The Star Citizen Thread v5

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Probably the same excuse Frontier are using to avoid showing us any footage from 2.3, 2.4 or even 3.0 despite 2.2 being released.

Except we've seen more than fleeting hints of what Elite's 2.3 looks like, like the character creator which was known about for quite a while now. Even though the 2.3 and 2.4 updates have been obviously pushed back from their initial release dates, there is no way you can try and make some sort of hacked together equivalency to what has been going on with CIG's "releases".

So then CIG, 3.0, where is it?
 
Probably the same excuse Frontier are using to avoid showing us any footage from 2.3, 2.4 or even 3.0 despite 2.2 being released.

But, FDev aren't claiming to be bastions of open development. We've seen little bits of things coming up in trailers and the like, but generally they play their cards close to their chest: Watch CR waving his hands around and telling you everything will be in the game, and compare it with the ED charity livestream.
Question: "Any Aliens in the game?" DB: "Ummm..." *smile*
Three weeks later, surprise hyperdiction...
 
But, FDev aren't claiming to be bastions of open development. We've seen little bits of things coming up in trailers and the like, but generally they play their cards close to their chest: Watch CR waving his hands around and telling you everything will be in the game, and compare it with the ED charity livestream.
Question: "Any Aliens in the game?" DB: "Ummm..." *smile*
Three weeks later, surprise hyperdiction...

So your objection is that despite AtV, RtV and so on, despite the newsletters and so on, despite the unprecedented access to what are described as Alpha level builds - CIG just aren't being open enough for you? You think they should be more open than they already are?

Open Development is fine...but I for one don't expect them to share everything. CIG are already far more open than most other developers about what they are doing. The public rarely, if ever, gets to see and use and play Alpha builds. And expectations such as yours show that to be a prudent course of action.

CIG won't show off a 3.0 build until it's ready, and they certainly won't show off a new build this close to the release of the old one. You don't dampen down the excitement and hypoe of th current build by highlighting the next one immediately. Frontier won't show anything from 2.3 for a while as 2.2 is still current. WoW and SWTOR and Wildstar never announce the next patch immediately upon the releae of the current one. And for the same reasons, CIG won't show anything about 3.0 for a while after 2.6 has been released.

In short - it's too soon to look for 3.0 "previews". The same reason why we haven't had any sign of 2.3 for Elite. It's too soon.

Not everything needs to be a conspiracy or an aspect designed to highlight how CIG are out to mess with everyone. For all the flak people give Star Citizen players over their "cult" and their unreasoning defence of Chris Roberts and CIG, the unreasoning attacks on CIG and Chris Roberts are just as bad. They've made mistakes - but so do all developers. They can be criticised for those mistakes but there is little benefits seeing things and rationales that don't exist.

You want 3.0 news? Come back in July.
 
The flight model is something they should be iterating on constantly, not saving up for the annual jesus patch. Wasn't that the whole point of AC? And Star Marine, a feature that was never actually pitched as a part of Star Citizen, shouldn't even be considered part of it at all, let alone a "big feature" worthy of its own major patch.

Planetary landings are a significant feature, so I would rather they remain the big ticket item for 3.0 as planned. Now, if they could just deliver it, that would be lovely. But I don't think most people here were under any illusions that it was going to appear "any time soon".

They still can't tell us how they want ships to "fly".
 
So your objection is that despite AtV, RtV and so on, despite the newsletters and so on, despite the unprecedented access to what are described as Alpha level builds - CIG just aren't being open enough for you? You think they should be more open than they already are?

Urm, yes! :D

Part of the problem is AtV, RtV and so on - because it's all just useless blabbering that nauseates with endless repetition. It's the Pot Noodle of game development insight.

And then there is the whole Avocado nonsense.
 
So your objection is that despite AtV, RtV and so on, despite the newsletters and so on, despite the unprecedented access to what are described as Alpha level builds - CIG just aren't being open enough for you? You think they should be more open than they already are?

Open Development is fine...but I for one don't expect them to share everything. CIG are already far more open than most other developers about what they are doing. The public rarely, if ever, gets to see and use and play Alpha builds. And expectations such as yours show that to be a prudent course of action.

CIG won't show off a 3.0 build until it's ready, and they certainly won't show off a new build this close to the release of the old one. You don't dampen down the excitement and hypoe of th current build by highlighting the next one immediately. Frontier won't show anything from 2.3 for a while as 2.2 is still current. WoW and SWTOR and Wildstar never announce the next patch immediately upon the releae of the current one. And for the same reasons, CIG won't show anything about 3.0 for a while after 2.6 has been released.

In short - it's too soon to look for 3.0 "previews". The same reason why we haven't had any sign of 2.3 for Elite. It's too soon.

Not everything needs to be a conspiracy or an aspect designed to highlight how CIG are out to mess with everyone. For all the flak people give Star Citizen players over their "cult" and their unreasoning defence of Chris Roberts and CIG, the unreasoning attacks on CIG and Chris Roberts are just as bad. They've made mistakes - but so do all developers. They can be criticised for those mistakes but there is little benefits seeing things and rationales that don't exist.

