it just doesn't. You make games to be fun and interesting.
 
Star Citizen will make history (at least in the gaming community) because:

- insane example of the short hype of the kickstarter-concept before the fall

- insane example of how calculated hyping in videogaming is a never ending thing even after so many cases of consumer deception (especially noteworthy if you look at the fanbase of Star Citizen, many white, male people from the US and Europe who probably experienced many of these cases)

- insane example of the post-fact age we entered with the popularization of social media where you can make stuff up constantly and there is a reality-bubble for every strange interest (from cat-fetishization to conspiracy theories to Star Citizen)

- insane example of male domination in video games with Star Citizen being some strange virtual world that attracts men by enabling them to create an hypermasculine identity (big machines, big guns, big tasks, funnily a lot of male dominated working class activities like delivering cargo, killing other men etc.) (not only are female avatars absent, but in in this 'living and breathing' universe there is not one stereotypical female activity offered; everything associated with femininity is completely absent; the only activity in this context was the stewardess job that obviously did not survive)

x btw: actually I think the masculinity in Star Citizen plays a big role in its financial success. If you regard the game as a playground for masculinity where men compete with other men over being successfull (only ways of success in the game are basically killing other guys and making more cash than other guys) and you regard the space ships as the most important status markers that are visible to other players then one could reason that the race for bigger ships is actually a competition over masculinity (which is connected to power). It might make sense that some men heavily invested in the game and its implicit masculine competition (they take it serious) are motivated to spend a lot for powerful space ships to be in a better position within the competition. (Indeed, I have never heard of any female gamers who spent insane amounts of money on this strange game)
 
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