Any time. All the times. When we slip a deadline, I get angry.Slipped a deadline, which one and when, there`s so many. You have to be joking, I hope you're getting paid for PR because all you do is spin.
Any time. All the times. When we slip a deadline, I get angry.Slipped a deadline, which one and when, there`s so many. You have to be joking, I hope you're getting paid for PR because all you do is spin.
Reports are coming in that the graphics don't look as good in this new miracle engine. Has fidelity gone out the window? Can anybody confirm?
Any time. All the times. When we slip a deadline, I get angry.
When we slip a deadline, I get angry.
I don't even see a need to reconcile something. Taking a full-source license for an engine and engineering it into exactly what you want is a straight up good idea. Would have been nice for the engine to have less surprises, sure.
Additionally, you have literally no idea how many or few person-hours were spent on the engine change, or whether there was any crossover with people on the critical path that delayed 3.0 (I assume that's the jesus patch). I'm also not sure how you worked out 3.0 was due six months ago though.
It's not easy without screenshots, but they seem to be talking ("blurry", "jaggy") about LOD distances being wrong maybe? I'd bet 99% on it not being Lumberyard-related.*Mod hat off
You referring to these?
https://forums.robertsspaceindustri...rendering-textures-lighting-flatter-less-rich
Not 100% sure but that sounds like something that Ben P could actually help clarify.
PS: Merry Christmas!
I've never been the guy holding back the build. When people are waiting on me, I get angry briefly, then very apologetic.You may get angry but you always have an excuse, how convenient.
You know it's Xmas Day when the conversation turns to international conflict. Merry Xmas, every one.I bet. It's frustrating, morale-draining, and when you see obvious solutions are within grasp and workable, it's tough not to scream AHGHGHGHGH! All of this rapid growth and spreading out everywhere can't have helped, it would've been better to keep things under one roof for the most part. Like a lot of startups who get massive infusions of cash and go on hiring sprees, after a while the left hand doesn't know what the right hand is doing. The left hand needs to strangle the Santa Monica hand in a bathtub, maybe.
I'd start worrying about ulcers if I were you. Edit: Merry Christmas, btw.Any time. All the times. When we slip a deadline, I get angry.
Merry Xmas, every one.
It's not easy without screenshots, but they seem to be talking ("blurry", "jaggy") about LOD distances being wrong maybe? I'd bet 99% on it not being Lumberyard-related.
Any claims of a Jesus Patch are always stupid. At least most of the time they seem to come from over-enthusiastic know-it-all fans, and I do wish they'd stop, because they show themselves up while making CIG look bad too. The idea that 2.6 was due in summer is a bit silly though, this seems to be based on the idea that the original plan was monthly updates, therefore the contents of 2.6 is whatever was originally planned for June?No, I'm talking about 2.6 — the old jesus patch that was expected for the various summer/fall expos, and whose long delay (in spite of a significant de-jesusification) now has some kind of explanation. And the conundrum isn't with the work involved but with the ever-changing narrative that the more public people are trying to weave to always paint the current path as “the right thing all along” even though it is completely contrary to what was “the right thing all along” a few months earlier. It breeds an ever deepening contempt and mistrust in everything they say or do, especially when the only consistent part of the communication is a mix of completely unwarranted arrogance and a lack of self-awareness, and of recognition of the competence of others.
Most times that I saw, when someone brought up the idea of an engine change as a "great idea", it was for moving to UE4, or some other totally unrelated codebase, as though the CIG code could just be sort of lifted up and moved over. That one poll about moving to Lumberyard was in a similar vein, pointing at a bunch of bullet point features without any deep look at whether they'd really be useful or work as expected. I'm curious though, what were the reasons you considered an engine change to be an expected and logical path to take?The thing is, an engine change was in some sense expected and even seen as a logical eventual path to take, but it went so contrary to the rhetoric and competence of previous choices that the best argument against it was that CIG would not be smart or humble enough to make such a sensible decision. And of course, now that it has happened, it must immediately be couched in a new, equally arrogant narrative — preferably one that completely contradicts the previous one.
We've always been at war with Eastasia.
I mean we cant prove cig could have, but at the same time you are having this conversation in the forums for a company that did exactly that, and are continuing to do it successfully. If its project suicide you'll have to elborate because it clearly was the right way to go for elite.
I think what you mean is iterating on a base game where all ships are available for free once released would have cut off all funding. I respect that some people view that as a positive or the only way, but lets not beat around the bush.
But, despite all that, designers were still complaining about having to write design docs blind, with no way to test game concepts. There was still no visual editor. The project still took twice as long as projected. And that's with a team who'd worked together over several projects.
Sorry, let me break it down for you:
Idea A is presented (use CryEngine, use 2-part train journey), has potential issues (engine may need more modification than anticipated or overestimation of productivity, should have anticipated connection overlap problems). Idea A is tested, experiences problems.
Godawful Idea B is presented (make engine from scratch, walk all the way to Wilmslow). Idea isn't tested and godawfulness isn't therefore explicitly demonstrated. Proponent of Idea B claims victory on those grounds.
Huh? When did they add persistence?
...what?
I'm saying that CIG did not know their scope and budget from day 1, and that a newly-formed team has, by definition, not all worked together before.
Edit: Though primarily what I was saying was: even with ideal conditions, starting a new engine to make your new game is a fool's errand.
*Mod hat off
You referring to these?
https://forums.robertsspaceindustri...rendering-textures-lighting-flatter-less-rich
Not 100% sure but that sounds like something that Ben P could actually help clarify.
PS: Merry Christmas!
Yes, somebody on the SA forum posted the comments. Too many to be imagined I suppose.
Merry Christmas to you and yours, everyone at Frontier, and Commandos everywhere. [big grin]
Looks like the old “gfx card controls network throughput (and vice versa)” myth is alive and well.![]()