You want 3.0 news? Come back in July.

Err, you missed the point completely, I think.
FDev don't need an "excuse" to not show us what's coming up because that's not how they are developing the game. They have a list of stuff they want in the game but exactly what is on it, what order it is in, and when it is coming, we don't really know. We get things like aliens when we get there. As it is, they *do* give us little snippets, but only to whet our appetite.
CIG, on the other hand, have promised 'open development' to keep the community engaged until a game appears. Neither approach is objectively better than the other but they are different, and it's reasonable to expect a lot more "here's the sausage being made" from CIG than FDev because of this.
Whether or not we're seeing enough sausage from CIG - Well, that's the question, expecially since RtV & 10FTC now seem to be history. Personally I think we'regetting more fluff than meaty goodness, but that's just my opinion.
 
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Not everything needs to be a conspiracy or an aspect designed to highlight how CIG are out to mess with everyone. For all the flak people give Star Citizen players over their "cult" and their unreasoning defence of Chris Roberts and CIG, the unreasoning attacks on CIG and Chris Roberts are just as bad. They've made mistakes - but so do all developers. They can be criticised for those mistakes but there is little benefits seeing things and rationales that don't exist.
While I agree with you on this part, more or less, I think you come to cross the line too in some parts of your post.
You want 3.0 news? Come back in July.
While for the complete build of 3.0 may be too soon(which should be open to debate because some months back we have been told it was going to be out for december-2016), nothing tell us why they haven't show even the prototypes of the basic roles/professions/careers(that should already be more or less ready). We should already (and in my opinion even with working prototypes ingame even if it's scripted) have some of it only for showing in the actual alpha build.

We don't know toooo many things about stuff that in theory they have been working for years, and yes, the whole roles/professions/careers system is one of the first priorities. SM was released one year(and a half i think) later. We got no explanation of why(an official one). We don't need to know exactly how many quest or missions are ready, we may not need even updates on the female model or how big is the planet X, what are the distances or the prices of goods, how many NPCs... But the mechanics are a priority, we should already know how most of them will work.

They may be "open" or more open than others, but I would not say that their idea of open development is something to praise that much.

Zealots/fanatics in both sides are equally bad.

And btw if we have to wait until july to see something about 3.0, then is clear that CIG is in big troubles(Even waiting until march is a bad sign).
 
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CIG, on the other hand, have promised 'open development' to keep the community engaged until a game appears. Neither approach is objectively better than the other but they are different, and it's reasonable to expect a lot more "here's the sausage being made" from CIG than FDev because of this.

As I see it,. CIG promised Open Development...and they are given us Open Development.

Just - not as much of it as you would like.

IMO, from my point of view, they are being in some ways too open. And the complaints that have arisen - such as "Why haven't we seen anything of 3.0 yet?" plays into that.

NOONE would be previewing their next patch so soon after the release of the current build. Noone. There is little that is guaranteed to be more destructive to the build because it makes players focus more on what is coming, on what is promised, than what is there now. Asking for the info at this stage is unreasonable. More so because it is an ALPHA build. As such, it is far more subject to delay and change and problems over and beyond what published games might experience. Look at Elite....a lot of people were expecting us to be on 2.4 by now, if not 3.0. We're still 2.2.

Being open is one thing. It's great in many ways. But asking for 3.0 previews just a couple of weeks after 2.6 was released? If this were May or June, the request would be understandable. We'd expect to see CIG showing off people playing the build, maybe a couple of screenshots so if there was nothing by then, then there'd be reason to be concerned.

But January? That's just going out of your way looking for an argument. Too many people treat SC as a finished game with the values of a finished game...and yes, I'm aware that is partly due to CIG.
 
While for the complete build of 3.0 may be too soon(which should be open to debate because some months back we have been told it was going to be out for december-2016), nothing tell us why they haven't show even the prototypes of the basic roles/professions/careers(that should already be more or less ready). We should already (and in my opinion even with working prototypes ingame even if it's scripted) have some of it only for showing in the actual alpha build.

By and large, I agree. These are basic core mechanics that should already be implemented in the alpha.

They aren't, and that's a criticism that should be levelled against CIG. Some of their development priorities appear a little skewed. I would blame that on their prioritisation of Squadron 42 and perfecting the combat aspects of the game, but I don't think that would excuse the decision.

Having said that, the mechanics are slated to be added to the game in 3.0. CIG have spoken to us about how some of these roles will work - think back to discussions such as that on how Mining will work for example. 3.0 will give us a chance to see how such thinking will work within the game

And btw if we have to wait until july to see something about 3.0, then is clear that CIG is in big troubles(Even waiting until march is a bad sign).

I'm guessing July. It might be 2018 for all I know, but given 2.6 was several months late, and 3.0 was slated for December, then Q2 seems reasonable. July would be pushing it but lets face it here....for all that CIG CAN make the game, they haven't yet set a deadline that they couldn't miss a by a mile. Yes, I know it's Alpha and delays happen, yes, I believe part of that is to do with marketing, but it's still bad.
 
