The Star Citizen Thread v5

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Yeap it's dead simple

Yeah, no. Not even close. Updating from an older version to a newer is one thing; reintegrating two completely separate forks is something else.

Now let's think about what it means to reintegrate two completely separate forks in order to fork the fork…
 
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Yeah, no. Not even close. Updating from an older version to a newer is one thing; reintegrating two completely separate forks is something else.
You miss the point - SC forked slightly before the two diverged, so it's a switch from not having merged CE5 changelists to not having merged Lumberyard changelists.
 
You miss the point - SC forked slightly before the two diverged, so it's a switch from not having merged CE5 changelists to not having merged Lumberyard changelists.

My point is that it's still the reintegration and re-forking of two different forks — not something you'd call “dead simple.”
 
http://www.polygon.com/2016/12/23/14062698/star-citizen-amazon-game-engine



Wow, CIG have been working with Amazon on this all year, keeping this info from backers and selling the hope for SQ42 in 2016! I can see why Chris packaged this bit of info with the 2.6 release just before Christmas.

Wow changing game engine this late in development. This will lead to massive amount of delays and undermine what they been saying about essentially build their own engine.

I suspect part of the issue around licensing and crytek financial troubles.
 
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My point is that it's still the reintegration and re-forking of two different forks — not something you'd call “dead simple.”
But that's what it always was. Licensing CryEngine 5 would be like a big buffet of changes that you'd want to pick and choose from anyway. Licensing Lumberyard instead means a different big buffet of changelists. I agree that if you were taking everything, and had already updated to CE5, rolling back to 3.8 and then forward to take everything in Lumberyard would be a world of pain.
This is more like choosing a fork in the road before you get there, except the metaphor breaks down because some parts of your body get left before the fork while others go down the road, the buffet thing was definitely a less horrific mental image.
 
Wow changing game engine this late in development. This will lead to massive amount of delays and undermine what they been saying about essentially build their own engine.

I suspect part of the issue around licensing and crytek financial troubles.

Or fact they are in deep technical debt they will take additional PR money and functionality just to move it a bit further.
 
But that's what it always was. Licensing CryEngine 5 would be like a big buffet of changes that you'd want to pick and choose from anyway. Licensing Lumberyard instead means a different big buffet of changelists. I agree that if you were taking everything, and had already updated to CE5, rolling back to 3.8 and then forward to take everything in Lumberyard would be a world of pain.
This is more like choosing a fork in the road before you get there, except the metaphor breaks down because some parts of your body get left before the fork while others go down the road, the buffet thing was definitely a less horrific mental image.

Fair enough, but that really just means that CE5 isn't a straight upgrade anyway.

Also, I feel that you may lack the suitable appreciation for cheap B Z-grade splatter films.
 
What are those new features Lumberyard have comparing to forked CE for CIG?
According to the big email, stuff to do with network integration. They mentioned it making things easier when it comes to showing others the source code too, which makes sense The Lumberyard license is very permissive, you can pretty much paraphrase it as "here's the engine, do what you like, have fun (btw use our web services)". I'm not a lawyer but it probably makes it easier to do stuff like publishing a modified editor.
Edit: I take this part back. The Lumberyard FAQ says no to giving out your source code, or selling your engine as an engine. Publishing an editor might still be cool with them though

- - - Updated - - -

Fair enough, but that really just means that CE5 isn't a straight upgrade anyway.

Also, I feel that you may lack the suitable appreciation for cheap B Z-grade splatter films.
CE5 is essentially 3.9. But then you could probably call Lumberyard an alt-universe 3.9, and the same for SC's engine.
And you're right, I'll reassess my views on metaphor quality through the lens of Sam Raimi.

Edit: To put it another way, 3.7 and 3.8 weren't straight upgrades, there was a lot of "hey, this feature you were using now works totally differently, and also wrong." So future updates coming from a different studio sounds just peachy.
 
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Anyway, will try to get off from reading this lulzbucket line for few days - people say it's Christmas LOL, have to visit my sisters and few other close ones - but I hope getting some flight model feedback.

All these PR moves are jarring I will say. Along with botched release dates etc. It just leaves bad taste in my mouth.
 
The only thing I really like about SC - it's the detail. I've always felt Chris does the wrong thing - showing how the minibar will work in his Maybach car, but car itself doesn't move, while bar is done in whole detail.

ED has a moving car, and it works, and in comparison, it just seems quite basic, car from a 100 years ago, that has some engine, primitive gearbox and windshield. Not sure how this comparison will sound, but those are my thoughts.

ED is missing somewhat in that regard. I feel like with current assets ED couldn't even think about 'space legs', since most of the stuff we have in ED is quite basic and really boring - you can just take a look into some of the ships cockpits and stations. One simple wall and a texture from 2010.

Maybe I am just wrong here, and it's not really important? However, guys in CIG did really great in regards of detail. I quite like overall industrial detail in SC and ED as well - in ED, however, it seems really basic and I am not sure if FD can push it forward and do an amazing, meaningfull detail as SC has (or Doom, for example, which I've completed yesterday).

We'll see.
 
Star Citizen has made the jump to Lumberyard?
Wow.
1: Eesh, maybe it's not a DNF style engine shift but still...
2: Called it :cool:

Edit:
I haven't logged into the RSI forums in months, but reading back over that old thread, I'm so very, very tempted to log in and rub it in the faces of all the 'you don't understand game development' and the highly witty meme posters. Must... resist...
 
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I'm confused. We have been told for months that CIG's propriety 'magic German netcode' was going to solve all their networking issues, but now we learn that CIG are switching to Lumberyard because it handles multiplayer games better. Which engine have the Germans been developing their network magic for?
 
I'm confused. We have been told for months that CIG's propriety 'magic German netcode' was going to solve all their networking issues, but now we learn that CIG are switching to Lumberyard because it handles multiplayer games better. Which engine have the Germans been developing their network magic for?

Smells like a desperate final roll of the dice...
 
I'm confused. We have been told for months that CIG's propriety 'magic German netcode' was going to solve all their networking issues, but now we learn that CIG are switching to Lumberyard because it handles multiplayer games better. Which engine have the Germans been developing their network magic for?

Exactly.....at least that´s just proving that many of us in here are been correct 100%....I been saying that for 2+ years ....well here we are end of 2016 and CIG switching the engine because of the network issues.....from other side I don´t think that switching the engine is bad decision on the contrary I believe it was absolutely necessary...maybe still it´s not 2 late after all especially when we know that Lumberyard is 99.% stock CRYENGINE 3.8,They just removed Scaleform and replaced it with some basic UI and probably the most important thing is that stock netcode is gone and replaced with something "new&fresh". Lumberjack is also bound into Amazon Cloud and that is also very promising......this actually could be the CIG best decision after all.......
 
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