Maybe we just witness the beefing-up for a an Amazon sellout? Oculus VR were just as "open development" and "crowdfunded" until they managed to finally get that Facebook funding.This game is a wonder of the internet. I don't care about 'facts' anymore, because there are none. It is all about the narrative and I am stunned how flexible it is, even in this case. I mean an open development project that wants to start a rebellion against the big players in the business starts to cooperate with amazon and tells its supporters one year later (on December 24). Major overhauls of the game engine are worked on over months/years to create the super-innovative new game, but after 4 years they buy one of those generic big-company-toolsets.
If you know a bit about the market, it fully loses believability. Top Buy2Play AAA franchises hardly manage to pull even 100k concurrent players on PC and only the top of list manage to sell over a million copies. Elite Dangerous has a few thousand concurrent players on Steam. We have that number stated by CIG of a total 70k accounts, who launched the Alpha 2.0, though it's still unclear who many of those actually paid for the game.
So pretending to have a MMO with 1.6 million actual players is completely ridiculous considering the environment. I bet 95 % of those grey market accounts never downloaded the game.