As I see it,. CIG promised Open Development...and they are given us Open Development.

Just - not as much of it as you would like.

IMO, from my point of view, they are being in some ways too open. And the complaints that have arisen - such as "Why haven't we seen anything of 3.0 yet?" plays into that.

NOONE would be previewing their next patch so soon after the release of the current build. Noone. There is little that is guaranteed to be more destructive to the build because it makes players focus more on what is coming, on what is promised, than what is there now. Asking for the info at this stage is unreasonable. More so because it is an ALPHA build. As such, it is far more subject to delay and change and problems over and beyond what published games might experience. Look at Elite....a lot of people were expecting us to be on 2.4 by now, if not 3.0. We're still 2.2.

Being open is one thing. It's great in many ways. But asking for 3.0 previews just a couple of weeks after 2.6 was released? If this were May or June, the request would be understandable. We'd expect to see CIG showing off people playing the build, maybe a couple of screenshots so if there was nothing by then, then there'd be reason to be concerned.

But January? That's just going out of your way looking for an argument. Too many people treat SC as a finished game with the values of a finished game...and yes, I'm aware that is partly due to CIG.

Well, "You're just being too demanding" is a valid argument. :) I didn't actually ask for a new 3.0 demo though - I was just pointing out that equating CIG previews with FDev ones was a bit of a false equivalence.
 
I think that CIG are very open in what kind of progress they have made, it just ends up that they have not made any. Despite what CIG likes to claim, that they wait until its polished before showing it, CIG have a history of showing the most broken thing they can in order to show progress. CIG release very broken code in order to show progress. If CIG had anything they would show it.
 
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CIG release very broken code in order to show progress. If CIG had anything they would show it.

To be fair though - I am sure CIG have developed a great many things that would be great to show off, and very exciting to see.

It's just that Genuine Roberts seems to demand urm, erm, something else.
 
....Chris Roberts CAN deliver the game he has promised. That won't be the game mentioned with Kickstarter. But the expanded, bigger, better game he is promising now. He and CIG are fully capable of delivering that game....

I really hope you're right, but alas I don't think you are. Sorry.

CR is a great salesman, but I don't see him as a finisher.

I hope I'm wrong.
 
Well, "You're just being too demanding" is a valid argument. :) I didn't actually ask for a new 3.0 demo though - I was just pointing out that equating CIG previews with FDev ones was a bit of a false equivalence.

I don't think so. Just because CIG are going down an Open Development route doesn't equate to a necessity or obligation to tell us everything or show us every single step. As I said, the response to this has - IMO - shown that such an approach, although admirable in some ways, is hugely counterproductive in others. The other downside is that what some see as "Open Development", I see as "Marketing" and "Why are the devs doing this instead of making the game?"

I would also call CIG out about the subscription fee they have levied given that such openness was a selling point of the actual Kickstarter.

As it is, both Frontier and CIG will be subject to the same reasoning. They won't show off the next iteration of their game until the existing iteration has had its time in the sun. They won't show off major features or provide major previews unless there is something worthwhile to see. With SC, 2.6 is new. There may yet be a 2.6.1. With Elite, 2.2 is still fairly new as well. Next patch is likely to be 3-6 months out for both.
 
So your objection is that despite AtV, RtV and so on, despite the newsletters and so on, despite the unprecedented access to what are described as Alpha level builds - CIG just aren't being open enough for you? You think they should be more open than they already are?

You nailed it Tenaka and its not "open enough for HIM"....its not "open AT ALL" which is the issue here. Despite all those shows which deliver lots of fluff talk and very little actual information. I think they should at some time START to being open because as many examples have been given already in these threads....there ARE actually alphas on the market which have an open development. Yet another thing other games have beaten SC to. Come to think about it.....is there ANYTHING left in SC that is unique to the game? PG was and is done at much higher levels then what SC can deliver. Character animation is done better in other games. FPS mechanics.....lol. Flight model....yeah no. Seamless gameplay? Sure as long as you stay in your own lil zone.

Come to think of it I think everything SC promises has been done or is being done with more progress at the moment so the only thing thats keeping it afloat is the dream and the impossible expectations of the backers? Suddenly the reluctance to release a product makes sense. SC cannot be anything else then a big disappointment. Arguing that no other game offers all of these things COMBINED.....well....SC doesnt either at the moment.

You don't dampen down the excitement and hypoe of th current build by highlighting the next one immediately

I remember CR claiming that increased funding would enable them to develop different patches parallel to each other. Also a lie as suddenly 2.6 is required for 3.0. Thats not what was said in the past.

You want 3.0 news? Come back in July.

Probably unintended but in true CR style you didnt mention the YEAR and yes, I think there is a high probability that what 3.0 hopes to deliver will "maybe" be done in July 2018 but I m rather cautious with that prediction.[big grin]

As I see it,. CIG promised Open Development...and they are given us Open Development.

Thats hillarious [haha] Because either they SUCK at it (as other games do it better so beaten once again) or they are not open about it. Whichever you pick...its equally bad and you are not getting what you expected.

