You did notice it's all from 2015, right?
well its a discussion piece.
While we wait for CIG to deliver more hilarious screw up's
(didnt notice the date either)
You did notice it's all from 2015, right?
4) the whole gang gets back to port after a full 8 hour shift of hard work (lol) to sell the goods and split up the profit
5) everybody starts to claim to be the most valuable member of the team and therefore should get double shares, huge fight erupts
6) mining gang splits up and every member starts his own mining operation
wait....did I just make a pro-argument for "emergant gameplay"? /gosh
or... 6)They have a big shootout and kill each other. You happen on the carnage and the fought over money. You make off with the cash. But somebody is looking for it.
This is No 'Verse For Old Men. [smile]
Or... 7) While they all fight amongst themselves I come along and park my Aurora at high speed inside their nice expensive mining ship, the resulting explosion kills them all and the argument is settled.
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Assuming it hasn't glitched out and killed them all by itself before you get there.
So did SC. They started their production in 2011, according to Chris; CryEngine was well developed before the kickstarter (CE3 came out in 2009); and all of the top brass had their individual development posses, which explains why so many familiar names going back as far as the Origin days showed up during the early CIG days.True, but in Elite's case the production started before the kickstarter AND they had their Cobra engine well developed before the kickstarter AND a development team and company.
Huh? How is the ship scale any different and why does it demand more time? What do you mean here?In comparison we cannot deny that SC is far more complex in it's design due to scale with 1:1 size ships that demands more time.
Never mind how wrong it is about, oh, everything, where's that even from? I couldn't find it in the thread.This cracks me up!![]()
They are also “transitioning” to megamap, which would actually completely remove the need for most of their buzzword solutions since none of the precision or localising would be relevant to the subjective sim of the player any more.All of which is moot beacuse now they "transitioned" to Lumberyard. Let's move on.
They're also sold on it being that big on a unit error that is still present on the main page of the game.LOL though - they can't even fly to another planet let alone that system's star but they're 100% sold the map IS THAT BIG. It's just blind faith.
That's the funny bit. That funding count is probably doing them more bad than good by now. Not only is it a blatantly false number for a myriad of reasons, but per CIG's own account and descriptions, they're pretty blinded by it. We have the now-classic claim that they're planning scope depending on monthly income (which is nothing short of project suicide), and we have the problem of how willing backers have been as far as throwing money at CIG. Everything they say and do has the halmarks of excess cash thinking, which further reflects on that last bit: of course they're not planning because they have gotten this far without doing so…Outside of CIG no-one, including all those high value backers, has any idea what the financial state of CIG is. We also have to remember that although CIG is not currently a failure, it is also not a success - it needs to release a completed product to market, or at the very least fulfill it's obligations to it's backers.
And as for development hell? If those interviews quoted a couple of pages back are true then they have not settled on major technologies yet. Oh, and all of that refactoring, ship redesign, failed CitizenCon demo that was crunched for, etc, etc.
By pointing to one, specific, key CIG employee, but that would be in violation of the forum (and especially the thread) rules, so that would have to be done over PMs and with your express understanding that it will not be a nice story.How would you describe toxic and obnoxious?
Assuming it hasn't glitched out and killed them all by itself before you get there.
Never mind how wrong it is about, oh, everything, where's that even from? I couldn't find it in the thread.
D'oh. Overlooked it while checking the other quote from that same thread.
Slightly OT but still relevant: https://www.youtube.com/watch?v=AXA5OfuZ-dA&t=182s
BioWare removed enter/exit animations for the vehicle in Mass Effect Andromeda because it got annoying, even though it looked good.
MEA now has less fidelity and I has a sad.
(Possibly sarcastic)
EDIT: Andromeda, not 3. Derp.
...Im also aware that they wanted to expand the scope and Im ready to give them a chance to do that...
*cough* Spectrum *cough*
Spectrum is a real-time communication web application built specifically for Star Citizen. Its motivation is to bring Star Citizen into your everyday lives. Spectrum allows you to communicate with other citizens whether you are playing the game, at work or on your mobile. Inspired by popular contemporary communication platforms, Spectrum has been built with the latest web technologies.
Spectrum’s focus is to facilitate community. The customization tools will make interaction within organizations agile and sophisticated. No longer will you have to go offsite for your org communication, you will have full access to private customizable chat lobbies, forums private rich chat and soon voice chat.
Spectrum will not only be a means of communication for the players with each other but for you to engage directly with community managers and developers. Additionally, separate lobbies will be accessible to subscribers and concierge.
Lets just watch this thing from the other side of the fence, maybe it becomes appeareant then.
The map isnt really large.
Star Marine started out with 4v4 and has been enabled to support 8v8 by now. At least I m not aware there is a 9v9 map or mode. And the 8v8 maps I ve seen footage from have been private offline matches meaning its a local network which has pings from 50 to 200+. Nothing I would call "good" PING for a twich based game.
Slightly OT but still relevant: https://www.youtube.com/watch?v=AXA5OfuZ-dA&t=182s
BioWare removed enter/exit animations for the vehicle in Mass Effect Andromeda because it got annoying, even though it looked good.
To say up front not a pop at you Snarfbuckle, but I see this sentiment in any number of guises, broadly saying, 'give them time, be patient'.
But no-one ever quantifies how much time, other than the 'as long as they need' line.
So, let's forget any funding issues, how much more time do we think is reasonable to 'give' them to get to their 'gold' product - aka full commercial release?
1 year? Sure, okay, I guess almost all will wait for delivery in 2018.
2 years? Again I guess many will wear this, but I can't see all being prepared to wait for 2019 to roll around.
3 years? 2020...?
4 years?
5 years?
The point I'm making is that no-one will wait forever. Not even the most die-hard of fans.
To say up front not a pop at you Snarfbuckle, but I see this sentiment in any number of guises, broadly saying, 'give them time, be patient'.
But no-one ever quantifies how much time, other than the 'as long as they need' line.
So, let's forget any funding issues, how much more time do we think is reasonable to 'give' them to get to their 'gold' product - aka full commercial release?
1 year? Sure, okay, I guess almost all will wait for delivery in 2018.
2 years? Again I guess many will wear this, but I can't see all being prepared to wait for 2019 to roll around.
3 years? 2020...?
4 years?
5 years?
The point I'm making is that no-one will wait forever. Not even the most die-hard of fans.
Just a slight adjustment: 2017 would make it 6 years (7 in 2018 etc), since development started in 2011 by Chris' own account.Depends on what we mean is a reasonable timeline for making a game of this type, quality and scope.
5 years is not unreasonable so 2017 is fine.
Delayed to 6 years to 2018, yea, if they have made some serious progress and can SHOW that and give a reasonable explanation to WHY they would need to delay it.
7+...now we are REALLY into development hell and up with Starcraft II in development time
Just a slight adjustment: 2017 would make it 6 years (7 in 2018 etc), since development started in 2011 by Chris' own account.
Depends on what you mean started. If it is similar to FD then it can be a skunkworks design on-off between more important project and prototyping so there is no info of how MUCH of development was done during 2011.