Wing Commander (1990)
• Erin Roberts (design, QA), Warren Spector (producer, documentation editing), Steve Cantrell (writing, dialogue, story, QA, documentation & reference + editing), Paul Isaac (programming)
Wing Commander II (1991)
• Warren Spector (documentation, documentation design & graphics), David Ladyman (documentation design & graphics), Stephen Beeman (director, story, software engineer), Ellen Beeman (assistant director, voice direction, consulting director, script, story), Steve Cantrell (CD rom documentation, QA, design, writing, implementation, special thanks)
Wing Commander: Privateer (1993)
• Erin Roberts (assistant producer), Joel Manners (original concept, lead design), David Ladyman (documentation), Warren Spector (producer of Righteous Fire expansion)
Strike Commander (1993)
• Erin Roberts (assistant producer), David Ladyman (editing), Paul Steed (RealSpace buildings, RealSpace planes and vehicles, documentation graphics), Bill Baldwin (cockpit, HUD, MFDs, audio system, RealSpace terrain editor, option scenes, library code), Paul Isaac (RealSpace system programming, graphics primitives, cockpit, HUD, MFDs, mission system, RealSpace object editor, library code), Eric Hyman (additional programming)
Super Wing Commander (1994)
• David Ladyman (editing), Eric Hyman (producer), Paul Isaac (programmer)
Wing Commander III (1994)
• David Ladyman (editing), Paul Steed (assistant art director, Realspace objects, mission briefing & animations), Paul Isaac (3D object editor)
Wing Commander: Armada (1994)
• Paul Steed (graphics/artwork), David Ladyman (editor)
Wing Commander IV (1996)
• Paul Steed (graphics/3D programming), David Ladyman (documentation), Eric Peterson (historical note)
Privateer 2 (1996)
• Erin Roberts (producer), David Ladyman (documentation), Simon Elms (initial main plot design), Nick Elms (3D artist/object design), Eric Peterson: (historical note)
Wing Commander: Prophecy (1997)
• Syd Mead (concept art), David Swofford (director of communications), David Ladyman (documentation editor), Paul Isaac (additional programming)
Starlancer (2000)
• Erin Roberts (producer, original concept, game design), Nick Elms (original concept, game design, art direction, mission design), Simon Elms (assistant project coordinator), Eric Peterson (game design, assistant producer)
Freelancer (2003)
• Paul Isaac (lead programmer)