Well, "You're just being too demanding" is a valid argument. :) I didn't actually ask for a new 3.0 demo though - I was just pointing out that equating CIG previews with FDev ones was a bit of a false equivalence.

Exactly. That "you want too much" argument is a nice lil circle jerk but it was actually CR who announced 3.0 for 2016 or at least put it in "maybe" and now when people start asking questions they are "too demanding?" Cmon....reality check? In addition hinting something to be coming soon is a GARANTUEE that its also almost finished. You dont do such claims if you have a dead bird in your hand and s**t in the other (and if you do and cant deliver it only allows one conclusion). But obviously (seeing how far SQ42 CRITICAL game components are along) thats how CR operates. Hype up the crowd then blame THEM for having too demanding expectations. People expecting a finished game might be due to the first promise that SC will be done in 2014!!! Oh yes, theres always an excuse available or a refocus to different things but actual RESULTS, thats an area SC is severely lacking in.

@TenakaFury
I cant really put you into a group (yet). You make sure to voice your concerns as well and put blame on SC but at the same time you go against all obvious flags and are adamant that CiG is capable and on a good way....given infinite time and funding. I cant really say what "camp" you are in its all so messed up (and no, there is no "I m not in any camp" stance....you ll always be in one, even if its only the "neutral" camp). Maybe you represent one of the first "hybrids" defending that train wreck while at the same time openly admitting its shortcomings and failures. I fail to come up with a term which ISNT perceived as offensive tho. I mean did you step back and read what you wrote then try to investigate the first impression it gives?

Its of no importance of course. Regardless what you (or anybody else) claim all we can do is sit back and wait on CiG to deliver (or more probable....fail) and discuss the topic till then. I m just waiting until the blame pointing starts when it becomes clear CiG cannot deliver and cannot do this game and suddenly DS is at fault or this forum or any outside factors.

As for backer confidence. I wonder how well CR would do on a crowd funding if he reset the whole game and did the same thing AGAIN? Would he also triple his aimed for crowd funding target? Would he get 70 times that in total? Would he be able to sell lofty promises and general descriptions? Its an interesting question. I know why backers keep following and funding the project NOW. Financial investment is a real ball buster when it comes to rational decision making. Would all these backers throw their "disposable income" (lol, had to laugh when I saw this term showing in other games now, at least SOMETHING CiG brought to the gamers first) at him AGAIN or would some or even many take the chance to put their hopes on another more promising game?

With how these 5 years went so far CR has damaged his reputation beyond salvation. The only thing that can render all the past nill and elevate him to the status he claimed to have (experienced developer, icon, messi.....errr) is when the game releases in a state thats yaw-dropping filled with detail and things never to be seen before. If that happens in 10 years then none of it will be yaw-dropping or amazing anymore because competition doesnt sleep and already outpaces them and by then I doubt there will be many people left still following the game. Instead CR is openly aiming for MVP....you tell me what that means when it comes to quality.

I think that CIG are very open in what kind of progress they have made, it just ends up that they have not made any

Thats actually a nice view at the whole thing. And in case of non-existant progress what else can you do then fill your 20-30 minute ATVs with fluff? What I find baffling tho is that people are watching these ATVs and instead of saying the realistic thing "why is there so LITTLE information in there?" claim the whole episode to be "most open development ever". Shilling, marketing or just dislusion? I cant say.

- - - Updated - - -

As it is, both Frontier and CIG will be subject to the same reasoning. They won't show off the next iteration of their game until the existing iteration has had its time in the sun. They won't show off major features or provide major previews unless there is something worthwhile to see. With SC, 2.6 is new. There may yet be a 2.6.1. With Elite, 2.2 is still fairly new as well. Next patch is likely to be 3-6 months out for both.

These games you name are NOT on the same foot regardless how much SC fans wish it is so. One is a released product which managed to constantly deliver over years and has build up trust and confidence. When that product delays or doesnt show anything confidence is high (and rightly so) that they WILL deliver when its done and delays are minimal compared to the "other" product (also that product manages to OUTPERFORM expactations). The "other" product missing any of these requirements and conditions (you know...released status, reliability, competence, quality) demands the same treatment WITHOUT having performed any of the mentioned feats. That doesnt seem to be a massive imbalance to you?
 
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I think that CIG are very open in what kind of progress they have made, it just ends up that they have not made any. Despite what CIG likes to claim, that they wait until its polished before showing it, CIG have a history of showing the most broken thing they can in order to show progress. CIG release very broken code in order to show progress. If CIG had anything they would show it.

This.

It just might be this is it. They struggle to show results. That's all reality check backers get.

Let's be honest here - why with all open development claims thrown around we still expect Jesus patches? If there's no indication of both incoming SC Alpha 3.0 and SQ42 prelude - why it should be otherwise? Why anybody would expect anything else but a no show?
 
