The Star Citizen Thread v5

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This is CIG's disjointed attempts at realism in a nutshell.

Between each missile there is a pylon mount for missiles.

Which are equally detailed.
tumblr_oe0dncQbjn1sj8xx9o1_1280.jpg

As for locking mechanism I would guess magnetic locks and a push/launch mechanics done with a simple tractor beam push to move them out from the pylon to ignition range.
 
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Viajero

Volunteer Moderator
So, it appears that they may be trying to phase out the forums and move all community stuff onto Spectrum.

If that's the case, then it pretty much removes my last reason to keep my account, as I've only not refunded before now as I didn't want to lose access to the Other Games section of the CIG forums (only paid customers are allowed to see that) as I enjoy hanging out with a bunch of friends I've made in the Elite: Dangerous thread over there.

I miss you guys!
 
you know some of those pictures are renders done in 3d modelling software.

for example here is the missile shown in hornet pic's as render
http://www.starcitizenfrance.fr/wp-content/uploads/2016/11/star-citizen-missiles.jpg

actually when i look at it that hornet picture looks bugged. Because it clearly doesnt have pbr material applied to it.

The lack of detail in that screenshot can very well have to do with the level of detail in the engine from that screen shot. Yup, usually PBR is visible.

And since the bays are not open in hangar view it's probably in flight and lowered detail screenshot.
 
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Between each missile there is a pylon mount for missiles.

Which are equally detailed.

…but not even remotely realistic, especially not in the details, which is why it comes across as almost schizophrenic in its approach.

Adding in a lot of theory-crafting and guesswork to handwave away the obvious errors in the design does not suddenly make the design any more realistic or even sensible — just more (yet not sufficiently) fantastical.
 
Not to that scale on the outside of the ship.

Elite has visible warning stickers well visible to the player with the camera but not the small details as if we would stand first person and walk around the ship.
Stickers on the outside of Elite ships hull are huge in comparison because the ships are so much larger and we view them from a distance.

Take the hydrogen intake of a F7C-M Hornet with it's missile bay.

you have tiny warning labels readable from 1st person and even individual MISSILES have stickers and warning labels.

http://i.imgur.com/5OuYNxO.jpg

https://i.ytimg.com/vi/tHRVCEN8-UQ/maxresdefault.jpg

EDIT: Just take the M50 for example. That ship is fighter sized in Elite.

http://media.gamersnexus.net/images/media/2014/games/star-citizen-m50-5.jpg

you really wanne use spoiler tags for posts like this....
 
Those model/texture details are indeed impressive, but I would really prefer to get polished foundation first.

True, and that's why I think it takes a hell of a lot of time since they do everything at once.

- Foundation takes time and needs to work
- They NEED to keep that attention to detail due to the chosen scale or it will look shoddy

Sure, a lot is positive guesswork from my side so while they work on the foundation they also work on ship and art assets on the side and let us test the mechanics in the PU.

There is no point to add more stuff to the test universe until they nail down the 2.0 item system and 3.0 for networking since it would only be more crap that would make the test universe more sluggish.
similar methods have been used in other alphas with only limited content for starters and then it basically exploded once they know what works and not.

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…but not even remotely realistic, especially not in the details, which is why it comes across as almost schizophrenic in its approach.

Adding in a lot of theory-crafting and guesswork to handwave away the obvious errors in the design does not suddenly make the design any more realistic or even sensible — just more (yet not sufficiently) fantastical.

Realistic in compared to what? Air drop released missile pylons on airplanes or space based missile systems?

My only observation in sci-fi un-realism is that I would rather have seen the missiles IN the bay instead on the bay DOOR. Thus exposing them to incoming fire.

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you really wanne use spoiler tags for posts like this....

Uuh...due to file sizes or that the content could be spoilers? (they are not, I assure you).

if it is about bandwith I apologize.

EDIT: Fixed spoiler tags.
 
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Realistic in compared to what? Air drop released missile pylons on airplanes or space based missile systems?
Realistic compared to reality, where you wouldn't have those decals there because they'd be burned off; where the paint wouldn't be pristine; and where the pylons would be… you know… actual pylons, to create both a secure and stable anchoring point and distance so they don't cook each other (or the ship) off.

For comparison:
F-16C_330-11.jpg
Details include: rivets, panel gaps, a handful of stencils, and (as always in the armed forces) a barcode sticker. [haha]

Uuh...due to file sizes or that the content could be spoilers? (they are not, I assure you).

if it is about bandwith I apologize.

Due to the on-screen image size, which bloats the page and makes it annoying to navigate, mainly.
Hence why everyone yells at Orlando when he spams youtube videos, but not at Rolan when he posts videos plus two entire summaries (or long lists of patch notes).
 
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Realistic compared to reality, where you wouldn't have those decals there because they'd be burned off; where the paint wouldn't be pristine; and where the pylons would be… you know… actual pylons, to create both a secure and stable anchoring point and distance so they don't cook each other (or the ship) off.

THAT I fully agree with.

I hope they will add a more weathered look or at least an option to choose such a paintjob.

But one has to keep in mind that what they show us ARE pristine ships, new, from a manufacturer (more or less). A more...combat experienced paintjob would be nice.

