Fanboyism aside, I don't like the way ED is heavy on loading scre... err, witchspace transitions either. Getting anywhere is not particularily fun and to spoil the last bit of fun, Elite's current idea of adding danger to travel is to add cheap interdiction harassment depending on your cargo/mission etc.. Supercruise in general, I think is a great way to connect normal flight instances. Gives great perspectives of the solar systems, although acceleration and deacceleration traveling from and towards gravity sources could be a tad quicker. But it's underdeveloped as well, so long as there is no micro jump between stars of a system, especially distant ones. Watching Netflix, because it takes 15 minutes to half an hour supercruise in a straight line where you need to be? That's not playing a game, but seeking distraction to avoid its game design/shortcomings (sometimes the same thing in Elite). But I do want space legs, so long as they're not misused as added tedium to access mission givers, but add nice mechanics, like Space Hulking your way through a lifeless (or not so much? ;-) ) generation ship hull.
And to go back to Star Citizen, travel is another blind spot there. There's the in-system jumps between POIs and there's the kinda somehow inter system worm holes. How do you interdict ships in in-system jumps? How much time does travel between systems take etc.?