Star Citizen Special Edition: Around the Verse - Alien Languages
TLDR
  • Today's show was about the Alien Languages: Vanduul, and Xi'An created by Britton Watkins, a Language Specialist at CIG.
  • Britton has worked on and created languages for the past 6 years in Hollywood from projects Lovecraftian Mythos, to his own language in his Indie Sci-Fi film called Cen. He also worked on teaching Klingon for the movie StarTrek Into Darkness and is fluent in the Avatar language: Na'vi.
  • The Vanduul are capable of communicating verbally as well as visually through hand gestures and changing the colour of their bodies.
    • The Vanduul written language started out with the equivalent of three fingers or claws. They sometimes used their claws to mark whoever their victim was and each symbol was unique and over time they accumulated into a set of symbols that could be understood by many, just as the human language evolved. With Space it evolved to the point where it could be used on computers and such
  • Xi'An is spelled the same, but spoken differently depending if you're speaking formally, or informally. "SHEE'ahn" is formal, where as "Shahn" is informal. This is due to the 30 year mandatory military service each Xi'An has to go through
    • The Xi'An will refer to people as "Lae", but if they really like you they may give you the honour of calling you "i".
FULL TRANSCRIPT
IntroWith Chris Roberts (CEO, Director of Star Citizen and Squadron 42).
Patrice Maiambana (PM): [Speaking Vanduul]
Andy Serkis (AS): [Speaking Vanduul]
Chris Roberts (CR): Both Andy and Patrice weren’t speaking English obviously, they were speaking Vanduul which is a made up language, but a proper language that was created by Britton Watkins who’s a specialist in creating languages and actually does it for films.
PM: [Speaks Vanduul] [Laughs] Konlang apparently that’s what it’s called. Constructed language.
[Speaks Vanduul]
AS: Yeah the language is very guttural. It’s kind of [Makes a awkk” Sound], lots of [Makes a “Hhccc” sound] sounds and you know [Makes a “hkkk], there’s a lot of that going on.
PM: [Speaks Vanduul]
AS: Yeah it’s quite rich and it’s very fun to do.

