You can check them for yourself with Companies House 
[...]currently they are years away from release 1.0 and have high risk to run out of funds, due increasing operating costs every year and more and more refunds and increasing doubts about project in general...
Unless you have access to the company accounting records, that bit is 100% gratuitous assumption with no basis in fact.
The accounting records they promised to publish if SC wasn't released by May 2016?
If they've not been released, then it appears you just proved my point: without the numbers, any sort of "running out of cash, can't finish" statement has no basis in hard facts.
If they've not been released, then it appears you just proved my point: without the numbers, any sort of "running out of cash, can't finish" statement has no basis in hard facts.
We can guesstimate CIG's spending by looking at 2015 numbers submitted in UK branch, which accounts for around half of their workforce, though.
If they've not been released, then it appears you just proved my point: without the numbers, any sort of "running out of cash, can't finish" statement has no basis in hard facts.
Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game.
My severely flawed order-of-magnitude estimate: according to Foundry 42's accounts, they have burned through 14.5 million pounds in 2015, with GBP/USD exchange rate at around 1.5 dollars per 1 pound (1.48 on 31st of December 2015), and 5.5 million pounds in 2014, at 1.6 dollars per pound, let's say (1.5580 on 31st of December 2014, although it has reached as much as 1.7 exchange rate in that year). If we assume that a)total spending in all other locations in 2015 was roughly equal to UK's, b)the number of employees didn't change between 2015 and 2016, which is doubtful, c)their spending didn't change between 2015 and 2016; it gives us:
2014(F42 only): 5.5M x 1.6 = 8.8M $
2015: 14.5M x1.5 x 2 = 21.75M x 2 = 43.5M $
2016(equal to 2015): 43.5M $
So, as a really weak order-of-magnitude estimation, CIG has spent no less than 87 million dollars in two years in all their locations, and no less than 95.8 million dollars if we include F42 in 2014. This number doesn't include CIG's spending in their offices outside UK before 2015, and we don't know if the number includes actors' wages, motion capture studio fees, contractors (does anyone know if there were any rumours about what Illfonic was paid?) and multiple other things I can't think of right now.
(Yeah, I'm bored)
Unless you have access to the company accounting records, that bit is 100% gratuitous assumption with no basis in fact.
CIG has spent no less than 87 million dollars in two years in all their locations, and no less than 95.8 million dollars if we include F42 in 2014. This number doesn't include CIG's spending in their offices outside UK before 2015, and we don't know if the number includes actors' wages, motion capture studio fees, contractors (does anyone know if there were any rumours about what Illfonic was paid?) and multiple other things I can't think of right now.
Unless you have access to the company accounting records, that bit is 100% gratuitous assumption with no basis in fact.
MOAR shows! Just what we always wanted!![]()
So, as a really weak order-of-magnitude estimation, CIG has spent no less than 87 million dollars in two years in all their locations, and no less than 95.8 million dollars if we include F42 in 2014. This number doesn't include CIG's spending in their offices outside UK before 2015, and we don't know if the number includes actors' wages, motion capture studio fees, contractors (does anyone know if there were any rumours about what Illfonic was paid?) and multiple other things I can't think of right now. (Yeah, I'm bored)
My severely flawed order-of-magnitude estimate: according to Foundry 42's accounts, they have burned through 14.5 million pounds in 2015, with GBP/USD exchange rate at around 1.5 dollars per 1 pound (1.48 on 31st of December 2015), and 5.5 million pounds in 2014, at 1.6 dollars per pound, let's say (1.5580 on 31st of December 2014, although it has reached as much as 1.7 exchange rate in that year). If we assume that a)total spending in all other locations in 2015 was roughly equal to UK's, b)the number of employees didn't change between 2015 and 2016, which is doubtful, c)their spending didn't change between 2015 and 2016; it gives us:
2014(F42 only): 5.5M x 1.6 = 8.8M $
2015: 14.5M x1.5 x 2 = 21.75M x 2 = 43.5M $
2016(equal to 2015): 43.5M $
So, as a really weak order-of-magnitude estimation, CIG has spent no less than 87 million dollars in two years in all their locations, and no less than 95.8 million dollars if we include F42 in 2014. This number doesn't include CIG's spending in their offices outside UK before 2015, and we don't know if the number includes actors' wages, motion capture studio fees, contractors (does anyone know if there were any rumours about what Illfonic was paid?) and multiple other things I can't think of right now.
(Yeah, I'm bored)
I did the same calculations and came to the same figures. It's not a lot of money left over at all and we know they grew in 2016 so you've been very generous there.
You can do it similarly with numbers of employees and average wage calculations and it's not pretty either.
If they've not been released, then it appears you just proved my point: without the numbers, any sort of "running out of cash, can't finish" statement has no basis in hard facts.
he then waffles a bit about # of users for an online game, then talks about concept sales for getting users content early andwe sort of gauge the size of the team and kinda like the ambition of what we're doing based on how much money we sort of make every month so... we have a bunch of cash in reserve but if like we're bringing in a decent amount of new people 'cause it's more about less about ... concept sales help
The concept sales continue to sort of help not only to support some of the ongoing development efforts but also just the costs of running a live service...