EDIT: Well, since tractor beam technology is something they have in game they can easily launch a missile to ignite away from the pylon so that should not be a problem. Except of course incoming fire exploding 4 missiles at once.
Due to the on-screen image size, which bloats the page and makes it annoying to navigate, mainly.
Hence why everyone yells at Orlando when he spams youtube videos, but not at Rolan when he posts videos plus two entire summaries (or long lists of patch notes).

Yea, my apologies, I have edited the page to have spoilers and will keep that in mind in the future.
 
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So, it appears that they may be trying to phase out the forums and move all community stuff onto Spectrum.

If that's the case, then it pretty much removes my last reason to keep my account, as I've only not refunded before now as I didn't want to lose access to the Other Games section of the CIG forums (only paid customers are allowed to see that) as I enjoy hanging out with a bunch of friends I've made in the Elite: Dangerous thread over there.

I sold my package as well, but kept "electro skin hull", which was about $5 back in 2012 I think, which is the last thing that provides me access to Other games forum :D
 
THAT I fully agree with.

I hope they will add a more weathered look or at least an option to choose such a paintjob.

But one has to keep in mind that what they show us ARE pristine ships, new, from a manufacturer (more or less). A more...combat experienced paintjob would be nice.

It's kind of strange, in a way, how big an influence Star Wars has been on Chris from the very start, and yet he has never seemed to grasp that fundamental component of the look of the thing that made it so endearing. It wasn't the first to do it, but between SW and Alien and Bladerunner, and every work they inspired, there really shouldn't be any doubt about how much it sells your world to let it look used and dirty and lived in.

Maybe it's a stylistic choice to make it look as clinical as a '60s TV show, but it doesn't seem like a very sensible choice to make in this day and age.
 

dsmart

Banned
I can't rep you anymore, Derek so have a virtual one while I clean the coffee off my screen.

:D

I have to be honest, the latest crop of White Knights are very entertaining; unlike the previous wave. Reminds me of the old days when everyone took a position, built a fortress with ego, on a foundation of hubris. The fun never ends because eventually everyone goes down when it all collapses into a rubble of hilarity. :)
 
It's kind of strange, in a way, how big an influence Star Wars has been on Chris from the very start, and yet he has never seemed to grasp that fundamental component of the look of the thing that made it so endearing. It wasn't the first to do it, but between SW and Alien and Bladerunner, and every work they inspired, there really shouldn't be any doubt about how much it sells your world to let it look used and dirty and lived in.

Maybe it's a stylistic choice to make it look as clinical as a '60s TV show, but it doesn't seem like a very sensible choice to make in this day and age.

Yup.

Just take a look between "old" star wars and the prequels.

The charm of the ships in a new hope was the weathered look.

- The scorch marks on the torpedo tubes on the x-wings
- The soot stains from engine exhaust on the Falcon
- The caked layers of rust

Sure, showing them in pristine condition is nice but thankfully they HAVE though of that with weathering over time.

[video=youtube;OjcCi6_jTLw]https://www.youtube.com/watch?v=OjcCi6_jTLw[/video]
 

dsmart

Banned
I had a browse through the comments this morning. It's like the fanboys and the moderators have all moved over to Spectrum, giving the disillusioned, the disheartened and the dispossessed backers free rein to say what they really think.

Here's another (entirely typical) excerpt:

"Now, they're closing these Forums down.

They've disabled the "New Discussion" button for more then half the users here; so we can't make new threads anymore, but only reply to existing ones. They want to push everyone over to Spectrum, which many people here do not like. It has soooo many problems, and had soooo many Issue Council reports, its not funny. Now where are all those reports? Gone. Wiped to oblivion, because CIG closed the PTU Issue Council..."

According to this backer, CIG appeared to ignore (or at least failed to address) a large number (he actually says all) of "big ticket" Issue Council reports during the last PTU, instead introducing new features into the live build that were not in the test build, and therefore not tested.

But the quote above is interesting. If CIG is shutting down the forums while Spectrum is still in Alpha, the brief flowering of dissent from backers will shortly be silenced once again, and CIG will have even tighter control over what opinions will be permitted.

Yeah, that's what they're doing. Spectrum is a re-skinned Discord; only horrid. And there is no way to track discussions. So by killing the forums and migrating to Spectrum, they pretty much kill all historical records, as well as the upcoming massive dissent when backers finally figure out that SQ42 is DOA, and 3.0 is probably a Dec 2017 release - if at all.

They can't stop the signal. There is always Reddit - or my forums (which I setup because somehow I predicted that they would do this; and that all history would be lost when CIG disappears and it all gets removed).

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There are six more planets in Trappist-1 than in the entire PU, so Citizens presumably have plenty still to discover.

LOL!! There goes half my second cup of coffee. Man, you guys. :D

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o_O
Why? I don't recall any dramatic(or big) change in the alpha(PU) in the last year.

See? This is why you're the only off-White Knight that we respect and pay attention to - like at all. :D

+Rep
 
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dsmart

Banned
Those model/texture details are indeed impressive, but I would really prefer to get polished foundation first.

You all do realize that it's just a waste of time (and processing) and that you're never going to see the missile - in flight - at that level of detail, right?
 
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