AtV Interview
With Dave Haddock (Lead Writer), Britton Watkins (Language Specialist).
David Haddock (DH): Hello I am Dave Haddock, Lead Writer over here at Cloud Imperium Games. I’m joined today by
Britton Watkins (BW): Britton Watkins, nice to meet you all. I’m here working on the languages, the non human languages for the Vanduul and for the Xi'An.
DH: What is your sort of history with language?
BW: I’ve had about five to six years experience with Hollywood related Xeno linguistics including right now doing my own documentary on constructive languages.
I’ve created several languages including the Ocklow language from the Lovecraftian Mythos. My own language from my own Indie Sci-fi film called Cen. Worked on Star Trek: Into Darkness teaching Zoey and the Klingons their own Klingon lines so lots of different activities involved with alien languages and Xenolinguistics.
DH: And you’re also involved with Avatar too right?
BW: I do know the Na’vi language from Avatar and that’s really kind of my gateway into this whole world I guess. [Speaks Na’vi] I can speak Na’vi fluently and it’s a lot of fun. It’s an interesting global community of people who like alien languages.
DH: What has brought you onto Star Citizen and do we have you tasked with doing?
BW: Well in this big universe and on this fascinating set of interrelated projects, I’m doing right now two different languages for the franchise and they are Vanduul and Xi'An, Also known as Xian.
DH: We’ll get to that a little bit later. So let's kick off with the Vanduul, I know a lot of the backers were excited to hear just some inkling of the language from the Andy Serkis, Squadron 42 thing. So when you’re approaching a language like this, specifically with the Vanduul. What was your approach to it? How did you approach tackling that language?
BW: Well I looked at… I mean it’s kind of a standard process to see in the writing what names, personally names, place names, sometimes there’s some concepts that already exist that are alien that show up in the backstory. So I looked at that for the phenology or the sounds that would end up in the language and then they have a very interesting ability to talk verbally and in other ways too and I took that into consideration, and essentially wanted something that sounded as powerful as they are and also not too related to other languages of course. I mean it’s what we would call in linguistics an “Isolate”, it’s not related to anything else we know of yet.
DH: Right.
BW: So I took all those factors into play and it's, you know has a combination of a strength and an elegance to it I hope.
DH: And one of these things you’ve mentioned was the nonverbal aspects of it and that was one of the things that I remember when we were first talking about it: So there’s the spoken language and then there was the bioluminescent of them and the application of that bioluminescent in addition to the language adds another depth of meaning. How do you tackle something like that?
BW: Well the bioluminescent is again something that will play out as the final visuals and the final kind of innate sense of the characters is developed. I looked at the ability to express things with Bioluminescent as a way to add an extra layer of tone or mode into the language and they’re also some gestures, some body gestures, arm, you know hand gestures that fit well into the fact that it’s also a military culture so there are times when silence is required, but you still need to give orders so the idea that they have a full verbal grammatical language is based on sound, but also visually are able to queue each other with body movements or changes in colour or other control over those elements of their unique physiology. It just made up a tapestry where the different elements overlap each other in certain cases.
DH: Now, with the written language for them, we just got out of a really exciting meeting where you pitched an approach that you would take to how their actual script developed. Kind of walk us through that process because I think the backers would really get a kick out of it.
BW: Well the Vanduul have basically have the equivalent of three fingers or talons-
DH: -claws-
BW: -claws, yeah that relate or equate to our fingers and I imagined that when they conquered whoever it was that they were conquering that they might actually use their talons to tag their prey if you will or their vanquished victims.
DH: Right, right.
BW: So in that sense I imagined symbols that they might each have as a unique identifier and then looked at the evolution of that into a formal writing system that maybe later in their culture would apply to their language - so they would take these symbols that were originally for this hero or this commander or this whomever it was in their history and re-use those symbols to become eventually something that is phonetic and useful for representing the written language. Again, evolving over time as any kind of spoken or written language will.,
DH: So the individual characters will basically represent a person that did something that was reflective of that character in a sense.
BW: Well, originally yes, you can imagine a sort of pantheon of heroes, for example, who through old history come down as being famous and with that also the symbol that got carved into whatever that individual conquered and those symbols eventually taking on a specific meaning or value and again, any kind of culture that uses symbols for communication and by symbols, I mean any kind of abstract symbols, could take those classic images from history and then incorporate them into the way they document their spoken language or whatever their version of writing the language down-
DH: OK.
BW: -happens to be. Over time that could evolve into something that again is normal, logical orthography - a normal writing system.
DH: Sure.
BW: They are a space faring society so clearly they need to write language tools to engage in the science that they need to be a spare faring society - something that could have been something very old and traditional can evolve into something that’s very contemporary.
DH: So you have these heroes that basically had marked enemies that they killed or cities that they burned and stuff like that - so how did you come up with that kind of imagery?
BW: To go through the process of what I imagine might happen on the battlefield as somebody's scratching their tag into something else. I actually came up with three polymer clay talons or claws and put them on my own fingers and disabled my pinky and thumb and figured out what actual designs might look like.
So it was a process of sticking them on and getting out some tinfoil and making impressions in the foil and cutting out the shapes and seeing what they look like in this raw form they might have thousands of Vanduul years ago and then imagining how that would evolve into a set of unique characters that are visually distinct from each other and then how that might after a couple thousand of years and lots of technical innovation be something that might show up on a ship monitor for example.
DH: So go from claw mark to ship monitor thought.
BW: Yes, I mean, why not? The same thing happened in western society with chisels in stone and quills on parchment and the tools change over time and the language, both spoken and written, will evolve to suit where the culture is at the time.
I approach it in the same way it might have happened again with western tools out of the European evolution - even lowercase writing is an innovation that came about much later than original writing.
In Asia, there is a lot of influence of brush and ink and what happened and how the letterforms started looking. So we started everything from claw one, claw two and claw number three.
DH: Right, right, and yeah, it had this great calligraphic look in the beginning but as you see it get ported over into computer screens it gets a little bit more refined and with some new innovations added onto it and stuff like that - but you could see- pull out the foundational, traditional if you can call it that-
BW: Right. Writing is just a tool that humans or non-humans invent to make everything go more smoothly with all of the elements of culture that writing used to be a part of.
DH: Right.
BW: You might need a special notation for music for example or you might need a special notation for a specific branch of mathematics for example and these are all just tools. So we imagined how it might be used as a tool and might have evolved as tool in Vanduul culture and society.
DH: Right, right. I remember you actually put together ... when we were doing the original Vanduul motion capture … you put together a sort of packet and when we were doing auditions and stuff like that for some of the … for the actor who was playing the Occuri, there were certain vocal qualities that you were looking for. From your experience is there a human physiology that lends itself better to being able to pronounce these languages. I mean what were the qualities that you were looking for with that type of stuff?
BW: Well with the actual performers I was just looking for a broad range of abilities to produce vowels and consonants that not everyone has in every language. So we have, for example, in Vanduul in the phrase [speaks vanduul] we have [vanduul sound] is a very unusual vowel that we don’t really have in English.
DH: Right.
BW: And at the end of [vanduul sound], at the end of that sentence we have a glottal stop which in English we don’t typically make at the end of words like that very often. So the ability of the actors to listen to me having recorded what they are supposed to be saying, and then listen to that and - without too much pain or crying - reproduce it is the kind of quality that I look for in that side of the talent. A kind of innate linguistic ability. Part of it is mimicry, but part of it is also just being able to hear a sound and …
DH: And reproduce it.
BW: … have your brain know to move the parts of your mouth in order to get that to come out without too much pain and suffering.
[Patrice Naimbana speaking Vanduul phrases]
BW: And I will say that the people who have worked so far were extremely talented.
DH: Yeah, they’re pretty grand.
BW: And the burden on me was almost zero because they were cast so well.
DH: Yeah, they really … and they got really into it too. You could … we’d also talked about - earlier - about the non-verbal stuff which is kind of what helps elevates the Vanduul into truly an alien language because it’s something that’s intrinsic to them. ‘Cause only they have that combination of stuff. But yeah, when they were developing some of the hand gestures and … the things on set, it was really … incredible to watch.
BW: Yeah the language has these kind of “mood particles” that come, that tend to come, at the end of phrases or at the end of sentences. And those often accompany movements and instead of my doing that we thought it would be … you know, as a kind of “this is what you must do for the gestures” …
DH: Right.
BW: … we thought it would be better to involve them and let them come up with the gestures as a function of how they felt about …
DH: Right.
BW … the emotion of what they were saying.
DH: Playing the scene.
BW: And then I’ll get to put those in a “gesture dictionary” and publish them for everybody who cares to learn the gestures.
DH. Right, right. So actually just moving on to the Xi'An for a second. So you’re also sort of developing this one in tandem with the Vanduul. And we actually shot some of it … you worked up a very rough sketch of it early on for some performance capture shoot that we were doing. It’s interesting because it was always the thing in the community - which you alluded to earlier - of “how do I pronounce it?” Is it Xi'An or Xi'An? I think you finally have given us a solid answer.
BW: Well it was interesting to me when I joined the project to hear, in the same meeting, clearly different people referring to the same people …
DH: Yeah, probably in the same sentence too!
BW: … same culture in … using different labels. But I only ever saw it spelled one way so I imagined “Okay, what kind of parallels do we have to this in English or in other languages?” And frequently there are registers or dialects that are not always reflected in spellings. So there’s one standard spelling that’s usually more proper and formal and would be used in books or paper letters or what not. And then there’s the way people really talk.
DH: Right.
BW: And in the Xi'An society, or the Xi'An society, they do about 30 years of compulsive military service. So it seemed to me that there could easily be a dialect, there could be this register of language that was used primarily in the military but if everybody’s doing military service then they would all have this shared, second …
DH: Sure.
BW: … dialect.
DH: Right, right.
BW: In their society now we are going to be sharing the fact that there is this kind of formal polite language of government and art and education. And then there’s the language that everybody spoke for 30 years in the military. And depending on what you are doing you might switch register. You might use the different dialects. So if you’re out with your buddies getting intoxicated you’re more likely to be referring to yourself as Xi'An. And if you are in front of a delegation from another planet then you are more likely to be the Xi'An.
DH: Right.
BW: So we’ve come up with an interesting way to differentiate that …
DH: Right.
BW: … in the pronunciation and some of the slang and other things. So it should be a lot of fun.
DH: Historically we’ve presented them with this very austere, very stoic - it’s considered immature to show emotion, all that type of stuff - and I think it’s easy for people to forget that they are … there’s more to them than that. Like there is this side of them - and this helps bring that out - that there’s this side to them that … there’s another layer that you can get to if you … if you are familiar with them enough. Like if you are good enough friends with the Xi'An they might feel … okay talking in this more military slang with you. Which is a lot of fun.
BW: Yeah, if they’re meeting you for the first time and the language that is being spoken is Xi'An then they’re more likely to refer to you as ‘lae’ but if you’re getting intoxicated or you’ve known somebody for several years and you’re hanging out with them then they might do you the honour of casually calling you ‘I’ instead of ‘lae’ so that kinda… you would know you’re kinda an insider…
DH: Right, right.
BW: If you get referred to as ‘I’ instead of ‘lae’ by a Xi'An.
DH: That’s awesome, we have these two dialects basically.. are they technically dialects?
BW: You could refer to them as dialects or a register, the more linguistic term is one is in a higher register and one is in a lower register…
DH: Ok.
BW: But let’s call them dialects, we have the standard dialect and we have the military dialect.
DH: Could you give sorta an example of what… how they would sound? Cause you said written wise they’re the same.
BW: Yeah, so if we think about the funny sentence, Thlon sucks at making jokes, Thlon being a character name with ‘Thl’... T, H, L being kinda a unique sound that they have in the Xi'An language. If we said that in the standard dialect, we’d get ‘Olay ha twa Thlon weth owa’ however in the military dialect, we’d get ‘Olay had dwad dron vedo vava’. So, it’s different, I mean it’s… the vowels are pretty much the same but a lot of the other sounds change in the two dialects. So you wouldn’t necessarily recognize the word ‘wawa’ as ‘vava’.
DH: Right.
BW: They sound quite different if you’re filtering them through English.
DH: Right.
BW: But the Xi'An or the Xi'An would filter ‘wawa’ and ‘vava’ is the exactly the same word - one of them is just slangy and maybe sounds seldom like where I was born in South Carolina.
DH: [laughs] Right, how much do real world languages factor into your design into it? I know that you would stress an eagerness to allude to current languages but not make it recognizable to speakers of that language. So how does that work?
BW: Well, we- you’re doing performance capture, you’re doing motion capture with live actors so they need to be able to pronounce everything - so the phonologies of these languages are pronounceable by human beings, 100%, and they will be pronounceable by talented game players and other people who want to learn to make those sounds so we had to start with a normal human palette - we are not creating sounds in a computer that human beings can’t make and using those as consonants or vowels for example.
DH: Right..
BW: So there’s that baseline of using normal human phonology but beyond that we want to put the pieces of that language together in a way that’s unusual and different and kind of fun and surprising.
So Vanduul, for example, is much more of a synthetic language where pieces tend to clump together to make longer words and Xi'An or Xi'An tends to be more analytic - where words tend to be shorter and more independent of each other.
So we are taking these ideas of synthetic language or analytic language from human, natural languages and also incorporating that into what we’re doing in the intentional design of these languages for these cultures so that they a richer sense of authenticity. The tapestry of the way all the pieces and parts of the language is woven together is not ‘oofa doofa doofa doopa fupa’ - just something people just made up a bunch of sounds but they are actually grammatical and they will have vocabularies and hopefully a certain segment of the fanbase and the players will take that and run with it and enjoy it and get a whole other level of linguistic exposure and depth out of the project.
DH: Well, Britton, thanks for taking some time and sitting down with us. I’m sure like I said, all the backers are thrilled you are on board and are chomping at the bit I’m sure to see some of the work you’ve come up with. But that’ll do it for this segment, thank you all for joining us, do you have any final words for the backers?

BW: Thanks so much Dave, and I just want to encourage everybody to get excited about learning Xi'An and Xi'An - the same thing, by the way - and I’d also to encourage everyone to be excited about learning Vanduul because it’s a really cool language.
Star Citizen - Alien Language Images
Xi'an concept art
Vanduul Cooncept Art

P.D.- Someone asked, some pages back in this thread, about the alien languages, well this ATV is for you :D xD

EDIT:
Cutlass Rework Update (Big images)

Thanks Rolan, nice compilation. Usually I dont put in the time anymore to grind through those ATVs due to my past experiences but as I now try to contribute to this forum I felt I had an obligation to watch it in order to make an evaluation.

I m sad to report that my past experiences were confirmed yet again. Nothing much has changed in the ATV format.

My expectations for "open development":
- ingame footage
- maybe a "teaser" from the almost done SQ42 episodes featuring alien language
- concept art and ingame montage
- on-hands drawing of aliens showing the development in progress
- animated footage a plus
- maybe a complete conversation showing ingame characters (alien of course)
all of the above and enough of it to actually FILL 23 minutes.

What we get:
- 2 guys showing for roughly 90% of the video discussing the topic
- mo-cap footage
- 2 different concept draws one being "very" rough the other seemingly the only one available (was shown repeatedly)
- Vanduul "snippets" from old mo-cap sessions. All the snippets hit me as "old" footage from their archive
- 1 in-engine 3 second snippet from their Vanduul sale trailer


Maybe its me having unrealistic expectations for an "open development" but I expected something to SEE in that ATV and instead I got to LISTEN to lots and lots of words. Which isnt bad mind you, silent slideshows would be boring but IMO the talking should happen in the background while CiG shows off whatever they have. The stuff they showed brings me to the conlcusion that there is nothing to show. I mean arguments are useless. The ATV format is what it is.....if its "open development" tho obviously depends on a VERY LAX definition of the term especially as other open development games outdo SC in terms of information provided.

Why anybody would expect anything else but a no show?

Faith of course ^^ Or maybe fearing the realization that you flushed not-so-disposable income in the 4 and 5 digit height down the drain.
 
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Mind you, some of his original promises would have been pretty poor if they were actually implemented. My favourite part is where he wanted autopilot for flying your ship in combat:
"In the past, half of a space combat game's fun was maneuvering to get a shot at an enemy ship. For Freelancer, Roberts wants to take that part of the game out of players' hands, should they just want to concentrate on shooting at the enemy. There will therefore be pre-made maneuvers available at the top right of the screen. These buttons will allow players to put their ships on autopilot while they do the dirty work of blasting enemy ships to pieces." (Source: http://www.gamespot.com/articles/chris-roberts-back-in-the-game/1100-2452393/)
Good thing that actually didn't happen, did it?

Given some of the stuff that gets said and done in elite and on the forums he may not be wrong!

- - - Updated - - -

So very lucky that none of CR and his team have worked on very similar games in the past then. Let's just ignore how closely the promises of SC match those of Freelancer or all the experience with the WC games etcetera or we could suggest they could have learnt from them too

Even after al the cuts i liked freelancer and i bought every wing commander game ever made. (And strike commander too). I think i have enjoyed all of CRs past games (privateer 1 and 2 the best for me). SC will deliver a decent game in the end, i am confident on that...... Stuff wlll get cut tho no doubt. I just hooe it is not a (decent) VR mode
 

dayrth

Volunteer Moderator
Being open is one thing. It's great in many ways. But asking for 3.0 previews just a couple of weeks after 2.6 was released? If this were May or June, the request would be understandable. We'd expect to see CIG showing off people playing the build, maybe a couple of screenshots so if there was nothing by then, then there'd be reason to be concerned.

But January? That's just going out of your way looking for an argument. Too many people treat SC as a finished game with the values of a finished game...and yes, I'm aware that is partly due to CIG.

I think the request for 3.0 previews in January is more than reasonable, considering it's RELEASE was promised the previous December.
 
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